(Untested, unknown what if anything it fixes, possibly ace combat series but probably not.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4937 96395faa-99c1-11dd-bbfe-3dabce05a288
Also altered some of the interpreter calls so the defines in config.h can be used again (example the #define ARITHMETICIMM)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4935 96395faa-99c1-11dd-bbfe-3dabce05a288
This fixes at least the following bug: Run a game -> ESC (GS Windows hides) -> config Video plugin and click OK -> Emulation resumes but GS window is hidden. (Solution was to click pause and then resume again, now it re-shows as it should).
Let me know if it breaks other related scenarios or if there are other similar scenarios that got fixed (or that still need fixing). E.g. pausing/configuration while at full screen, etc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4933 96395faa-99c1-11dd-bbfe-3dabce05a288
- Use float instead of int for the video framerate.
- Use 59.94 instead of 60 for the ntsc framerate.
This replaces a previous hackfix with a better one, but it's still not ideal.
The ideal solution for the video encoding side would be to use an actual fraction (60000/1001) and pass this fraction to the encoder.
The ideal solution for the gsdx side would be to deduce the real framerate from the timing parameters.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4925 96395faa-99c1-11dd-bbfe-3dabce05a288
Skygunner crashing on boot.
James Bond 007: Everything or Nothing doing a huge Vram usage when opening the weapons screen and making the system crawl at it. Couldn't test much with this one and only added the US version for now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4921 96395faa-99c1-11dd-bbfe-3dabce05a288
Keys combination can be:
"alt-" and/or "ctrl-" and/or "shift-" and ( F1-F12 or KP_0-KP_9 or SPECIAL1-SPECIAL20 )
Where:
Fn is function key n
KP_n is numpad number n
SPECIALn is hardware button n (whatever that means...)
Examples:
FullscreenToggle=alt-ctrl-f12
GSwindow_CycleAspectRatio=KP_0
See full configurable strings at the first comment.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4917 96395faa-99c1-11dd-bbfe-3dabce05a288
Added a new option to the hacks section that sends a tabulator key press to PCSX2.
This toggles the turbo mode of the emulator, so users with pads don't have to reach out to the keyboard anymore when they want to switch between normal and turbo gameplay :)
Note:
I choose R3 for now since most games don't use that button. This could be made configurable in the future though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4916 96395faa-99c1-11dd-bbfe-3dabce05a288
See tools/dynacrchack/DynaCrcHack.c for full instructions.
For development of CRC hacks (and just for the fun of creating such a system), Allows GSdx to load and use CRC hack logic from an external DLL, and reload it, at runtime, whenever this DLL changes (but act normally if this DLL isn't found).
This external DLL is compiled from a single C source file (a sample is provided, containing the current MGS3 CRC hack logic). There's also a system to automatically compile this C file into the DLL whenever the C file is modified, thus creating a system of instant [save C file] -> [GSdx switches to the new logic].
It's actually a pretty cool system, and might have other usages where it's useful, for the sake of tests/development/tweaking, to modify code logic during runtime. The overhead of such system compared to pre-compiled code is very low (e.g., in the case of CRC hacks which are called thousands of times/sec, I couldn't notice any difference in performance).
Compilation of the C file is currently done using TCC (Tiny C Compiler - http://bellard.org/tcc/ - extremely fast, light and powerful). TCC itself needs to be downloaded separately (~250K download, no install required). The system currently supports Windows only.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4914 96395faa-99c1-11dd-bbfe-3dabce05a288
cmake: automatically install desktop/doc/xpm file in package mode as requested by Rafael
debian: align on latest change
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4909 96395faa-99c1-11dd-bbfe-3dabce05a288
- Upgraded some components of qemu-usb with a somewhat newer version from late 2010 (it was a recent version when I did the upgrades).
- Fixed the plugin to work with recent versions of pcsx2.
I will try to integrate the plugin into the build system tomorrow, and fix some more issues.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4899 96395faa-99c1-11dd-bbfe-3dabce05a288
Important: this is not a fix of the cause of the crashes, it just bypasses cases of sure crash. Once that spot is bypassed, things can go wrong elsewhere. Generally, however, things just continue normally. E.g. GT4 (camera changes), Tourist Trophy (camera changes), MGS3 (codec screen when CRC hacks are disabled) and probably more - now don't crash anymore, even at high resolution (but might still get some slowdowns).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4895 96395faa-99c1-11dd-bbfe-3dabce05a288
The list is case insensitive and order insensitive.
E.g. Disable all CRC hacks: CrcHacksExclusions=all
E.g. Disable hacks for these CRCs: CrcHacksExclusions=0x0F0C4A9C, 0x0EE5646B, 0x7ACF7E03
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4894 96395faa-99c1-11dd-bbfe-3dabce05a288