Berylskid
514e6675c4
GameDB: Fix Enemies Stuck in Armored Core Nine Breaker
2024-11-14 11:22:00 -05:00
Chromaryu
18454fd5d0
GameDB: Add TexInRT on SLPM-62482
2024-11-14 11:20:03 -05:00
chaoticgd
eeb919325e
Misc: Minimise the amount of work done when svnrev.h is updated
2024-11-12 09:14:39 -05:00
Julien Reichardt
959be142ed
Deps: Update Flatpak dependencies
2024-11-12 08:36:52 -05:00
PCSX2 Bot
42be91d48d
PAD: Update to latest controller database.
2024-11-11 14:20:57 -05:00
Bobby Smith
908f916656
GameDB: NBA 2K6 fix hangs on PAL version
2024-11-11 11:52:44 -05:00
Ty Lamontagne
5441c7ed59
Debugger: Use native separators when using external symbol files
2024-11-06 17:06:37 -05:00
chaoticgd
bea471a0e3
Debugger: Fix loading symbols from ELF files other than the boot ELF
2024-11-06 16:58:07 -05:00
chaoticgd
4dafee17e0
Debugger: Refactor nocash symbol importer
2024-11-06 14:23:22 -05:00
PCSX2 Bot
af10be9036
[ci skip] Qt: Update Base Translation.
2024-11-05 19:06:39 -05:00
KamFretoZ
1a4e3ab581
OSD: Fix Pause indicator not showing up
2024-11-05 10:38:49 -05:00
lightningterror
d9e9cf8967
workflows: Fix commit name for daily translations.
...
Also keep [ci skip] at the start of the commit name as some workflows may require it at the start.
2024-11-05 14:38:58 +01:00
PCSX2 Bot
041b0cb561
PAD: Update to latest controller database.
2024-11-04 17:37:11 +01:00
JordanTheToaster
4ad5dde780
3rdparty: Sync cpuinfo to commit 8df44962d437a0477f07ba6b8843d0b6a48646a4
2024-11-04 12:41:54 +01:00
JordanTheToaster
0bc043a0bb
3rdparty: Update LZMA/7zipSDK to 24.08
2024-11-04 12:41:54 +01:00
JordanTheToaster
c936b7db29
Deps: Update SDL to 2.30.9
2024-11-04 12:41:54 +01:00
JordanTheToaster
2793c49694
Deps: Update Freetype to 2.13.3
...
a
2024-11-04 12:41:54 +01:00
JordanTheToaster
c578859122
3rdparty: Update xbyak to 7.21
2024-11-04 12:41:54 +01:00
JordanTheToaster
43e6f06a9e
Deps: Update libpng to 1.6.44
2024-11-04 12:41:54 +01:00
JordanTheToaster
cf8e9f773e
Deps: Update Harfbuzz to 10.0.1
2024-11-04 12:41:54 +01:00
PCSX2 Bot
ed3bdc61f4
Qt: Update Base Translation
2024-11-04 12:40:42 +01:00
TheLastRar
e57f7d92c3
FSUI: Don't move IMGUI cursor unnecessarily in DrawGameGrid()
2024-11-04 12:40:31 +01:00
Gd7
b95eb5cd74
GameDB: Final Fantasy X Optimal FPU config. ( #11958 )
...
Fixes the vast majority of FFX's FPU glitches as well as fixing a major cutscene bug without breaking anything more than what the current config already breaks.
EE clamping fixes reverse controls and characters and enemies facing the wrong way during battles, everything else is affected by EE rounding and EE division rounding.
VU0 clamping affects nothing.
2024-11-04 12:40:16 +01:00
KamFretoZ
b865bbb0d3
CI: Add ci skip to base translation update workflow
2024-11-04 12:39:04 +01:00
KamFretoZ
ca6e1c9a46
Qt: Cleanup Unused InputRec Menu
2024-11-04 12:39:04 +01:00
KamFretoZ
ea8a2deae6
Qt: Icon Tweaks
2024-11-04 12:39:04 +01:00
KamFretoZ
c67237672c
Qt/Savestate: Add option to disable savestate selector UI
2024-11-04 12:39:04 +01:00
Ty Lamontagne
2d5faa627f
CI: Default to flatpak beta branch
2024-10-31 09:22:11 -04:00
Tyler Wilding
1562ba4ca0
translations: Syncing Crowdin translations ( #11970 )
2024-10-31 09:21:06 -04:00
Ty Lamontagne
a5d94ac454
Patches: Fix a regression that broke gamedb dynpatches
2024-10-30 17:07:07 -04:00
Ty Lamontagne
943fbd8719
Dis5900asm: Fix an out of bounds access on invalid pmfhl formats
2024-10-30 09:15:17 -04:00
Ty Lamontagne
eea1d57e7e
PAD: Fix negon and jogcon BPM crash
2024-10-29 18:52:44 -04:00
PCSX2 Bot
74645aa1b7
PAD: Update to latest controller database.
2024-10-28 17:56:47 +01:00
PCSX2 Bot
dfd23d9a25
Qt: Update Base Translation
2024-10-27 20:07:36 -04:00
KamFretoZ
27cf16a09c
CI: Fix Translation Workflow Scripts Order of Operation
...
[ci skip]
2024-10-27 10:20:02 -04:00
PCSX2 Bot
0dee9e3ff1
Qt: Update Base Translation
2024-10-26 21:06:14 -04:00
KamFretoZ
9b47dc0ee3
OSD: Fix Input Overlay Clipping
2024-10-26 11:20:49 -04:00
KamFretoZ
c7b9ee92b7
Qt: Properly Grey Out Checkboxes When Perf OSD is Disabled
2024-10-26 11:20:49 -04:00
KamFretoZ
ac32e6ca92
FSUI: Fix and Tweak BPM Buttons and Legends
2024-10-26 11:20:49 -04:00
TheLastRar
0c204c3ebb
Qt: Hackfix settings icon stretching on Windows themes
2024-10-24 12:23:36 -04:00
PCSX2 Bot
016b871734
Qt: Update Base Translation
2024-10-23 20:04:03 -04:00
lightningterror
22413b8e7f
GS/OGL: Only paste all available extensions in dev/debug build.
2024-10-23 10:11:06 -04:00
lightningterror
1b50057764
GS/Qt: Adjust how we handle Default adapter.
...
Try to resolve it again since it annoys me.
Treat is as empty.
Also do NOT translate Default adapter,
it messes with the ini config.
2024-10-23 10:11:06 -04:00
lightningterror
9e15058634
GS/D3D12: Disable DX12 if feature level is not detected.
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Intel Haswell doesn't actually support DX12 even tho the device is created which results in a crash,
to get around this check if device can be created using feature level 12 (skylake+).
2024-10-23 10:11:06 -04:00
lightningterror
2a81a7af9e
GS: Check feature level 12 as a requirement when selecting auto renderer on intel.
...
Just to be on the safe side when selecting OpenGL.
2024-10-23 10:11:06 -04:00
chaoticgd
6d3d5ebdc5
Qt: Fix symbol sources list in per-game settings dialog
2024-10-23 09:58:59 -04:00
chaoticgd
7d63a9e51c
Debugger: Avoid resetting symbol trees while single stepping
2024-10-23 09:58:02 -04:00
JordanTheToaster
56a2b3b5ad
VMManager: Add renderer selection warning
2024-10-23 09:55:36 -04:00
badfontkeming
f46f788d80
USB: Fix FFB quality and dropouts for most wheels, make workaround optional
...
The original workaround for FFB issues simply restarted the constant force
each time it was updated. Turns out that a lot of wheels don't behave
perfectly during this. A better fix was found, which is to set the effect
duration to infinite. However, some wheels are so bugged that they don't even
respect THAT, so the workaround needs to stick around in some capacity.
2024-10-23 08:40:47 -04:00
TheLastRar
a044b7cf6e
DEV9: Set/Clear SEEK bit in all relevent commands ( #11931 )
...
* DEV9: Set SEEK on all successful seeks
* DEV9: Complete HDD_Flush immediately when write queue is empty
Also set SEEK when write queue isn't empty
* DEV9: Lock reported value of SEEK when errored
2024-10-23 08:36:16 -04:00