* For 24 bits texture: there is some spare room in gsmemory so do not bother to avoid overflow in the copy
* Port some swizzle function to sse2. It would avoid some copy in a temporary buffer
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3984 96395faa-99c1-11dd-bbfe-3dabce05a288
* SuperVU note: SuperVU recompiler now uses two separate 8mb caches for VU0 and VU1 (needed in order to simplify/saneify the reserve/alloc stages of pcsx2 app startup).
* Added MemsetFast.inl, which houses SSE intrinsic versions of memset and memzero, for use on aligned data targets.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3975 96395faa-99c1-11dd-bbfe-3dabce05a288
* Security fix for Windows: Forced plugin filenames to be absolute paths, which resolves issues with windows' default path search order for DLLs, and hopefully avoids some errors for users who have installed Microsoft's Improved DLL Security patch.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3974 96395faa-99c1-11dd-bbfe-3dabce05a288
* use a size of 4 for the gsvertex array (allow compiler to optimize a % into an and)
* Reuse previous computed vertex for _strip & _fan primitives
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3973 96395faa-99c1-11dd-bbfe-3dabce05a288
* Use addvertex in register (stole from the new register code).
* Use primNext at the end of KickVertex function allow to use current index in draw primitive.
* Create a primPrev
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3971 96395faa-99c1-11dd-bbfe-3dabce05a288
* EE and IOP recompilers are using the new RecompiledCodeReserve class.
* PS2 main memory should typically be located at 0x20000000 (code still need some cleanups)
VU0/VU1 recompilers will be implemented soon.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3959 96395faa-99c1-11dd-bbfe-3dabce05a288
* a mapped memory system for PS2 virtual machine areas (32mb main memory, 2mb IOP memory, etc) that will be constant across all builds of PCSX2 (should fix problems with 3rdparty cheat apps)
* virtual reservation system for recompilers; reduces the emulator's overall memory usage while reducing the need for recompiler resets at the same time.
* recompiler resets (if/when needed) should be much faster.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3956 96395faa-99c1-11dd-bbfe-3dabce05a288
* Better support for unicode/multilingual editions of Windows, and less hassle with UAC (user access control).
* Allows use of iso images that are in use by other programs (such as daemon tools, etc)
* Allows running multiple instances of PCSX2 concurrently on the same iso image (useful for branch testing/debugging).
* Exception-safe and slightly better error handling.
* Better drag&drop behavior (doesn't hang the explorer window for as long as it used to)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3955 96395faa-99c1-11dd-bbfe-3dabce05a288
* Copy wavfile back to spu2x directory. Note I shrink the file to only usefull feature to keep it small.
Rationale: Wavfile is not delivered by the soundtouch library (it is an example).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3948 96395faa-99c1-11dd-bbfe-3dabce05a288
- Changed defaults and ranges for the soundtouch timestretch parameters. This reduces added latency from timestretching.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3939 96395faa-99c1-11dd-bbfe-3dabce05a288
- Prevent the mixer from clamping to the maximum possible range as some audio output modules hate that and start clipping. Notably portaudio is unaffected in tests but all the MS APIs not ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3938 96395faa-99c1-11dd-bbfe-3dabce05a288