cottonvibes
342da0e2a8
microVU:
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- Added a new status-flag speedhack after learning how evil sVU is with status flags (mVU with both flag-speedhacks ON is less evil than sVU's default setting which does something even hackier)
- Minor Changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1246 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 12:40:01 +00:00
arcum42
ecfed766cd
ZeroPad: Refactor a bunch of code. Escape now sets the key value to 'Unknown' when configuring. Work some more on the hat code (still disabled).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1245 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 11:57:28 +00:00
arcum42
fea158f392
PadNull: A bit more work on the Windows side.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1244 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 06:50:10 +00:00
arcum42
a180b105d3
PadNull: It compiles in Windows. (It does not pass key events, such as escape, though, so should not be used yet.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1243 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 06:11:48 +00:00
arcum42
47bc9722d4
GSnull/PadNull: Add a null Pad plugin (Currently Linux only). Fix up GSnull on the Linux side.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1242 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 05:15:03 +00:00
cottonvibes
995b9d1eaa
microVU:
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- Implemented the case where an Unconditional branch has the E-bit Set. This solves a few games from getting stuck in infinite loops. (I still need to handle conditional branches and jumps).
- Max/Mini Opcodes shouldn't set status/mac flags. This should be a minor speedup.
- Minor Changes/Cleanups...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1241 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 03:27:53 +00:00
Jake.Stine
3ff7f2f191
Meaningless Commits Inc presents: Made jASSUME to be more scope-proof, and fixed a minor signed/unsigned warning in cdvd.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1240 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 01:11:28 +00:00
gabest11
8d119f3928
GSdx: more source cleanup and something interesting on F7
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1239 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 23:23:38 +00:00
arcum42
82f0143d23
GSnull: Modularise things a bit more, so we don't have a bunch of platform-specific code in the main code. (Note: the Linux side hasn't been tested yet. I'll be doing that a bit later.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1238 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 02:29:01 +00:00
arcum42
f9cf905155
GSnull: Make it work better with Windows and LilyPad.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1237 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 01:49:39 +00:00
gabest11
3b22adc4b3
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1236 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 01:22:52 +00:00
arcum42
8e3d3080c0
Get rid of Decode_XA. A few minor changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1235 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 00:35:09 +00:00
arcum42
b1fd826954
GSnull: Update the GifTransfer code. Start to add keyboard code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1234 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-21 22:19:54 +00:00
arcum42
7922f33f4f
Minor variable type changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1233 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-21 21:12:01 +00:00
cottonvibes
996440bab0
microVU:
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- Fixed a problem that was causing microPrograms to be cached when they shouldn't be (introduced in r1209). This also fixes broken logging in some games, and is a small-speedup.
- Minor Changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1230 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-21 07:09:39 +00:00
cottonvibes
31c5c234ef
microVU: minor changes
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1229 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-20 23:18:19 +00:00
gabest11
2aec2318cc
GSdx: found a compiler def for stl that removes a lot of iterator checks in the release build.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1228 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-20 21:22:37 +00:00
ramapcsx2
a0546736a1
mVU: minor fix for branches, improving compat a wee bit.. like lots :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1227 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-20 20:15:34 +00:00
gabest11
09ee76d9ed
GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1226 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-20 15:35:31 +00:00
cottonvibes
23c833e922
microVU:
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- Fixed a Q/P instance bug. This fixed some graphical corruption in Haunting Ground, might fix some other games too.
- Minor Changes...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1225 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-20 03:05:36 +00:00
Jake.Stine
faf535a461
Added COMI.SS/COMI.SD to the emitter (and moved UCOMI from moremovs to comparisons, where it belongs -- oops)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1224 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-19 23:37:20 +00:00
arcum42
9eda5dc951
Linux: Fear and Loathing in GCC 4.4.0...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1222 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-19 13:25:09 +00:00
arcum42
134f02babb
Linux/microVU: Uninline a function that isn't inlinable according to gcc, so microVU is compilable on Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1221 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-18 13:08:35 +00:00
cottonvibes
3019f7d02c
microVU:
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- Fixed the bugs with the logical min/max code (DaZ should work fine again)
- Optimized some lower instructions a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1220 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-18 11:13:30 +00:00
gabest11
5f392aba63
GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1219 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-18 11:08:04 +00:00
gabest11
3f9a45c8aa
Cleaned up the dummy MTGS gif transfer function a bit, and let the F5-F7 keys to be passed in GSkeyEvent (allows me to remove windows specific keyboard handling from the gs).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1218 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-18 10:50:43 +00:00
cottonvibes
a974cff9bd
microVU:
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- Raised the run-cycles amount. This fixes FFXII's missing geometry (the game appears perfect now :p)
- mVU prints a message to console now if games are exiting early due to infinite loops (I'm interested in games that do this, so post any game you find that does this. Dark Cloud does this for example...)
- Added some debug stuff to iVU1micro.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1216 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-18 06:24:12 +00:00
cottonvibes
4b5117c078
microVU:
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- Fixed a bug with P-reg's instances; this fixes problems/SPS in a lot of games such as (FFXII, NaN3, Digimon Rumble Arena 2, etc...)
Note: All the games mentioned still have other problems (ffxii for example has missing geometry on characters, but looks a lot better than before :p).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1215 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-18 03:07:23 +00:00
arcum42
1a53f45b2c
Some work on variable type consistancy, and getting rid of 64 bit processor checks.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1214 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 21:57:24 +00:00
refraction
1b012e9dd9
Half revert for earlier commit, didnt really make any difference to GT games anyway, just hoped itd effect path3 masking :P
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Btw, if it doesnt work, Blame Krakatos, he said it does!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1212 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 12:50:16 +00:00
cottonvibes
942e7e9231
microVU:
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- Crashes when "microVU Error: Program went over its cache limit" message occurs should be fixed.
- Miscellaneous code changes and cleanups.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1211 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 11:34:00 +00:00
arcum42
0391b76015
Linux: Fix the exeption check up a bit, and mess with the configure.ac file. It should now be possible to compile with versions of gcc lower then 4.3, though I haven't tested that.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1210 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 09:23:32 +00:00
cottonvibes
ac00db5dd5
microVU:
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- Added partial program searching support (helps to recompile less in games that send a lot of small programs like Tekken 5)
- Optimized logical min/max code some more (knocked off 2 instructions)
- Fixed some cases where 'last_used' should have been set.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1209 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 08:22:00 +00:00
Jake.Stine
f6ce237b8e
Did some general cleanups to vtlb's memory protection and recompiled block integrity checking systems.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1208 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 03:57:18 +00:00
arcum42
e1b38852b6
Linux: Take back out the logging message from 1204-1205, since Jake seems to be done with it. Remove the messages printed in Exception handing, and set up a test to abort if it's endlessly looping on one offset.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1207 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 02:21:39 +00:00
Jake.Stine
e6627c5e78
Linux: Typo fix from prev commit. >_<
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1206 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 21:07:30 +00:00
Jake.Stine
c07a79741e
Linux: Added a console log regarding page protection, based on a hunch I have for what's causing Issue 220. [need a linux person to check it and see if the console logs the new error or not]
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1205 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 19:45:30 +00:00
refraction
757098e66a
GT menus look much better now (GT4 at least) - Bugfix from r1197
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Note to users: Does this fix ToA or Persona?
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1204 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 16:10:16 +00:00
cottonvibes
2c3043862d
microVU:
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- Cached Program search is faster/smarter thanks to an idea Jake had to search recently used blocks first.
- Fixed a problem with block searching.
- Minor changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1203 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 08:43:56 +00:00
arcum42
9d38252d0e
Let's try that again...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1202 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 07:24:31 +00:00
arcum42
15821b465a
Work on pcsx2's Makefiles a bit. Move CDVD*.* and CdRom.* to a separate subdirectory, to make things a bit less cluttered.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1201 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 04:26:10 +00:00
arcum42
d676d2ee44
Break out a bunch of clutter from CDVD.h into its own file. Meant to do this a while back, but forgot about it.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1199 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 01:32:49 +00:00
Jake.Stine
e93b101f49
Cleanup: Moved some rather intrusive instances of global namespace pollution in Sio.h into a new sio_internal.h, so that the rest of the world doesn't have to ensure the pain of having BREAK and RTS macro'd to integers. ;)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1198 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 00:43:46 +00:00
refraction
728eb75e7a
Half fix for Gran Turismo 3-4 menus. Some text is still garbled but better than it was. Oh this was done by implementing "Wait for GS transfers" a bit better than the previous attempt
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1197 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 23:19:22 +00:00
gabest11
b535039ee7
GSdx: blur removal works again
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1194 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 21:07:58 +00:00
arcum42
fc7bc70cfc
Linux/Plugins: I left this out at some point...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1193 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 19:45:34 +00:00
gabest11
441aee367e
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1192 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 11:11:26 +00:00
gabest11
a1507e6044
GSdx: this should fix d3d9 mode and the aspect ratio bug
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1191 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 07:48:51 +00:00
arcum42
667581e4be
Linux: Fix focus problems with various dialogs when hitting escape, and hook in dev9's dialog box.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1190 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 07:02:51 +00:00
arcum42
5615929ce3
Linux: Work on dialog boxes for a bunch of plugins. mostly null plugins. Not finished, by any means, but this seemed like a good commit point.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1189 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 06:08:35 +00:00