Depth and channel shuffle rendered correctly on all renderers.
Also add some missing crc ids for Tales of Abyss.
PS: I'm ninjaing 3000 builds on the buildbot 😄
Allow to open Advanced settings and hacks window even when hw hacks are
off, this should allow OpenGL advanced settings to be configured even
when hw hacks are off in the gui since the options are configurable
wihtout depending on hw hacks checkbox.
Hw hacks will be greyed out when the checkbox button is not enabled.
New behavior will only be present on opengl hw gui. Direct3d11 will remain the same.
Don't set DATE true when Accurate Date is off, DATE is true anyway so
no need to set it again.
Don't call full barrier for DATE 45 at the date selection, do it
at the shader call check. It's the same, plus we avoid extra checks.
Change the name to Accurate Blending so it fits more with Date option
next to it, get rid of low/high end recommended nametag for the list and
just use Recommended for Basic level, lot of users seem to be using high
for "high end pc" which they shouldn't.
VuClipFlag hack is only used for SuperVU1 Recompiler, let's avoid enabling it when it's not used.
Previously a console message would be provided stating that "(GameDB) Enabled Gamefix: VuClipFlagHack" even when the user is using the Interpreter (or) MicroVU Recompiler. The following patch prevents such confusions.
Add GIFFIFOHack to NFL Street 2.
Fixes garbage graphics. Close#2857
Add vuClampMode None for Killzone, ShellShock.
Resolves I Reg Clamping / performance impact and yellow graphics in
certain areas.
Add eeRoundMode Positive for Constantine.
Resolves dumpster not being able to be climbed from front in level 2.
Clamp and round mode patches by @MrCK1
This will allow to save hotkey option toggling to the ini which
should fix gui updating with hotkey toggles.
Note: Render hw/sw switch doesn't work.
Also update some options that didn't have hotkey nametag.
Use a fixed size instead. It will avoid DPI scaling issues.
Also adjust the Special Inputs buttons height position so that the
window height remains a reasonable size.
There's no need to have duplicate images that basically do the same
thing. Update the gui to reflect latest changes and use the same images
on both. It will reduce plugin size.
Remove old images and update VS project files.
Hide all ps1 emu options instead of disable. Some options still got
enabled when they shouldn't have so just hide everything. This way we
avoid adding extra code, plus the gui looks cleaner.
Disable ini read/write for Analog ps1 mode, the feature was accidentaly
enabled for pcsx2. By looking at the code it should only be enabled for
ps1 combatibility mode. Also hide the option for pcsx2 as well.
Move around some of the hacks and advanced options to reflect the recent
changes.