Commit Graph

18161 Commits

Author SHA1 Message Date
TellowKrinkle 7ca726492f FSUI: Remove PushSecondaryColor
It's not being used, and this way I can rename some colors to better describe our usage of them
2023-07-16 22:59:16 -05:00
TellowKrinkle 96a43ca254 GS:MTL: Don't dispatch 0-element imgui draws
Metal validation doesn't like them
2023-07-16 22:59:16 -05:00
TellowKrinkle bf34eb32ed FSUI: Fix background colors in light mode 2023-07-16 22:59:16 -05:00
TellowKrinkle 433612cde0 Qt:Mac: Make sure settings windows are raised when requested 2023-07-16 22:12:13 -05:00
lightningterror 807db91140 GS: Bump shader cache version. 2023-07-16 12:45:42 +02:00
lightningterror 7791809224 GS-metal: Fix initialization shader warnings. 2023-07-16 12:45:42 +02:00
lightningterror 9b3d31cd47 GS-vk: Fix initialization shader warnings. 2023-07-16 12:45:42 +02:00
lightningterror 65a3a97ab2 GS-d3d: Fix initialization shader warnings. 2023-07-16 12:45:42 +02:00
lightningterror e3593574b0 GS-ogl: Fix initialization shader warnings. 2023-07-16 12:45:42 +02:00
refractionpcsx2 f81d391546 GS/HW: Use draw for valid height, preload cached size 2023-07-15 23:09:35 +01:00
JordanTheToaster bd3b00793a GameDB: Various fixes
Fixes for missing sun in Ford Racing 2 and vertical lines in Digi World Collaboration SP.
2023-07-15 21:26:12 +01:00
kamfretoz 757a72fb57 Qt: More icon treatments 2023-07-15 20:46:19 +10:00
kamfretoz fbbec480af Qt: Add a reminder to New Input Profile dialog 2023-07-15 20:46:19 +10:00
Stenzek ba3b43c66c Qt: Show cheats/patches for all CRCs in game properties
Not just the primary/disc ELF.

Also get rid of duplicates from the list.
2023-07-15 12:08:53 +10:00
refractionpcsx2 e040b83b2c GS: Fix debug builds 2023-07-15 00:48:33 +01:00
refractionpcsx2 76f4a5b2fe UI: Add controller binding tooltips for additional controls 2023-07-14 13:48:24 +01:00
TellowKrinkle 4f4b9956b3 GS: Reduce cutoff for primid destination alpha 2023-07-14 13:44:08 +02:00
TellowKrinkle ba37a0f3a9 GS:MTL: Allow disabling fbfetch
For testing and stuff
2023-07-14 13:44:08 +02:00
Ali d4acb95d7c Flatpak: Add the talk-name flag for org.freedesktop.Screensaver
This brings the functionality in line with the old Flatpak release. This allows PCSX2 to inhibit the screensaver or screen blanking without needing to touch the mouse/keyboard while the VM is running.
2023-07-14 14:53:05 +10:00
Stenzek 2887baefb8 GS/DX12: Combine GSDevice12 and D3D12Context 2023-07-14 12:21:51 +10:00
Stenzek 9678bf1e2f GS/Vulkan: Combine GSDeviceVK and VKContext
Less indirection.
2023-07-14 12:21:51 +10:00
Stenzek e2fc68ff2d GS/Vulkan: Use VK_EXT_attachment_feedback_loop_layout when supported 2023-07-13 22:35:34 +10:00
refractionpcsx2 4a7b641bc3 GameDB: Add HPO Special for LEGO Batman 2023-07-12 10:28:28 +01:00
refractionpcsx2 719b83bf42 GS: Only clamp tex coords to bounds in hardware. 2023-07-12 10:18:16 +01:00
Goatman13 f201a2e5dd GameDB: Fix patch for Michigan: Report from Hell 2023-07-11 20:09:29 +01:00
refractionpcsx2 fd6f47f5ca GS/HW: Tempfix alignment problem with texture replacements 2023-07-11 16:07:45 +01:00
Stenzek 8524fbbaf9 GS/HW: Decompress replacement textures to get alpha min/max 2023-07-11 13:30:47 +01:00
Stenzek a371c5b7d0 GS/HW: Calculate alpha values for sources 2023-07-11 02:01:57 +01:00
refractionpcsx2 ef7ce4dfc8 GS/HW: Don't use DATE_one when alpha 128 (1.0) is masked 2023-07-11 02:01:57 +01:00
refractionpcsx2 189f6fa2a3 GS/HW: Calculate target alpha min/max 2023-07-11 02:01:57 +01:00
refractionpcsx2 472f4922bd GS/HW: Improve double half clear for strange strip drawing 2023-07-11 02:01:35 +01:00
Sestain 8ba2f342df
OSD: Input recording overlap fixed (#9211) 2023-07-11 02:01:17 +01:00
JordanTheToaster 5d6b9d25bd Readme: Update OS requirements
Updates OS requirements to be in line with what we currently support and or the latest Windows in support at the time.
2023-07-10 18:19:02 +01:00
JordanTheToaster 1231499aaa GameDB: Various fixes
A lot of missing demo serials and some name fixes that bugged me.
2023-07-10 18:19:02 +01:00
Stenzek 9c4788432d GS/HW: Avoid tex-is-fb when incompatible clamp is used 2023-07-10 22:19:47 +10:00
lightningterror 4ded2caa0b
GS-ogl: Comment out intel vendor set. (#9203)
Fixes Wunused-but-set-variable warning.
2023-07-10 07:30:15 +02:00
Stenzek 494afb9d43 Linux/CI: Switch to Ubuntu 22.04 and linuxdeploy 2023-07-10 14:16:41 +10:00
refractionpcsx2 c994e4828d Build: Restore old filenames temporarily 2023-07-09 23:18:43 +01:00
refractionpcsx2 e50f12a925 Updater: Make it not care about the Qt extension 2023-07-09 23:18:43 +01:00
refractionpcsx2 df75d70df4 VIF: Add missing internal DMA stall flag 2023-07-09 22:03:23 +01:00
Stenzek c5aa04d4eb CI: Remove redundant GUI variables
And adjust release filenames.
2023-07-09 21:14:23 +01:00
Blackbird88 81ae1ce362 GameDB: NFS UG1 Blending 2023-07-09 17:10:24 +01:00
JordanTheToaster e1921e660d GameDB: Various fixes
Fixes for Fifa Street 2 corrupted graphics and Onimusha Warlords.
2023-07-09 16:04:30 +01:00
KrossX 32aa24f6fd GS: Add fancy downsampling shaders. 2023-07-09 14:04:06 +01:00
refractionpcsx2 7fbc63b8e8 EE/IOP Sync: Optimize EE/IOP sync for more intelligent syncing 2023-07-09 13:53:00 +01:00
refractionpcsx2 443adcdd5b EE/IOP Sync: Calculate IOP interrupt delta after running IOP 2023-07-09 13:53:00 +01:00
refractionpcsx2 05b064d513 IOP/Counters: Fix off by 1 error 2023-07-09 13:53:00 +01:00
refractionpcsx2 b327033333 Counters: Process overflow before Target in case of Target = 0 2023-07-09 13:53:00 +01:00
refractionpcsx2 36c9b68b6c EE/Counters: Update HBlank before recalculating Next Event 2023-07-09 13:53:00 +01:00
refractionpcsx2 7d8d16091e EE/DMA: Try to avoid very small DMA loops 2023-07-09 13:53:00 +01:00