mirror of https://github.com/PCSX2/pcsx2.git
Qt/Savestate: Add option to disable savestate selector UI
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@ -56,6 +56,9 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsWindow* dialog, QWidget*
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SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.ntscFrameRate, "EmuCore/GS", "FramerateNTSC", 59.94f);
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SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.palFrameRate, "EmuCore/GS", "FrameratePAL", 50.00f);
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dialog->registerWidgetHelp(m_ui.savestateSelector, tr("Use Save State Selector"), tr("Checked"),
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tr("Show a save state selector UI when switching slots instead of showing a notification bubble."));
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SettingWidgetBinder::BindWidgetToIntSetting(
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sif, m_ui.savestateCompressionMethod, "EmuCore", "SavestateCompressionType", static_cast<int>(SavestateCompressionMethod::Zstandard));
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@ -67,6 +70,7 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsWindow* dialog, QWidget*
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.backupSaveStates, "EmuCore", "BackupSavestate", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveStateOnShutdown, "EmuCore", "SaveStateOnShutdown", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.savestateSelector, "EmuCore", "UseSavestateSelector", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pineEnable, "EmuCore", "EnablePINE", false);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.pineSlot, "EmuCore", "PINESlot", 28011);
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@ -32,9 +32,9 @@
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<y>-447</y>
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<width>790</width>
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<height>1023</height>
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<height>1049</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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@ -422,10 +422,10 @@
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<string>Savestate Settings</string>
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</property>
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<layout class="QGridLayout" name="savestateSettingsLayout">
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<item row="0" column="0">
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<widget class="QLabel" name="savestateCompressionLabel">
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<item row="3" column="1">
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<widget class="QCheckBox" name="saveStateOnShutdown">
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<property name="text">
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<string>Compression Method:</string>
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<string>Save State On Shutdown</string>
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</property>
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</widget>
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</item>
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@ -491,10 +491,17 @@
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QCheckBox" name="saveStateOnShutdown">
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<item row="0" column="0">
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<widget class="QLabel" name="savestateCompressionLabel">
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<property name="text">
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<string>Save State On Shutdown</string>
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<string>Compression Method:</string>
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</property>
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</widget>
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</item>
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<item row="4" column="0">
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<widget class="QCheckBox" name="savestateSelector">
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<property name="text">
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<string>Use Save State Selector</string>
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</property>
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</widget>
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</item>
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@ -1276,6 +1276,7 @@ struct Pcsx2Config
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EnableGameFixes : 1, // enables automatic game fixes
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SaveStateOnShutdown : 1, // default value for saving state on shutdown
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EnableDiscordPresence : 1, // enables discord rich presence integration
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UseSavestateSelector: 1,
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InhibitScreensaver : 1,
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BackupSavestate : 1,
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McdFolderAutoManage : 1,
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@ -106,6 +106,11 @@ static bool CanPause()
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return true;
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}
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static bool UseSavestateSelector()
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{
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return EmuConfig.UseSavestateSelector;
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}
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BEGIN_HOTKEY_LIST(g_common_hotkeys)
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DEFINE_HOTKEY("OpenPauseMenu", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Open Pause Menu"),
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[](s32 pressed) {
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@ -222,12 +227,12 @@ DEFINE_HOTKEY("InputRecToggleMode", TRANSLATE_NOOP("Hotkeys", "System"),
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DEFINE_HOTKEY("PreviousSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
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TRANSLATE_NOOP("Hotkeys", "Select Previous Save Slot"), [](s32 pressed) {
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if (!pressed && VMManager::HasValidVM())
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SaveStateSelectorUI::SelectPreviousSlot(true);
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SaveStateSelectorUI::SelectPreviousSlot(UseSavestateSelector());
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})
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DEFINE_HOTKEY("NextSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
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TRANSLATE_NOOP("Hotkeys", "Select Next Save Slot"), [](s32 pressed) {
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if (!pressed && VMManager::HasValidVM())
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SaveStateSelectorUI::SelectNextSlot(true);
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SaveStateSelectorUI::SelectNextSlot(UseSavestateSelector());
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})
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DEFINE_HOTKEY("SaveStateToSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
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TRANSLATE_NOOP("Hotkeys", "Save State To Selected Slot"), [](s32 pressed) {
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@ -3168,6 +3168,9 @@ void FullscreenUI::DrawInterfaceSettingsPage()
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_ARCHIVE, "Create Save State Backups"),
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FSUI_CSTR("Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix"),
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"EmuCore", "BackupSavestate", true);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_INFO_CIRCLE, "Use Save State Selector"),
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FSUI_CSTR("Show a save state selector UI when switching slots instead of showing a notification bubble."),
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"EmuCore", "UseSavestateSelector", true);
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if (DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_LIGHTBULB, "Use Light Theme"),
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FSUI_CSTR("Uses a light coloured theme instead of the default dark theme."), "UI", "UseLightFullscreenUITheme", false))
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{
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@ -1928,6 +1928,7 @@ void Pcsx2Config::LoadSaveCore(SettingsWrapper& wrap)
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SettingsWrapBitBool(EnableRecordingTools);
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SettingsWrapBitBool(EnableGameFixes);
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SettingsWrapBitBool(SaveStateOnShutdown);
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SettingsWrapBitBool(UseSavestateSelector);
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SettingsWrapBitBool(EnableDiscordPresence);
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SettingsWrapBitBool(InhibitScreensaver);
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SettingsWrapBitBool(HostFs);
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