Commit Graph

1956 Commits

Author SHA1 Message Date
arcum42 85c8e4c4af Mostly port the GSnull plugin to Windows. Currently asserts on startup in Windows about GSirq not being null. (Though it works if you hit ignore.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1158 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-08 22:40:56 +00:00
arcum42 a80dfabca8 Initial commit of a new null plugin, GSnull (Linux only until I get around to porting it). Yes, it's just what it sounds like; running the pcsx2 without any graphics. May be useful under somewhat bizarre circumstances. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1156 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-08 12:58:57 +00:00
arcum42 b57e5f5989 More cleanup on iVUzerorec.cpp. Fix a few things from the last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1155 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-08 05:46:53 +00:00
cottonvibes f63bea379a better fix for my elf-fix a while back.
basically if you run an elf file now, the cdvd plugin will attempt to open once, and if it has an error (like loading no-game), it'll let you continue running the elf file, and it won't bug you again.
but if it did open successfully, it'll initiate the cdvd plugin normally (allowing elf files to read the cdvd contents, like the Snes emu for ps2...)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1154 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-08 05:44:02 +00:00
arcum42 e330c57556 Minor bug fixes. Reformat iVUzerorec.cpp & get rid of all occurrances of the FORIT macro.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1153 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-08 04:44:32 +00:00
cottonvibes afc5760e6c microVU: Cleanup and added microVU_Flags.inl to the project.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1152 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-08 04:16:25 +00:00
cottonvibes 912185348e microVU:
- Fixed up some code so blocks are recompiled less often.
- Tweaked flag code.
- Minor changes...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1151 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-08 02:12:02 +00:00
arcum42 0005b749b5 Zeropad: fix minor typo in previous commit that got copied and pasted several times.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1150 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 23:49:12 +00:00
arcum42 a0a4abdcc1 Zeropad: Break up linux.cpp into multiple files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1149 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 23:37:57 +00:00
Jake.Stine 8ff0e69f0c Gah... dumb mistake. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1147 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 15:58:51 +00:00
Jake.Stine 9c0a978d5c IopMem: Added FireWire port handling to the new IopHardware handlers (oops!).
EErec: Removed an instance of duplicated cycle counting for split blocks.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1146 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 15:56:10 +00:00
gabest11 c64691811a GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1145 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 12:34:58 +00:00
arcum42 6dfe946e7f Linux: These weren't intended as externs...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1144 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 11:15:08 +00:00
Jake.Stine 91a4ee79cc Made some tweaks to the EErec block manager in hopes of resolving Issue 208 [Soul Calibur 3 missing gfx], involving the willbranch3 logic path.
Emitter: Added xJcc8 / xJcc32 functions for doing modified jump targets.

Also: minor cleanup to recent counters fixes (nothing relevant, just reduced out some copy-paste jobs for clarity).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1143 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 08:21:57 +00:00
gabest11 3202a42578 GSdx: Reworked the sw renderer texture cache a bit, at page level its correctness was questionable if the base address was not page aligned, so now keeping track of blocks (32x more), may be slower or faster by a few percent (number of blocks vs. finer resolution).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1142 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 06:32:10 +00:00
cottonvibes e6b9275c13 microVU: various minor fixes that effected big stuff...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1141 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 01:57:13 +00:00
refraction 9541e502c2 A few minor counter changes to prevent scenarios where branch targets could be missed on counter resets/target changes, also a situation where the vsync counter could cause repetative branch tests to be triggered in quick succession on cycle counter overflow
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1140 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-06 23:51:27 +00:00
Jake.Stine 2bf04882e3 Some code cleanups for the new vtlb optimization (no intentional functional changes -- just deleted unused code and converted all of vtlb to the new emitter syntax. Let's hope I didn't typo anything!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1138 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-06 12:37:37 +00:00
Jake.Stine 1cf028ccf5 Optimized vtlb direct path memory operations using some crafty asm code. Expect 2-3% speedups in most things, and perhaps more in some FMVs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1137 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-06 02:15:43 +00:00
cottonvibes 6a075aca03 pcsx2:
- PCSX2 would repetitively call CDVDopen if loading an elf file and your cdvd plugin didn't have an ISO already pre-loaded. Basically I had to switch to CDVDnull whenever I wanted to load an elf... well not anymore xD

microVU:
- Implemented the VI regs thing where if an opcode tried to access vi regs 16~31, the VU's should return vi0~15 (viReg & 0xf); technically it should never happen, but from my tests the BIOS seems to do this... so maybe some rare games do it too... 
- Our VIF code apparently uses VU cycles for some stuff, so I now update the cycles variable VIF relies on.
- Minor Optimizations

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1136 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-05 02:25:48 +00:00
Jake.Stine a7cbcae4be Small speedup for the EE/IOP recompilers, by removing the legacy limit on the number of recompiled blocks (was causing recompilers to reset the code buffers way more than necessary).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1135 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-05 01:26:18 +00:00
sudonim1 002b9af006 This is why a type safe emitter is important.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1134 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-04 20:14:37 +00:00
Jake.Stine 3647a635bc Apply recent Iop HwRegister handler changes to the EE's mapping [EE has direct access to IOP memory and registers through a special tlb mapping, intended for ps2dev debugging, and generally used by bios only during boot-up).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1133 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-04 19:04:21 +00:00
sudonim1 db41e52940 Apparently the MSB of integer register specifications in VU micro instructions is ignored, making the upper 16 registers mirror the lower 16. Changed all relevant instructions to reflect this.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1132 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-04 18:21:44 +00:00
Jake.Stine 8ab8adabf1 Improved handling of jNO_DEFAULT so that it performs a sanity check in Devel builds [currently applies to Pcsx2 only since we don't have a standard define macro for devbuild in the plugins].
Cleaned up and abbreviated logging for the new IOP HwRead/Write handlers.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1131 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-04 14:12:21 +00:00
arcum42 b02d6a19dd ZeroPad: Revert the changes to the Windows files in ZeroPad, and ifdef off the changes in the common areas, as the Windows version of ZeroPad is clearly only working by voodoo and bailing wire on Windows. (Note: unable to reproduce ZeroPad working properly in any revision [including playground days] on any version of Windows available. Likely because I don't have any poultry handy to sacrifice.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1130 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-04 10:31:18 +00:00
Jake.Stine 66a8c03ded Fix bug from r1116 [essentially a misplaced jNO_DEFAULT directive].
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1129 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-04 02:06:35 +00:00
arcum42 3a7865ac3f ZeroPad: Patch to fix a bug introduced in r1125.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1128 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-03 19:30:38 +00:00
arcum42 ee3eca5b34 Zeropad: Clean up the code so that if I have to go back into it, it's easier to read.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1127 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-03 12:19:58 +00:00
arcum42 5f35cf1376 ZeroPad: Commit bolche's Analog control code, ifdeffed out, so I don't forget to add a gui for it and enable it some day.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1126 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-03 11:49:25 +00:00
arcum42 94c006efd2 ZeroPad: Apply the multiple key patch in issue 197 to ZeroPad. Currently Linux only.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1125 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-03 11:09:15 +00:00
arcum42 8504f4e9bd Atn Jake: Please review. Quick patch to counter problems reported with r1116.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1123 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-03 05:28:13 +00:00
arcum42 a65543399c Linux: Iron out a few issues with the configuration dialog in Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1122 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 14:36:46 +00:00
arcum42 74ebe985f6 Plugins: Fix the dialog boxes on FWnull & USBnull so the buttons work. Fix inconsistant version numbers. Delete a stray file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1121 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 14:14:34 +00:00
Jake.Stine 0238815248 wxGui: performing maintenance merge before weekend departure.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1120 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 14:06:06 +00:00
arcum42 92ac589187 CDVDiso: Now uses automake, is C++, isn't split into two files, and doesn't change around the working directory on us.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1118 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 13:42:13 +00:00
arcum42 0250605329 Linux: Quickly hack the new files into the main makefile.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1117 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 11:03:32 +00:00
Jake.Stine 56545f0b7d *Experimental* Made new IopHwRead and IopHwWrite from scratch, in pre-preparation for a new lookup-based IOP memory manager. Could be some lingering bugs or typos. :/
Win32/vcproj: Re-structured the folder layout of the project.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1116 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 10:48:41 +00:00
arcum42 b560f325ae Finish removing VU Skip from Linux, and fix a few compiler warnings left over from the work on CDVD.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1115 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 09:31:14 +00:00
Jake.Stine a69cfcc464 Removed VU-Skip [helps simplify the frameskipper logic] -- Use the VU Cycle Stealer hack instead for better, faster, more stable speedups of the VU1 unit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1114 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 09:04:47 +00:00
cottonvibes f8f4c7f136 microVU: fixed some bugs in stall calculations.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1113 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 06:13:43 +00:00
arcum42 df31bfc51a Lets get the null plugins working in Windows again...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1112 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 05:27:35 +00:00
arcum42 465f35169f And that's dev9, which was about as barebones as CDVDnull.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1111 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 04:39:05 +00:00
arcum42 6cc85d6050 And that's CDVDnull. Given how barebones this plugin is, it's closer to making a null plugin then cleaning it up...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1110 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 04:12:29 +00:00
arcum42 456672168e And there goes SPU2null. This one deserves a lot more work, though. A real gui and backporting all the changes I made to ZeroSPU2, for starters. (And again, Windows may or may not compile for it. Looking at the Visual C++ file, I'm pretty sure it already wasn't compiling.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1109 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 03:41:03 +00:00
arcum42 48c235830b I don't even wan to know how these got deleted during the commit...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1108 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 02:45:13 +00:00
arcum42 6fb0070c33 That's USBnull down. (And yes, I'm aware the dialog boxes for USBnull & FWnull are incorrect. For now, I just told it to use the incorrect one that was already in the plugin.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1107 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 02:29:48 +00:00
arcum42 f64723951e Helps if I have FW.cpp in there. :(
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1106 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 00:56:56 +00:00
arcum42 74e0e786b7 Begin work on renovating the Null plugins. (On the Linux side, anyways, though some of that will spill over to the Windows side.) Starting with FWnull.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1105 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 00:51:17 +00:00
Jake.Stine 45bb6f3d2f Bugfix for recent cleanups: SetResultSize was defined with different behaviors in two separate files, without being static. Depending on the whims of the wind, MSVC would sometimes pick the one from CDROM and link it into CDVD, overriding CDVD's version, and resulting in complete emulation failure.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1103 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-01 12:44:18 +00:00