mirror of https://github.com/PCSX2/pcsx2.git
recording: Updated all current logging instances to use new logger
This commit is contained in:
parent
0fede4cb66
commit
39ac5bff71
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@ -555,7 +555,7 @@ set(pcsx2RecordingHeaders
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${rec_src}/InputRecordingFile.h
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${rec_src}/NewRecordingFrame.h
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${rec_src}/PadData.h
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${rec_src}/Utilities/InputRecordingLogger.h
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${rec_src}/Utilities/InputRecordingLogger.h
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${rec_vp_src}/VirtualPad.h
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${rec_vp_src}/VirtualPadData.h
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${rec_vp_src}/VirtualPadResources.h
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@ -27,6 +27,7 @@
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#include "InputRecording.h"
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#include "InputRecordingControls.h"
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#include "Utilities/InputRecordingLogger.h"
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#endif
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@ -221,7 +222,7 @@ void InputRecording::SetToRecordMode()
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state = InputRecordingMode::Recording;
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virtualPads[CONTROLLER_PORT_ONE]->SetReadOnlyMode(false);
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virtualPads[CONTROLLER_PORT_TWO]->SetReadOnlyMode(false);
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recordingConLog("[REC]: Record mode ON.\n");
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inputRec::log("Record mode ON");
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}
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void InputRecording::SetToReplayMode()
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@ -229,15 +230,15 @@ void InputRecording::SetToReplayMode()
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state = InputRecordingMode::Replaying;
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virtualPads[CONTROLLER_PORT_ONE]->SetReadOnlyMode(true);
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virtualPads[CONTROLLER_PORT_TWO]->SetReadOnlyMode(true);
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recordingConLog("[REC]: Replay mode ON.\n");
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inputRec::log("Replay mode ON");
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}
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void InputRecording::SetFrameCounter(u32 newGFrameCount)
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{
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if (newGFrameCount > startingFrame + (u32)g_InputRecording.GetInputRecordingData().GetTotalFrames())
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{
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recordingConLog(L"[REC]: Warning, you've loaded PCSX2 emulation to a point after the end of the original recording. This should be avoided.\n");
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recordingConLog(L"[REC]: Savestate's framecount has been ignored.\n");
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inputRec::consoleLog("Warning, you've loaded PCSX2 emulation to a point after the end of the original recording. This should be avoided.");
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inputRec::consoleLog("Savestate's framecount has been ignored.");
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frameCounter = g_InputRecording.GetInputRecordingData().GetTotalFrames();
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if (state == InputRecordingMode::Replaying)
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SetToRecordMode();
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@ -247,7 +248,7 @@ void InputRecording::SetFrameCounter(u32 newGFrameCount)
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{
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if (newGFrameCount < startingFrame)
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{
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recordingConLog(L"[REC]: Warning, you've loaded PCSX2 emulation to a point before the start of the original recording. This should be avoided.\n");
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inputRec::consoleLog("Warning, you've loaded PCSX2 emulation to a point before the start of the original recording. This should be avoided.");
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if (state == InputRecordingMode::Recording)
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SetToReplayMode();
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}
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@ -261,9 +262,8 @@ void InputRecording::SetFrameCounter(u32 newGFrameCount)
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void InputRecording::SetStartingFrame(u32 newStartingFrame)
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{
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startingFrame = newStartingFrame;
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// TODO - make a function of my own to simplify working with the logging macros
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if (inputRecordingData.FromSaveState())
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recordingConLog(wxString::Format(L"[REC]: Internal Starting Frame: %d\n", startingFrame));
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inputRec::consoleLog(fmt::format("Internal Starting Frame: {}", startingFrame));
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frameCounter = 0;
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initialLoad = false;
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g_InputRecordingControls.Lock(startingFrame);
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@ -276,7 +276,7 @@ void InputRecording::Stop()
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virtualPads[CONTROLLER_PORT_TWO]->SetReadOnlyMode(false);
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incrementUndo = false;
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if (inputRecordingData.Close())
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recordingConLog(L"[REC]: InputRecording Recording Stopped.\n");
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inputRec::log("Input recording stopped");
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}
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bool InputRecording::Create(wxString FileName, bool fromSaveState, wxString authorName)
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@ -307,7 +307,8 @@ bool InputRecording::Create(wxString FileName, bool fromSaveState, wxString auth
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inputRecordingData.WriteHeader();
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SetToRecordMode();
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g_InputRecordingControls.DisableFrameAdvance();
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recordingConLog(wxString::Format(L"[REC]: Started new recording - [%s]\n", FileName));
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inputRec::log("Started new input recording");
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inputRec::consoleLog(fmt::format("Filename {}", std::string(FileName)));
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return true;
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}
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@ -324,13 +325,13 @@ bool InputRecording::Play(wxString fileName)
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{
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if (!CoreThread.IsOpen())
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{
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recordingConLog(L"[REC]: Game is not open, aborting playing input recording which starts on a save-state.\n");
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inputRec::consoleLog("Game is not open, aborting playing input recording which starts on a save-state.");
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inputRecordingData.Close();
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return false;
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}
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if (!wxFileExists(inputRecordingData.GetFilename() + "_SaveState.p2s"))
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{
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recordingConLog(wxString::Format("[REC]: Could not locate savestate file at location - %s_SaveState.p2s\n",
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inputRec::consoleLog(fmt::format("Could not locate savestate file at location - {}_SaveState.p2s",
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inputRecordingData.GetFilename()));
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inputRecordingData.Close();
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return false;
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@ -347,18 +348,19 @@ bool InputRecording::Play(wxString fileName)
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// Check if the current game matches with the one used to make the original recording
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if (!g_Conf->CurrentIso.IsEmpty())
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if (resolveGameName() != inputRecordingData.GetHeader().gameName)
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recordingConLog(L"[REC]: Recording was possibly constructed for a different game.\n");
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inputRec::consoleLog("Input recording was possibly constructed for a different game.");
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incrementUndo = true;
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SetToReplayMode();
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inputRec::log("Playing input recording");
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g_InputRecordingControls.DisableFrameAdvance();
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recordingConLog(wxString::Format(L"[REC]: Replaying input recording - [%s]\n", inputRecordingData.GetFilename()));
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recordingConLog(wxString::Format(L"[REC]: PCSX2 Version Used: %s\n", inputRecordingData.GetHeader().emu));
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recordingConLog(wxString::Format(L"[REC]: Recording File Version: %d\n", inputRecordingData.GetHeader().version));
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recordingConLog(wxString::Format(L"[REC]: Associated Game Name or ISO Filename: %s\n", inputRecordingData.GetHeader().gameName));
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recordingConLog(wxString::Format(L"[REC]: Author: %s\n", inputRecordingData.GetHeader().author));
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recordingConLog(wxString::Format(L"[REC]: Total Frames: %d\n", inputRecordingData.GetTotalFrames()));
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recordingConLog(wxString::Format(L"[REC]: Undo Count: %d\n", inputRecordingData.GetUndoCount()));
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inputRec::consoleMultiLog({fmt::format("Replaying input recording - [{}]", std::string(inputRecordingData.GetFilename())),
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fmt::format("PCSX2 Version Used: {}", std::string(inputRecordingData.GetHeader().emu)),
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fmt::format("Recording File Version: {}", inputRecordingData.GetHeader().version),
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fmt::format("Associated Game Name or ISO Filename: {}", std::string(inputRecordingData.GetHeader().gameName)),
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fmt::format("Author: {}", inputRecordingData.GetHeader().author),
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fmt::format("Total Frames: {}", inputRecordingData.GetTotalFrames()),
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fmt::format("Undo Count: {}", inputRecordingData.GetUndoCount())});
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return true;
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}
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@ -25,7 +25,7 @@
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#include "InputRecording.h"
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#include "InputRecordingControls.h"
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#include "Utilities/InputRecordingLogger.h"
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InputRecordingControls g_InputRecordingControls;
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@ -43,7 +43,7 @@ void InputRecordingControls::HandleFrameAdvanceAndPausing()
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if (g_FrameCount == frameCountTracker)
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{
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frameLock = false;
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g_InputRecordingControls.Resume();
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Resume();
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}
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else if (!emulationCurrentlyPaused && CoreThread.IsOpen() && CoreThread.IsRunning())
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{
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@ -62,7 +62,7 @@ void InputRecordingControls::HandleFrameAdvanceAndPausing()
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frameCountTracker = g_FrameCount;
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if (g_InputRecording.GetFrameCounter() < INT_MAX)
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g_InputRecording.IncrementFrameCounter();
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}
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}
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else
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{
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if (pauseEmulation)
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@ -79,17 +79,18 @@ void InputRecordingControls::HandleFrameAdvanceAndPausing()
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switchToReplay = false;
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}
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if ((g_InputRecording.IsReplaying() && g_InputRecording.GetFrameCounter() >= g_InputRecording.GetInputRecordingData().GetTotalFrames())
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|| g_InputRecording.GetFrameCounter() == INT_MAX)
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if ((g_InputRecording.IsReplaying() &&
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g_InputRecording.GetFrameCounter() >= g_InputRecording.GetInputRecordingData().GetTotalFrames()) ||
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g_InputRecording.GetFrameCounter() == INT_MAX)
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pauseEmulation = true;
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// If we haven't yet advanced atleast a single frame from when we paused, setup things to be paused
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if (frameAdvancing && frameAdvanceMarker < g_InputRecording.GetFrameCounter())
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if (frameAdvancing && frameAdvanceMarker < g_InputRecording.GetFrameCounter())
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{
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frameAdvancing = false;
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pauseEmulation = true;
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}
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// Pause emulation if we need to (either due to frame advancing, or pause has been explicitly toggled on)
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if (pauseEmulation && CoreThread.IsOpen() && CoreThread.IsRunning())
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{
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@ -110,8 +111,8 @@ void InputRecordingControls::ResumeCoreThreadIfStarted()
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void InputRecordingControls::FrameAdvance()
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{
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if (g_InputRecording.IsReplaying()
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&& g_InputRecording.GetFrameCounter() >= g_InputRecording.GetInputRecordingData().GetTotalFrames())
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if (g_InputRecording.IsReplaying() &&
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g_InputRecording.GetFrameCounter() >= g_InputRecording.GetInputRecordingData().GetTotalFrames())
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{
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g_InputRecording.SetToRecordMode();
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return;
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@ -151,8 +152,8 @@ void InputRecordingControls::PauseImmediately()
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void InputRecordingControls::Resume()
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{
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if (g_InputRecording.IsReplaying()
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&& g_InputRecording.GetFrameCounter() >= g_InputRecording.GetInputRecordingData().GetTotalFrames())
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if (g_InputRecording.IsReplaying() &&
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g_InputRecording.GetFrameCounter() >= g_InputRecording.GetInputRecordingData().GetTotalFrames())
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{
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g_InputRecording.SetToRecordMode();
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return;
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@ -173,20 +174,23 @@ void InputRecordingControls::DisableFrameAdvance()
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void InputRecordingControls::TogglePause()
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{
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if (pauseEmulation && g_InputRecording.IsReplaying()
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&& g_InputRecording.GetFrameCounter() >= g_InputRecording.GetInputRecordingData().GetTotalFrames())
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if (pauseEmulation &&
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g_InputRecording.IsReplaying() &&
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g_InputRecording.GetFrameCounter() >= g_InputRecording.GetInputRecordingData().GetTotalFrames())
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{
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g_InputRecording.SetToRecordMode();
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return;
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}
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pauseEmulation = !pauseEmulation;
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resumeEmulation = !pauseEmulation;
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inputRec::log(pauseEmulation ? "Paused Emulation" : "Resumed Emulation");
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}
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void InputRecordingControls::RecordModeToggle()
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{
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if (IsPaused() || g_InputRecording.IsReplaying()
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|| g_InputRecording.GetFrameCounter() < g_InputRecording.GetInputRecordingData().GetTotalFrames())
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if (IsPaused() ||
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g_InputRecording.IsReplaying() ||
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g_InputRecording.GetFrameCounter() < g_InputRecording.GetInputRecordingData().GetTotalFrames())
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{
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if (g_InputRecording.IsReplaying())
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g_InputRecording.SetToRecordMode();
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@ -21,7 +21,8 @@
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#include "MainFrame.h"
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#include "MemoryTypes.h"
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#include "Recording/InputRecordingFile.h"
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#include "InputRecordingFile.h"
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#include "Utilities/InputRecordingLogger.h"
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void InputRecordingFileHeader::Init()
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{
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@ -120,10 +121,10 @@ bool InputRecordingFile::open(const wxString path, bool newRecording)
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return true;
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}
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Close();
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recordingConLog(wxString::Format("[REC]: Input recording file header is invalid\n"));
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inputRec::consoleLog("Input recording file header is invalid");
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return false;
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}
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recordingConLog(wxString::Format("[REC]: Input recording file opening failed. Error - %s\n", strerror(errno)));
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inputRec::consoleLog(fmt::format("Input recording file opening failed. Error - {}", strerror(errno)));
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return false;
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}
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@ -140,7 +141,7 @@ bool InputRecordingFile::OpenNew(const wxString path, bool fromSavestate)
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}
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}
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else
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recordingConLog(L"[REC]: Game is not open, aborting playing input recording which starts on a save-state.\n");
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inputRec::consoleLog("Game is not open, aborting playing input recording which starts on a save-state.");
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return false;
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}
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else if (open(path, true))
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@ -242,9 +243,9 @@ bool InputRecordingFile::verifyRecordingFileHeader()
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// Check for current verison
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if (header.version != 1)
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{
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recordingConLog(wxString::Format("[REC]: Input recording file is not a supported version - %d\n", header.version));
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inputRec::consoleLog(fmt::format("Input recording file is not a supported version - {}", header.version));
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return false;
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}
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return true;
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}
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#endif
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#endif
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@ -28,42 +28,32 @@
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namespace inputRec
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{
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static void log(const std::string& log)
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static void log(const std::string log)
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{
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if (log.empty())
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return;
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recordingConLog(fmt::format("[REC]: %s\n", log));
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recordingConLog(fmt::format("[REC]: {}\n", log));
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// NOTE - Color is not currently used for OSD logs
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if (GSosdLog)
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GSosdLog(log.c_str(), wxGetApp().GetProgramLog()->GetRGBA(ConsoleColors::Color_StrongMagenta));
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}
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static void consoleLog(const std::string& log)
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static void consoleLog(const std::string log)
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{
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if (log.empty())
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return;
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recordingConLog(fmt::format("[REC]: %s\n", log));
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recordingConLog(fmt::format("[REC]: {}\n", log));
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}
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static void consoleMultiLog(std::vector<std::string> logs)
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{
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std::string log;
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for (std::string l : logs)
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log.append(fmt::format("[REC]: %s\n", l));
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log.append(fmt::format("[REC]: {}\n", l));
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recordingConLog(log);
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}
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static void consoleMultiLog(std::vector<wxString> logs)
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{
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std::vector<std::string> stdLogs;
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for (wxString l : logs)
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stdLogs.push_back(std::string(l));
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consoleMultiLog(stdLogs);
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}
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} // namespace inputRec
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@ -27,6 +27,7 @@
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#ifndef DISABLE_RECORDING
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# include "Recording/InputRecording.h"
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# include "Recording/Utilities/InputRecordingLogger.h"
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#endif
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#include <wx/utils.h>
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@ -142,7 +143,7 @@ void GSPanel::InitRecordingAccelerators()
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m_Accels->findKeycodeWithCommandId("InputRecordingModeToggle").toTitleizedString(),
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g_InputRecording.IsActive());
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recordingConLog(L"Initialized Input Recording Key Bindings\n");
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inputRec::consoleLog("Initialized Input Recording Key Bindings");
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}
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void GSPanel::RemoveRecordingAccelerators()
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