UI: Bugfix: normal keys were not handled by PCSX2 (can now be used as KB shortcuts, etc).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4918 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
avihal 2011-09-12 16:35:30 +00:00
parent 8b2aa64d7e
commit 851bfba6f2
1 changed files with 2 additions and 2 deletions

View File

@ -231,7 +231,7 @@ void Pcsx2App::PadKeyDispatch( const keyEvent& ev )
const bool isDown = (ev.evt == KEYPRESS);
#ifdef __WXMSW__
const int vkey = wxCharCodeMSWToWX( ev.key );
const int vkey = wxCharCodeMSWToWX( ev.key ); //returns 0 if plain ascii value or a WXK_... (<=32 or >=300) if a special key
#elif defined( __WXGTK__ )
const int vkey = TranslateGDKtoWXK( ev.key );
#else
@ -247,7 +247,7 @@ void Pcsx2App::PadKeyDispatch( const keyEvent& ev )
case WXK_MENU: m_kevt.m_altDown = isDown; return;
}
m_kevt.m_keyCode = vkey;
m_kevt.m_keyCode = vkey? vkey : ev.key;
if( m_kevt.GetEventType() == wxEVT_KEY_DOWN )
{