Commit Graph

17034 Commits

Author SHA1 Message Date
TellowKrinkle caafc87b29 qt:resources: Sort qrc filenames
Many filesystems (e.g. btrfs, apfs) return results in some internal non-alphabetical ordering, which isn't great for minimizing changes to files
2023-04-25 15:04:26 +01:00
TellowKrinkle 5d37cac4a0 qt:resources: Skip dotfiles when generating qrc 2023-04-25 15:04:26 +01:00
Stenzek 8f68e096d4 GS/HW: Avoid render pass restarts to turn off RT
Significantly reduces render passes in Sly 2.
2023-04-24 22:17:25 +01:00
Stenzek 430cad48e3 GS/Metal: Get rid of redundant pointer 2023-04-24 22:17:04 +01:00
Stenzek 757a9532e6 GS: Add Render Pass stats 2023-04-24 22:17:04 +01:00
KamFretoZ f26f8cafa9 Qt: Even more fixes to the Cobalt Theme 2023-04-24 19:24:19 +02:00
KamFretoZ 128a79e355 Qt: Help menu icon fix for macOS user 2023-04-24 19:24:19 +02:00
PCSX2 Bot cc2d99db3a PAD: Update to latest controller database. 2023-04-24 19:21:18 +02:00
KamFretoZ 30a31d931a Qt: Add extra icons to the help menu 2023-04-23 03:56:36 +01:00
KamFretoZ 1c30d449bf Tools: Fix filename lookup error on the python glyph updater script 2023-04-23 03:56:36 +01:00
refractionpcsx2 dc4ce58248 VU-JIT: Avoid writeReg stealing loadReg GPR 2023-04-23 03:54:53 +01:00
Mrlinkwii dc93e861c7 GameDB: various fixes 2023-04-22 23:58:58 +01:00
refractionpcsx2 960daf27e2 GameDB: Add FullVU0SyncHack to the linter 2023-04-22 23:38:05 +01:00
Goatman13 844f21344d GameDB: Add patch for Michigan: Report from Hell 2023-04-22 16:55:27 +01:00
refractionpcsx2 535ad110e3 VU-JIT: Backup non cached VI before writing to it when load != write 2023-04-22 15:15:25 +01:00
JordanTheToaster 0e0d7a5441 GameDB: Various fixes
Fixes for vertical lines in Ring of Red and invisible text in Dynasty Warriors 2.
2023-04-22 03:03:27 +01:00
SeruranBlue ed63221c7e
GameDB: Fixes for Air Ranger: Rescue Helicopter (#8711) 2023-04-22 03:02:46 +01:00
seta-san f9c2d7767d CDVD: Fix Error Message in InputIsoFile.cpp 2023-04-21 10:53:48 +01:00
Berylskid cb91478590 UI: Correct Recommended Value for Show Indicators 2023-04-20 10:18:25 +01:00
Mrlinkwii 5dec7fe27d GameDB : fixes for Hanjuku Hero 4 2023-04-19 23:30:31 +01:00
Berylskid 575d487c65
GameDB: Fix Armored Core water and game names (#8702) 2023-04-19 19:14:37 +01:00
Stenzek 2b9289f402 GS/HW: Fix missing init of non-CLUT replacement textures 2023-04-19 13:38:20 +01:00
Mrlinkwii 9273683d3c GameDB: fixes for Dark cloud 2023-04-17 21:06:48 +01:00
PCSX2 Bot 88f8465e7e PAD: Update to latest controller database. 2023-04-17 20:02:50 +02:00
refractionpcsx2 f26031cada Vif: Fix up Instant DMA behaviour 2023-04-16 21:15:26 +01:00
JordanTheToaster 3352d71515 GameDB: Various fixes
Fixes for a potential slowdown in Super Robot Taisen and replace disabling Instant VU with InstantDMA in MGS 3 Subsistence.
2023-04-16 21:10:31 +02:00
Connor McLaughlin 999f9532ee GS: Warning fix 2023-04-16 06:43:22 +01:00
Stenzek d1f62ca9bf GS: Remove GSVertexList
It doesn't appear to be used anywhere.
2023-04-16 06:35:05 +01:00
Stenzek ef9f0cf635 GS: Replace magic alignment number with constant
And ensure it gets used in None preloading.
2023-04-16 06:35:05 +01:00
Stenzek d745564451 GS/HW: Adjust Black/Burnout sky CRC hack
Apparently some stages use a sky height of 128 instead of 256?
2023-04-15 22:01:38 +01:00
Stenzek d37ac992fc GS/HW: Use bitfield extract for VS expand (GL/VK) 2023-04-15 20:10:25 +01:00
Stenzek e7fc3de90c GS/HW: Ensure region texture mipmaps don't go out of bounds 2023-04-15 20:10:15 +01:00
Stenzek bde81380c3 GS/SW: Stop C rasterizer crashing with AA1 2023-04-15 20:10:03 +01:00
Stenzek 839b482cb5 GS: Use 16-bit indices instead of 32-bit
Save some bandwidth.
2023-04-15 20:10:03 +01:00
Stenzek 72f70d4789 GS/Vulkan: Clear textures/RTs at end of frame
Prevents us from updating potentially changed-state descriptors.
2023-04-15 20:09:48 +01:00
Stenzek d646bbf5c1 GS/Vulkan: Prioritize VK_EXT_rasterization_order_attachment_access
.. over the ARM version. But continue to support both.
2023-04-15 20:09:48 +01:00
Stenzek e68aaf6540 GS/Vulkan: Saturate ImGui scissor to zero 2023-04-15 20:09:48 +01:00
Stenzek 20ab5ed0fa GS/Vulkan: Don't assume opaque composite alpha is supported 2023-04-15 20:09:48 +01:00
Stenzek 8590e390a2 GS/Vulkan: Don't enable geometryShader 2023-04-15 20:09:48 +01:00
Stenzek ab1d558420 GS/Vulkan: Make provoking vertex consistent across pipelines 2023-04-15 20:09:48 +01:00
Stenzek 53c9021455 GS/HW: Don't attempt to colour copy into depth target 2023-04-15 20:09:26 +01:00
Stenzek 8bd00e2433 GS: Remove unused scissor variables 2023-04-15 18:01:52 +01:00
Stenzek c045feae50 GS/HW: Skip draws on reset until scissor is set 2023-04-15 18:01:52 +01:00
Stenzek 7531080e51 GS/HW: Only force shader sampling for non-32bit targets
Not sources.
2023-04-15 17:37:34 +01:00
TellowKrinkle bf57ab3e39 GS:OGL: Support vs expand on older GL with SSBO extension 2023-04-15 04:29:10 +01:00
JordanTheToaster dfcb96a4b6 GameDB: Various fixes
Fixes for bloom alignment in Dogz and Catz and broken sun in Ace Combat 4.
2023-04-14 23:01:26 +01:00
refractionpcsx2 5c4fad6725 GameDB: Remove no longer needed Spyro patches 2023-04-14 18:17:44 +01:00
refractionpcsx2 988b1ad03b SPU2: Don't make end IRQ positions inclusive 2023-04-14 18:17:44 +01:00
refractionpcsx2 79705a2514 SPU2: Increase maximum ADSR rate from 0x3FFF to 0x4000 2023-04-14 18:17:44 +01:00
JordanTheToaster 0919b15183 GameDB: Various fixes
Fixes for Dogz and Catz vertical lines and black squares and a workaround for FMVs causing screen shaking in NFS U2.
2023-04-14 13:13:35 +01:00