* Fullscreen mode should be remembered/applied properly now.
* implemented --fullscreen and --windowed options
* Made the --help popup a lot prettier
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3249 96395faa-99c1-11dd-bbfe-3dabce05a288
- Clamp requested pitch values to 0x3fff. Fixes games that set a too big pitch, run that voice and expect it to hit an IRQA (Romancing Saga).
- Gigaherz and Pseudonym worked out better modulation support. Should make some sounds better (FFX battle sound, etc).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3242 96395faa-99c1-11dd-bbfe-3dabce05a288
We're free to put the ESA wherever we want. So let's use an area that makes the game Ys not die. :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3234 96395faa-99c1-11dd-bbfe-3dabce05a288
-ADMA can now be logged undependable from DMA.
-Visual core activity display works again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3218 96395faa-99c1-11dd-bbfe-3dabce05a288
If there's any regression we should look at what CAUSES it, instead of hacking it back.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3214 96395faa-99c1-11dd-bbfe-3dabce05a288
Details: (0x1800 to 0x1fff were being mis-written to 0x2000->0x2800, roughly).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3206 96395faa-99c1-11dd-bbfe-3dabce05a288
[cmake]:
* Update to use the above patch.
* Remove a52. Need to use system version.
* Remove stub file. Append pcsx2 to 3rparty library to ease futur support.
Important Note: codeblock will probably need some update. (add 3rdparty/soundtouch_linux_include in include path)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3200 96395faa-99c1-11dd-bbfe-3dabce05a288
[spu2x]: explain why one inline fail on linux
[cmake]: Prepare some include directory updates
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3185 96395faa-99c1-11dd-bbfe-3dabce05a288
* align cmake flags with codeblock one. (note spu2x may still fail to compile with inline problem)
* Some final cleaning. You must be able to see your reflection now ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3169 96395faa-99c1-11dd-bbfe-3dabce05a288
DevNotes: converted some code from wstring to wxString to work a little toward cross-platformness. ... and probably broke the Linux build.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3115 96395faa-99c1-11dd-bbfe-3dabce05a288
Added the Async Mix mode to the configuration dialog.
Users can select between Timestretch, Async Mix or no sync now.
There's a warning for the Async mode, as it breaks games that can't cope
with a variable speed SPU2.
SVN revision users:
Please remember to delete your SPU2-X.ini when switching to this revision (to clear the Sync mode setting).
Linux:
It's missing GTK implementation yes (global vars are already changed though), sorry :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3077 96395faa-99c1-11dd-bbfe-3dabce05a288
KrossX3 coded user selectable audio expansion (Still Xaudio2 only) support.
Since the automatic detection fails on some systems, this is the next best option.
Tested and works as expected. Thanks a bunch, KrossX3 ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3041 96395faa-99c1-11dd-bbfe-3dabce05a288
Committing a patch by KrossX3 that should fix the stereo expansion option for *most* people.
Of course on my setup it fails to grab the correct number of speakers, so will have to think about it..
The code is correct though, so it should fix it for some people :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3035 96395faa-99c1-11dd-bbfe-3dabce05a288