TellowKrinkle
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caafc87b29
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qt:resources: Sort qrc filenames
Many filesystems (e.g. btrfs, apfs) return results in some internal non-alphabetical ordering, which isn't great for minimizing changes to files
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2023-04-25 15:04:26 +01:00 |
TellowKrinkle
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5d37cac4a0
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qt:resources: Skip dotfiles when generating qrc
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2023-04-25 15:04:26 +01:00 |
Stenzek
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8f68e096d4
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GS/HW: Avoid render pass restarts to turn off RT
Significantly reduces render passes in Sly 2.
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2023-04-24 22:17:25 +01:00 |
Stenzek
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430cad48e3
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GS/Metal: Get rid of redundant pointer
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2023-04-24 22:17:04 +01:00 |
Stenzek
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757a9532e6
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GS: Add Render Pass stats
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2023-04-24 22:17:04 +01:00 |
KamFretoZ
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f26f8cafa9
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Qt: Even more fixes to the Cobalt Theme
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2023-04-24 19:24:19 +02:00 |
KamFretoZ
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128a79e355
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Qt: Help menu icon fix for macOS user
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2023-04-24 19:24:19 +02:00 |
PCSX2 Bot
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cc2d99db3a
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PAD: Update to latest controller database.
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2023-04-24 19:21:18 +02:00 |
KamFretoZ
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30a31d931a
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Qt: Add extra icons to the help menu
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2023-04-23 03:56:36 +01:00 |
KamFretoZ
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1c30d449bf
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Tools: Fix filename lookup error on the python glyph updater script
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2023-04-23 03:56:36 +01:00 |
refractionpcsx2
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dc4ce58248
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VU-JIT: Avoid writeReg stealing loadReg GPR
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2023-04-23 03:54:53 +01:00 |
Mrlinkwii
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dc93e861c7
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GameDB: various fixes
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2023-04-22 23:58:58 +01:00 |
refractionpcsx2
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960daf27e2
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GameDB: Add FullVU0SyncHack to the linter
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2023-04-22 23:38:05 +01:00 |
Goatman13
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844f21344d
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GameDB: Add patch for Michigan: Report from Hell
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2023-04-22 16:55:27 +01:00 |
refractionpcsx2
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535ad110e3
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VU-JIT: Backup non cached VI before writing to it when load != write
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2023-04-22 15:15:25 +01:00 |
JordanTheToaster
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0e0d7a5441
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GameDB: Various fixes
Fixes for vertical lines in Ring of Red and invisible text in Dynasty Warriors 2.
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2023-04-22 03:03:27 +01:00 |
SeruranBlue
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ed63221c7e
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GameDB: Fixes for Air Ranger: Rescue Helicopter (#8711)
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2023-04-22 03:02:46 +01:00 |
seta-san
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f9c2d7767d
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CDVD: Fix Error Message in InputIsoFile.cpp
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2023-04-21 10:53:48 +01:00 |
Berylskid
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cb91478590
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UI: Correct Recommended Value for Show Indicators
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2023-04-20 10:18:25 +01:00 |
Mrlinkwii
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5dec7fe27d
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GameDB : fixes for Hanjuku Hero 4
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2023-04-19 23:30:31 +01:00 |
Berylskid
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575d487c65
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GameDB: Fix Armored Core water and game names (#8702)
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2023-04-19 19:14:37 +01:00 |
Stenzek
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2b9289f402
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GS/HW: Fix missing init of non-CLUT replacement textures
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2023-04-19 13:38:20 +01:00 |
Mrlinkwii
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9273683d3c
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GameDB: fixes for Dark cloud
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2023-04-17 21:06:48 +01:00 |
PCSX2 Bot
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88f8465e7e
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PAD: Update to latest controller database.
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2023-04-17 20:02:50 +02:00 |
refractionpcsx2
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f26031cada
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Vif: Fix up Instant DMA behaviour
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2023-04-16 21:15:26 +01:00 |
JordanTheToaster
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3352d71515
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GameDB: Various fixes
Fixes for a potential slowdown in Super Robot Taisen and replace disabling Instant VU with InstantDMA in MGS 3 Subsistence.
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2023-04-16 21:10:31 +02:00 |
Connor McLaughlin
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999f9532ee
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GS: Warning fix
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2023-04-16 06:43:22 +01:00 |
Stenzek
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d1f62ca9bf
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GS: Remove GSVertexList
It doesn't appear to be used anywhere.
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2023-04-16 06:35:05 +01:00 |
Stenzek
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ef9f0cf635
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GS: Replace magic alignment number with constant
And ensure it gets used in None preloading.
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2023-04-16 06:35:05 +01:00 |
Stenzek
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d745564451
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GS/HW: Adjust Black/Burnout sky CRC hack
Apparently some stages use a sky height of 128 instead of 256?
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2023-04-15 22:01:38 +01:00 |
Stenzek
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d37ac992fc
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GS/HW: Use bitfield extract for VS expand (GL/VK)
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2023-04-15 20:10:25 +01:00 |
Stenzek
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e7fc3de90c
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GS/HW: Ensure region texture mipmaps don't go out of bounds
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2023-04-15 20:10:15 +01:00 |
Stenzek
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bde81380c3
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GS/SW: Stop C rasterizer crashing with AA1
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2023-04-15 20:10:03 +01:00 |
Stenzek
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839b482cb5
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GS: Use 16-bit indices instead of 32-bit
Save some bandwidth.
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2023-04-15 20:10:03 +01:00 |
Stenzek
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72f70d4789
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GS/Vulkan: Clear textures/RTs at end of frame
Prevents us from updating potentially changed-state descriptors.
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2023-04-15 20:09:48 +01:00 |
Stenzek
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d646bbf5c1
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GS/Vulkan: Prioritize VK_EXT_rasterization_order_attachment_access
.. over the ARM version. But continue to support both.
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2023-04-15 20:09:48 +01:00 |
Stenzek
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e68aaf6540
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GS/Vulkan: Saturate ImGui scissor to zero
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2023-04-15 20:09:48 +01:00 |
Stenzek
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20ab5ed0fa
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GS/Vulkan: Don't assume opaque composite alpha is supported
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2023-04-15 20:09:48 +01:00 |
Stenzek
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8590e390a2
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GS/Vulkan: Don't enable geometryShader
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2023-04-15 20:09:48 +01:00 |
Stenzek
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ab1d558420
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GS/Vulkan: Make provoking vertex consistent across pipelines
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2023-04-15 20:09:48 +01:00 |
Stenzek
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53c9021455
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GS/HW: Don't attempt to colour copy into depth target
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2023-04-15 20:09:26 +01:00 |
Stenzek
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8bd00e2433
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GS: Remove unused scissor variables
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2023-04-15 18:01:52 +01:00 |
Stenzek
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c045feae50
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GS/HW: Skip draws on reset until scissor is set
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2023-04-15 18:01:52 +01:00 |
Stenzek
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7531080e51
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GS/HW: Only force shader sampling for non-32bit targets
Not sources.
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2023-04-15 17:37:34 +01:00 |
TellowKrinkle
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bf57ab3e39
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GS:OGL: Support vs expand on older GL with SSBO extension
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2023-04-15 04:29:10 +01:00 |
JordanTheToaster
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dfcb96a4b6
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GameDB: Various fixes
Fixes for bloom alignment in Dogz and Catz and broken sun in Ace Combat 4.
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2023-04-14 23:01:26 +01:00 |
refractionpcsx2
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5c4fad6725
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GameDB: Remove no longer needed Spyro patches
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2023-04-14 18:17:44 +01:00 |
refractionpcsx2
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988b1ad03b
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SPU2: Don't make end IRQ positions inclusive
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2023-04-14 18:17:44 +01:00 |
refractionpcsx2
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79705a2514
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SPU2: Increase maximum ADSR rate from 0x3FFF to 0x4000
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2023-04-14 18:17:44 +01:00 |
JordanTheToaster
|
0919b15183
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GameDB: Various fixes
Fixes for Dogz and Catz vertical lines and black squares and a workaround for FMVs causing screen shaking in NFS U2.
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2023-04-14 13:13:35 +01:00 |