FSUI: Remove PushSecondaryColor

It's not being used, and this way I can rename some colors to better describe our usage of them
This commit is contained in:
TellowKrinkle 2023-07-16 19:33:15 -05:00 committed by TellowKrinkle
parent 96a43ca254
commit 7ca726492f
2 changed files with 0 additions and 16 deletions

View File

@ -578,20 +578,6 @@ void ImGuiFullscreen::PopPrimaryColor()
ImGui::PopStyleColor(5);
}
void ImGuiFullscreen::PushSecondaryColor()
{
ImGui::PushStyleColor(ImGuiCol_Text, UISecondaryTextColor);
ImGui::PushStyleColor(ImGuiCol_Button, UISecondaryDarkColor);
ImGui::PushStyleColor(ImGuiCol_ButtonActive, UISecondaryColor);
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, UISecondaryLightColor);
ImGui::PushStyleColor(ImGuiCol_Border, UISecondaryLightColor);
}
void ImGuiFullscreen::PopSecondaryColor()
{
ImGui::PopStyleColor(5);
}
bool ImGuiFullscreen::BeginFullscreenColumns(const char* title, float pos_y, bool expand_to_screen_width)
{
ImGui::SetNextWindowPos(ImVec2(expand_to_screen_width ? 0.0f : g_layout_padding_left, pos_y));

View File

@ -136,8 +136,6 @@ namespace ImGuiFullscreen
void PushPrimaryColor();
void PopPrimaryColor();
void PushSecondaryColor();
void PopSecondaryColor();
void DrawWindowTitle(const char* title);