mirror of https://github.com/PCSX2/pcsx2.git
GS-d3d: Fix initialization shader warnings.
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@ -56,7 +56,7 @@ void main(uint3 LocalThreadId : SV_GroupThreadID, uint3 WorkGroupId : SV_GroupID
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#endif
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// Filter.
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AF3 c;
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AF3 c = (float4)0.0f;
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CasFilter(c.r, c.g, c.b, gxy, const0, const1, sharpenOnly);
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OutputTexture[ASU2(gxy)] = AF4(c, 1);
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