Commit Graph

2904 Commits

Author SHA1 Message Date
Jake.Stine 50313e4538 Cmdline: --nogui, --cdvd, --nodisc, --fullboot, and IsoFile implemented parameters implemented. Example:
pcsx2 someIso.iso  (boots game)
  pcsx2 --nogui someIso.iso  (boots game without the pcsx2 std interface)
  pcsx2 --nogui --nodisc  (boots into the bios system menu)

... more coming soon!

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3243 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 15:54:14 +00:00
ramapcsx2 c996934a1e SPU2-X:
- Clamp requested pitch values to 0x3fff. Fixes games that set a too big pitch, run that voice and expect it to hit an IRQA (Romancing Saga).
- Gigaherz and Pseudonym worked out better modulation support. Should make some sounds better (FFX battle sound, etc).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3242 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 14:52:37 +00:00
gregory.hainaut 22fb5d05dc linux fix. Also rename PersistentThread in linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3241 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 14:39:07 +00:00
gregory.hainaut 21f2c4482e [cmake] bzip2 clean, forget to change one line...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3240 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 13:59:16 +00:00
gregory.hainaut a11941d318 [cmake] Drop internal bzip version. No reason to use it, moreover compilation is broken for some distribution.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3239 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 13:45:30 +00:00
Jake.Stine a7b2855412 Refactoring: (boring)
* renamed PersistentThread to pxThread (shorter, sweeter, and the 'persistent' part is obsolete since its now a full blown thread manager since some while ago).
 * Renamed a bunch of the PostMethodToMain stuff to Rpc_TryInvoke*  (for remote procedure call).  It's probably not a good use of the term, but I'm bummed I can't think of anything better/shorter.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3238 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 13:42:32 +00:00
arcum42 a04e71cf9d zzogl-pg: A bit more refactoring. Rename DrawTriangle. Move some code around.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3237 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 12:59:51 +00:00
gregory.hainaut dac3126808 [cmake]: Use the good 3rpaty library name...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3236 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 12:28:22 +00:00
arcum42 49d929c19c spu2-x: Get Spu2-X compiling in Linux again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3235 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 11:15:05 +00:00
ramapcsx2 15d296cca0 SPU2-X:
We're free to put the ESA wherever we want. So let's use an area that makes the game Ys not die. :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3234 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 11:04:02 +00:00
arcum42 1681fa0b76 zzogl-pg: Fix the Windows port back up.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3233 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 09:07:21 +00:00
arcum42 328d046d6c zzogl-pg: Revamp configuration code. (Likely breaks Windows. I'll take care of that. Also, you may need to reset a few settings in ZZOgl after this commit...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3232 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 08:46:40 +00:00
arcum42 9f21cc3dcd zzogl-pg: If ZZOgl automatically turns a game hack on, it shouldn't leave it on.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3231 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 06:23:40 +00:00
arcum42 d3266a3921 zzogl-pg: Some refactoring, a bit of work on logging. Some disabled stuff I was fiddling with.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3230 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 05:41:06 +00:00
arcum42 3520a29c12 Fix Linux (x2).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3229 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 04:28:39 +00:00
Jake.Stine 0f39ecb725 SPU2-X: Comment gigaherz hack better and disable it by default. (doesn't seem to make much of a diff either way though)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3228 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 03:39:17 +00:00
Jake.Stine 29fc645157 SPU2-X: Reverb tweaks. Still shooting in the dark, so no promises on if this helps or hurts. -_-
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3227 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 03:33:41 +00:00
Jake.Stine aaedf7ac6e UI: TAB should be remembered now on games that use patches. Improved and simplified some threading logic, and streamlined the vsync handlers a wee bit (they don't really matter for performance, but no point in being sloppy about them either).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3226 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 02:38:15 +00:00
arcum42 38139dee34 Linux fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3225 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-18 23:06:36 +00:00
gigaherz 6857acbadf SPU2-X: Voices used for modulation are not supposed to be played out loud. The actual modulation could still be wrong, but at least it will avoid annoying sounds to be played (e.g. Romancing SaGa main menu).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3224 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-18 17:47:50 +00:00
Jake.Stine 914474ebc9 GameDatabase / Patches:
* Made all database key comparisons case-insensitive, so that "patches" and "Patches" both work as expected, etc.
 * Applied patches should be remembered properly now when using suspend/resume and savestates (hopefully -- didn't test savestates yet).

DevNotes:
 * Reorganized all game database code into a generic interface used by the emulation core (IGameDatabase), and app-side implementation (AppGameDatabase) that loads the files and provides info in a thread-safe manner.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3223 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-18 14:27:13 +00:00
gregory.hainaut b5a0a7186e [cmake] * Remove a previous delete file
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3222 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-18 10:10:03 +00:00
Jake.Stine 1c18e742ba ... missed a file >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3221 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-18 02:51:51 +00:00
Jake.Stine b04af0e6e9 UI:
* Added 3-state checkbox support to pxCheckBox.
 * Fixed some buggy behavior when closing PCSX2 with either main window or console window minimized (window positions would get screwy)

DevNotes:
 * Moved ImplementEnumOperators macro to Common headers and improved it a bit.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3220 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-18 02:44:27 +00:00
ramapcsx2 668a425a18 SPU2-X: Small fix for bad resets.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3219 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-17 20:10:28 +00:00
ramapcsx2 9390afdbf1 SPU2-X: Some changes to make debugging easier.
-ADMA can now be logged undependable from DMA.
-Visual core activity display works again.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3218 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-17 11:06:28 +00:00
gigaherz 067b30caa0 SPU2-X: Experimental Reverb engine changes. Since I don't have any game that shows any obvious reverb usage, and I can't properly test this, I'll leave it here and let other people yell at me later if it makes any game noisy.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3217 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-17 01:17:41 +00:00
gigaherz d5878d783b I was just reminded savestates do exist, and my changes make current states incompatible.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3216 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-16 20:28:17 +00:00
gigaherz 16bceab316 Silly me for not proofreading the patch BEFORE commiting.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3215 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-16 20:19:15 +00:00
gigaherz c6ad0e52b5 Remove the AutoDMA buffer hack, using its own allocated space as it's supposed to.
If there's any regression we should look at what CAUSES it, instead of hacking it back.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3214 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-16 20:15:33 +00:00
Jake.Stine a74c3bbcd2 Fix console log not opening early enough on startup, and also minor cleanups to database loader code (removed File_Reader.h)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3213 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-15 17:10:17 +00:00
Jake.Stine 2300f972e4 Commandline, UI, and Game Database Work:
* Improved console window behavior during startup and shutdown (also fixes minor threading issues)
 * Added better failsafes for avoiding "rouge" pcsx2 processes left behind when wxWidgets would fail to "notice" window closures properly.
 * Database loader is now thread-safe and cleans itself up properly on exit.
 * Added some handy enumeration tools for the gamefixes (prep work for making them commandline controllable).
 * ... and more prelim commandline work!  (actual functional implementations coming very soon)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3212 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-15 14:13:23 +00:00
gregory.hainaut dce5ca9aca [debian]:
* First version of the debian packaging system (only 32bits system)
* It is highly experimental so do not expect too much...



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3210 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-15 13:07:29 +00:00
arcum42 ee1d7f137b ZZogl-pg: In the Debug build, downgrade various assertions to log messages.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3209 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-15 11:20:52 +00:00
arcum42 6de9dbeca0 zzogl-pg: A bit of refactoring and debugging code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3208 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-15 10:32:22 +00:00
Jake.Stine 87ebbb652b SPU2-X: Woops, missed a writeback.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3207 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-13 02:10:22 +00:00
Jake.Stine f752038f65 SPU2-X: Fixed Core1 writeback areas; probably fixes quite a few things.
Details: (0x1800 to 0x1fff were being mis-written to 0x2000->0x2800, roughly).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3206 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-13 01:54:59 +00:00
ramapcsx2 c9dc18053f SPU2-X: Fix a small bug with voice volume in linear interpolation mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3205 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-12 16:45:14 +00:00
Jake.Stine 5e33e270fd ZeroSPU2: Fix compilation errors and warnings under Windows/MSVC.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3204 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-11 19:06:35 +00:00
gregory.hainaut 1e9be9eab2 [spu2null, padnull, gsnull, zzogl]: use the setLogDir API to select the log path.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3203 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-11 17:31:45 +00:00
arcum42 b43d8b650f Bring codeblock in sync with the new soundtouch path.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3201 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-11 14:03:37 +00:00
gregory.hainaut 6e118887a5 * Apply a co-patch of Air and me to use linux friendly include path
[cmake]:
* Update to use the above patch.
* Remove a52. Need to use system version.
* Remove stub file. Append pcsx2 to 3rparty library to ease futur support.

Important Note: codeblock will probably need some update. (add 3rdparty/soundtouch_linux_include in include path)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3200 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-11 13:51:43 +00:00
arcum42 68eeefd130 zzogl-pg: Shuffle things around a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3199 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-11 11:48:07 +00:00
arcum42 54b89a4717 zerospu2: Redo the dialog, and get rid of all the crufty Glade 2 files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3198 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-11 08:56:54 +00:00
Jake.Stine b207218975 Preliminary work on commandline implementation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3197 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-11 00:35:19 +00:00
Jake.Stine a349911e94 BuildSystem Crap: Prepping MSVC project files for proposed patch in Issue 736.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3196 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-10 19:43:31 +00:00
gregory.hainaut c34bb28087 [gsnull, padnull, spu2null] : remove the deprecated glade interface.
Note: I updated the codeblock xml to remove the file. It is normaly ok but I do not test it (only cmake one^^)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3195 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-10 17:38:09 +00:00
gregory.hainaut 080d68927e [spu2null, gsnull, padnull]: Use the same configuration interface as others null plugins. Drop the glade dependency ^^
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3194 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-10 16:30:08 +00:00
sudonim1 6a79fef67a GSDx: bug in D3D11 CopyRect, does not affect anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3193 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-10 13:26:31 +00:00
ramapcsx2 6e8596365e Refraction found an issue with an MMI op, committing the fix for him.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3192 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-10 11:56:47 +00:00