refraction
d3f01bc572
Just a couple of unpack changes, some games thought they were overrunning when they weren't (punisher for one)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1411 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 16:55:18 +00:00
refraction
7266dd12d2
Fixed up Soul Calibur 3 regression in r1400. It was a test bit of code, which is obviously wrong :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1410 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 13:26:52 +00:00
refraction
3ad38e99cb
Fix for Izumo Complete Issue 277, due to lack of understanding of VIF reset.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1409 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 13:08:17 +00:00
cottonvibes
40ae3c6ecd
microVU: more minor changes...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1408 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 04:33:55 +00:00
cottonvibes
2f186e647e
microVU: minor changes
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1407 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 03:45:44 +00:00
gabest11
69e3dcfa63
GSdx: everything should be back to normal now
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1406 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:43:08 +00:00
gabest11
191a3d0c7e
GSdx: another useless revision...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1405 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:31:36 +00:00
gabest11
6ef94cc707
GSdx: ignore this...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1404 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:24:18 +00:00
refraction
254b105f6f
Just changing a couple of logs back i accidently changed during development
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1403 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 13:47:05 +00:00
gabest11
df8c611084
GSdx: trying to fix gaps between sprites that may still appear with d3d in native res
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1402 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 13:03:59 +00:00
Jake.Stine
edd6b785c1
Minor cleanups to the new installer; made it default to packaging Release output only (will add a custom installer for Devel packaging soon).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1401 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 11:45:07 +00:00
refraction
0f30bf62b5
COP0.cpp: Updated the commented out Perf counter code to work on the newer builds, also removed the line which stopped them updating at all if the interrupt wasnt on.
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Others: Fixed a couple of unpack bugs, tried to tackle an MFIFO bug with Tekken Tag. Also re-jiggled a few bits on my recent changed, please negative if it breaks anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1400 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 03:13:03 +00:00
arcum42
d15db78baf
Linux: A bit more work on the ruby version of the build script. It now summarises what built and what didn't at the end, and can be used for building GSnull and PadNull as well...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1399 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 01:02:10 +00:00
gabest11
7ad2d919b8
GSdx: removed the last bit of mfc dependency from cdvdolio
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1398 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 00:11:56 +00:00
Jake.Stine
bc1b84295f
Improvements to the new installer project:
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* installer automatically includes all three SSE build targets for GSdx (each built target needs to be built manually prior to building the installer).
* Fixed some typos and abbreviated install paths from "PCSX2 Team/PCSX2" to just "PCSX2".
* Added an "SSEtype" user define to GSdx's property sheets, which is used to generate the SSE postfix on the DLLs automatically. (ie, GSdx-SSE2.dll, etc).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1397 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 20:44:20 +00:00
refraction
b50fcc90d1
Fix for SSX3 not booting. VIF FIFO now clears when not in Reverse mode, regardless of MSKPATH3
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1396 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 19:50:53 +00:00
refraction
a2dc609822
Removed intermittant mode from GIF MFIFO
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1395 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 19:24:39 +00:00
refraction
4184b31ada
MFIFO fixes for Project Altered Beast - Issue 155, Tekken Tag should be better now too (second time lucky!)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1394 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 17:19:01 +00:00
gabest11
57bdc0e5ec
Added a setup project, main advantage that it can install vc_redist and other dlls.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1393 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 16:23:54 +00:00
refraction
e984c31b7b
Fixed small unpacking issue with Shox, hopefully rectified the games which stopped working in r1289
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1392 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 13:52:26 +00:00
refraction
81293ede5d
Fixed bug which stopped Zone of Enders booting, introduced in r1385
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1391 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 13:00:21 +00:00
arcum42
91be7889e2
Suppose I should do something about the configure.ac files and _DEBUG, as well.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1390 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 09:58:56 +00:00
arcum42
816e39851a
Linux: Quick fixes to get the Linux build working with the changes in r1388.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1389 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 09:32:35 +00:00
Jake.Stine
b974b815ff
Major Build System changes:
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* Changed w32pthreads library into a DLL so that it can be used from plugins correctly. (NOTE: you will need to make sure to build and copy w32pthreads.dll into your pcsx2 folder).
* Switched pcsx2 from static CRT to shared CRT linking (needed to ensure correct exception handling behavior in multithreaded DLL environments).
* Switched all standard plugins in the Suite to the shared CRT, to match pcsx2's new style. :)
* Renamed _DEBUG (depreciated) to PCSX2_DEBUG (excluding Gabest projects since the ATL still uses it).
* Added intrin.h to Pcsx2Defs.h (so that it is included universally), and added intrin_x86.h for GCC compatibility.
Notes:
* Current plugin version compatibility status should be unaffected. The new shared-CRT plugins work fine with older versions of Pcsx2, and the older plugins should work fine with the new shared-CRT version of pcsx2; so long as the necessary CRT DLLs are available on the user's system.
* All future packagings of pcsx2 will include w32pthreads.dll and the Common Runtimes (CRTs).
* Existing users who do not have MSVC installed can obtain the CRTs by downloading the Microsoft Visual C++ 2008 Redistributable Package (anyone with msvc installed should already have all they need).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1388 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 08:20:19 +00:00
refraction
186403a789
Added some code to "skip" invalid memory addresses on VIF, the old PCSX2 use to ignore it, but it doesn't anymore. Fixes Ratatouille
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1387 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 04:51:09 +00:00
refraction
c7d2a3933c
Fixed bug in IOP Counters stopping Dead to Rights booting. Ironicly we had already fixed this bug on the EE side.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1386 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 04:03:27 +00:00
refraction
df2b0365ad
Jiggled some bits around to make VIF/GIF process slightly quicker (very insignificant speed change)
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Removed GIF Intermittent mode - While this maybe handy on the PS2, it causes us nothing but problems and extra load. Disabling this fixes NFS Most Wanted Path 3 Masking bugs (This was due to PATH2 doing a transfer half way through a PATH3 one)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1385 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 03:22:07 +00:00
gabest11
af0b33c7b5
GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1384 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 01:07:28 +00:00
refraction
378489fa1e
Seems all "Events" are enabled by default, which broke after my recent fix. Thanks for that Capcom
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1383 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 00:47:23 +00:00
refraction
5278275dd4
Big fixes just for my friend Ferrarinews cos im sick of him
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GT4: Loading screen corruption + Freezing ingame fixed
GT3: Freezing ingame fixed
Soul Calibur 3: Now loads again
Soul Calibur 2: Now loads again and should no longer have the Timeout issue.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1382 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 00:13:50 +00:00
refraction
4bd993e135
Nothing to see here, small missed thing :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1381 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 21:04:13 +00:00
refraction
78746f0d3a
Modified how the GS interrupts work, solves the issue of the picture flashing on and off in some games (Street Fighter EX3). Needs some testing possibly, but should be better.
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Developer note: The reason for this is the event can only generate an interrupt if it is enabled (via CSRw). the CSRw has to also reflect the IMR status else it could give false readings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1380 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 20:58:03 +00:00
refraction
43dbbb050f
Fix for Tekken Tag Issue 271
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1379 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 17:49:01 +00:00
gabest11
1845c3cc38
GSdx: just updating the vs2010 project files...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1378 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 15:18:12 +00:00
Jake.Stine
3ddcf45325
Minor cleanups to my mVU commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1377 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 14:34:01 +00:00
gabest11
caa7a5dffd
GSdx: forgot to disable opengl code, glew32.dll isn't needed yet but cannot be delay loaded
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1376 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 11:36:24 +00:00
gabest11
8e979f1b96
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1375 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 11:24:42 +00:00
Jake.Stine
fb4fcc7d29
Changed some code around in microVU that was causing 10+ minute link times in Release builds (LTCG mode), also added some new x86Emitter cleanups along the way. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1374 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-16 22:49:06 +00:00
gabest11
d1c7d2f1a6
xpad: fixed a crash that happened when subclassing an opengl window, also got rid of mfc.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1373 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-16 02:28:43 +00:00
gabest11
48eae0c907
GSdx: more opengl code, please review, I have no idea if it done the right way ^_^
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1372 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-16 01:42:08 +00:00
Jake.Stine
c60095f6b0
GSdx: Fixed Software-mode crash on Escape/Exit, caused by a couple destructor race conditions. (C++ destructors and thread safety are fickle beasts that like to claw each others' eyes out)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1371 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-15 23:21:17 +00:00
cottonvibes
ce4b58ba61
microVU:
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- Minor changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1370 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-15 22:28:05 +00:00
Jake.Stine
674ac75d6a
GSdx: Minor bugfix for DoMerge encountering a NULL pointer in rare cases.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1369 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-15 20:15:17 +00:00
Jake.Stine
136716a4f5
SPU2-X:
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* Fixed crash problems when using SPU2-X with old versions of Pcsx2 (0.9.4 and prior).
* Fixed broken Device specification override (the device GUID wasn't being loaded from the INI).
Pcsx2:
* Added ThreadAffinity stuff to the CPUSpeed detection.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1368 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-15 16:44:26 +00:00
arcum42
b9cb1d3a59
Delete a stray file that's automatically regenerated every time you build ZeroGS anyways...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1365 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-14 09:56:42 +00:00
arcum42
deae0ce1a6
Linux: Experimental - Add a alternate, more flexible, build script written in Ruby.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1364 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-14 09:41:33 +00:00
gabest11
359c596bd8
GSdx: added missing glew32.lib reference
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1363 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-13 22:31:12 +00:00
gabest11
690ef417b1
GSdx: replaced switch with ifs in the shaders, kingdom hearts should be fixed
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1362 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-13 19:41:34 +00:00
gabest11
693bb3bdce
GSdx: added ogl/cg to the list of delay loaded dlls
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1361 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-12 19:39:54 +00:00
gabest11
5736bbd449
GSdx: looking for an opengl guru...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1360 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-12 19:09:17 +00:00