refractionpcsx2
5103ef27e6
GameDB: Add patches for Black PAL-M5 and NTSC-U, fixes Collisions
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Also changed the clamp mode to 3 as that also works and is preferred
2020-10-29 23:37:16 +00:00
lightningterror
fca9f7a458
MTGS: Remove old DXGI fullscreen overrides code, run clang.
2020-10-29 15:41:48 +01:00
refractionpcsx2
05f20fa664
GameDB: Added patch for Ratchet & Clank 3 demo shadows
2020-10-28 21:55:26 +00:00
kozarovv
b25bb59aea
GameDB: Remove IHRA 2005 patch
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Fixed in #3865
2020-10-28 20:19:54 +00:00
lightningterror
af19813d99
onepad: Update to latest controller database.
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Close #3866
2020-10-28 18:06:31 +01:00
TellowKrinkle
6ad8563c16
ee: update cache emulation for 64 bits
2020-10-27 14:14:38 +00:00
kozarovv
82ea30cf3f
GameDB: Add patches for Idea Factory games
2020-10-27 12:56:19 +01:00
RedDevilus
809c8bf291
GSdx: Clang format
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- plugins/GSdx/Renderers/OpenGL/GLLoader.cpp
2020-10-27 12:00:08 +01:00
RedDevilus
6366284385
pcsx2-gui: Clang format
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- pcsx2/SourceLog.cpp
- pcsx2/gui/AppInit.cpp
- pcsx2/gui/ConsoleLogger.cpp
- pcsx2/gui/MainFrame.cpp
2020-10-27 12:00:08 +01:00
RedDevilus
9a50e7ea99
pcsx2-gui: Further improve with adding punctation,tooltip and formatting.
2020-10-27 12:00:08 +01:00
refractionpcsx2
3dc44bafb3
microVU: Fix program range wrapping
2020-10-26 22:44:52 +00:00
refractionpcsx2
9ebcb3b141
microVU: Sort out when the Status flag is de/normalized
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Properly clear non-stick invalid/zero flags on DIV/SQRT/RSQRT COP2 instructions
2020-10-26 22:44:36 +00:00
refractionpcsx2
4b0dc9c0df
microVU: properly normalise Status flags when exiting a VU program
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Fixes shadows in Ratchet Gladiator
2020-10-26 22:44:36 +00:00
refractionpcsx2
f25e7ff004
microVU: Save valid flag instances at the end of a VU0 program.
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Fixes State of Emergency 2 black screens and BIOS reboot in Driving Emotion Type-S
2020-10-26 22:44:36 +00:00
Kojin
d8a8b31eb4
gsdx: properly init clut ptrs v2 ( #3858 )
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* gsdx: properly init clut ptrs v2
2020-10-26 13:22:07 -04:00
refractionpcsx2
385ae40646
GameDB: Added patch for Twisted Metal Head On fire effects
2020-10-26 12:03:01 +00:00
refractionpcsx2
0448b4902c
microVU: Fixed bug in E-bit conditional branches. Fixes DT Racer
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GameDB: Added VU0 Kickstart hack for DT Racer
2020-10-25 21:41:29 +00:00
lightningterror
418974a28a
gsdx-hw: Add ICO to automatic mipmapping.
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Improves godrays.
Needs Full mipmap with ultra trilinear for extra accuracy.
2020-10-21 17:34:33 +02:00
lightningterror
d6e06e9bc7
onepad: Update to latest controller database.
2020-10-21 17:19:40 +02:00
Kojin
ca0f15a31f
Revert "gsdx: properly init gsclut function ptrs"
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This reverts commit 6186676add
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2020-10-21 02:52:05 -04:00
refractionpcsx2
9bb9037e42
GameDB: Added XGKick hack to Zombie Hunters 2
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Fixes blank textures
2020-10-20 17:48:34 +01:00
refractionpcsx2
99670fde76
GameDB: Ported US patches to European versions of Mafia
2020-10-19 16:39:38 +01:00
RedDevilus
d48166be64
GameDB: Multiple gamefixes to: ( #3843 )
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ChaosLegion
vuClampMode 2. Fixes SPS in the item menu. Found by EspeonScottie.
Dragons's lair
EETimingHack, VU0KickstartHack. Fixes hang and SPS.
Astro Boy (Atom)
eeRoundMode 0. Fixes character behaviour.
2020-10-19 16:48:10 +02:00
kozarovv
51976aa06b
CDVD: Fix iLink issues
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Previously iLinkId was writen/overwriten to .nvm only when user not supplied own file.
But when user supplied file with empty iLinkId, then value is never set. So games fail to get correct data.
That implementation return hardcoded ilinkId when read is requested, and correct iLinkId is not found.
2020-10-18 18:05:34 +01:00
kozarovv
d87330fcca
GameDB: Patch for Ecco the Dolphin PAL
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PSI patch ported to PAL version (PAL use the same offset).
2020-10-18 18:04:43 +01:00
refractionpcsx2
2409486c2d
VIF: Fixed undefined behaviour of Unpack V3-16 in final QW write.
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Fixes Homerun
2020-10-18 17:24:43 +01:00
refractionpcsx2
f1e2a2efbb
GameDB: Set vu clamping to none for Hitman - Blood Money
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Fixes bump mapping issues
2020-10-18 01:55:54 +01:00
refractionpcsx2
2608673ca7
GS: Fix handling of PRIM/PRMODE on PRMODECONT switching ( #3831 )
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* GS: Fix handling of PRIM/PRMODE on PRMODECONT switching
* GS: Correctly set PRIM on Defrost
2020-10-17 00:49:37 -04:00
Tyler Wilding
2ff231c27d
CI/Travis: Fix newly introduced cmake failure in Travis-CI after adding {fmt} ( #3837 )
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* ci: Verify Travis works with cmake fix
* ci: Scope travis-ci to only `master` branch again
2020-10-17 00:44:39 -04:00
Tyler Wilding
a4b307a3bd
git: pin `fmt` submodule to v7.0.3
2020-10-17 04:12:50 +01:00
Tyler Wilding
397cb081c3
cmake: Add fmt to cmake configuration
2020-10-17 04:12:50 +01:00
Tyler Wilding
39ac5bff71
recording: Updated all current logging instances to use new logger
2020-10-17 04:12:50 +01:00
Tyler Wilding
0fede4cb66
recording: Add logging header to simplify input recording logging
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Appends [REC] to console logs when appropriate. Auto appends new-line. Sends similar logs to OSD if desired.
2020-10-17 04:12:50 +01:00
Tyler Wilding
bab8bdfe47
vs: Setup fmt on Visual Studio
2020-10-17 04:12:50 +01:00
Tyler Wilding
2764474274
git: Add `fmt` submodule
2020-10-17 04:12:50 +01:00
Tyler Wilding
fd5378d9c1
ci: Remove now unnecessary way of cleaning up old artifacts
2020-10-17 04:12:06 +01:00
Tyler Wilding
75606fd1a9
Add clang linux build
2020-10-17 04:12:06 +01:00
Tyler Wilding
ab0fc39520
Revert "recording: Add logging header to simplify input recording logging"
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This reverts commit b8f4fa0e87
.
2020-10-17 01:33:18 +01:00
Tyler Wilding
aad5efa637
Revert "recording: Updated all current logging instances to use new logger"
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This reverts commit 8decc44476
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2020-10-17 01:33:18 +01:00
Tyler Wilding
2c6805259e
GSdx: Compare file extensions as lower-case
2020-10-16 23:29:12 +01:00
Tyler Wilding
5f62a5752e
pcsx2-gui: Pause and resume emulation when using `Screenshot As..`
2020-10-16 23:29:12 +01:00
Tyler Wilding
9f41f33e86
GSdx: Save PNG compressed screenshots as `.png` files
2020-10-16 23:29:12 +01:00
Tyler Wilding
9da0cc6a91
gui: Add `Screenshot As...` option
2020-10-16 23:29:12 +01:00
Tyler Wilding
152d1d8ac4
recording: Don't reload cheats/settings on every frame-advance
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I believe the intention of the cheats/settings reloading is for the conventional pause/resume from the MainFrame's menu.
However, with input recording, nothing ever actually gets closed so I doubt the settings need to be reloaded. This stops that from happening on every individual frame advance. However, in case im wrong and it is needed, they do get re-applied when emulation is fully resumed (Shift+P by default). This just dramatically reduces the console spam.
2020-10-16 23:28:42 +01:00
Tyler Wilding
8decc44476
recording: Updated all current logging instances to use new logger
2020-10-16 23:28:10 +01:00
Tyler Wilding
b8f4fa0e87
recording: Add logging header to simplify input recording logging
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Appends [REC] to console logs when appropriate. Auto appends new-line. Sends similar logs to OSD if desired.
2020-10-16 23:28:10 +01:00
Tyler Wilding
e44a6dcddb
recording: Skip extraneous code in SaveState handler if recording is disabled
2020-10-16 23:23:55 +01:00
Tyler Wilding
c329bae403
vs: Move the VirtualPad images into their own filter
2020-10-16 23:23:55 +01:00
orbea
f0cf1a36ed
cmake: Fix the build without portaudio (Again). ( #3827 )
2020-10-16 13:52:50 -07:00
Ryudo300
29c7c7291c
gamedb: Rename Colosseum - Road to Freedom to 21 Card Games. ( #3830 )
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Fixed incorrect game title.
SLES-53357
2020-10-16 16:13:23 +02:00