lightningterror
f0393e50c2
GSdx: Windows gui updates ( #1768 )
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* Rename CRC Hack Level "Full (Safest)" to "Full (Direct3D Recommended)"
* add link/info of AMD driver epic fail status
2017-01-27 11:00:23 +01:00
Gregory Hainaut
81adc3ef4d
gsdx ogl: don't use per buffer blending
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It increases the number of state that driver must handle.
2017-01-20 18:22:52 +01:00
Gregory Hainaut
885ef7a46f
gsdx ogl: reduce complexity of driver detection
2016-10-23 12:43:50 +02:00
Gregory Hainaut
565cb70875
gsdx ogl: don't request arb_texture_barrier for the SW renderer
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Allow[1] to use the mesa software emulated driver to test EGL.
[1] also need export MESA_EXTENSION_OVERRIDE="GL_ARB_buffer_storage"
2016-10-23 12:13:57 +02:00
Gregory Hainaut
1b9b47dd6a
gsdx mipmap:ogl: add capabilities to automatically generate mipmap layer
2016-10-13 20:16:38 +02:00
Gregory Hainaut
b546d096bd
Finally AMD delivered the fix to support separate shader object !!!
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v2: blacklist AMD driver from the start of 2016
Please note that it is highly recommended to upgrade to a stable&working driver
2016-09-01 09:47:57 +02:00
Gregory Hainaut
82d83ca579
gsdx: dull driver
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Hopefully futur low-end GPU will get 4GB of VRAM
2016-07-08 21:53:42 +02:00
Gregory Hainaut
df4645a84a
gsdx ogl: Don't use NV extension on AMD
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potentially the NV extension is wrongly used but can't test it with the free driver
2016-07-07 23:48:56 +02:00
Gregory Hainaut
d8050634f6
gsdx ogl: plug GL_NVX_gpu_memory_info and GL_ATI_meminfo
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to query available memory on the GPU
Requirement
* dedicated GPU (ofc!)
* proprietary driver. Free driver supports r600, radeonsi
2016-07-07 22:05:15 +02:00
Akash
4cfb2b248e
GSDX: Clean up warnings on MSVC
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GLLoader: cast passed parameters to required type.
GSDeviceOGL: cast variables to required type and silence warnings.
GSRendererOGL: cast variables to required type and silence warnings.
2016-06-30 16:50:10 +05:30
Gregory Hainaut
d7c1faf563
gsdx ogl: add GPU timers to measure time between 2 vsync
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So far only basic stuff (min/mean/max frame rendering time)
2016-06-26 15:34:36 +02:00
Gregory Hainaut
ff3d9bd373
gsdx ogl: add function pointer to name object
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It could be nice to ease debug
2016-06-09 18:27:58 +02:00
Gregory Hainaut
08a8bfa76c
gsdx ogl: plug new program compilation for bad driver
2016-06-01 21:00:29 +02:00
Gregory Hainaut
538bb418ce
gsdx ogl: revert the removal of single shader compilation function pointer
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(It doesn't mean I will drop SSO but that I will do some tests one day)
2016-06-01 09:29:56 +02:00
Gregory Hainaut
9c8b5e37a4
gsdx ogl: blacklist AMD 2015 drivers
2016-05-29 18:21:12 +02:00
Gregory Hainaut
58f04975e1
oups fix link
2016-05-28 18:49:49 +02:00
Gregory Hainaut
179681ef18
gsdx ogl: enable AMD driver blending workaround only on latest legacy driver
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Legacy GPU:
Older driver will be broken.
Still supported GPU:
Please upgrade to the latest AMD driver 16.5.2 or 16.5.3 (and prey that future driver will still work)
2016-05-28 18:43:55 +02:00
Gregory Hainaut
a9c18c57e4
gsdx option: use the new GetConfig* function
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v2:
add PSX stuff
ssakash review
2016-05-28 10:07:27 +02:00
Gregory Hainaut
fa921215d9
gsdx ogl: add GL_ARB_get_texture_sub_image extension support
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could help to read back a portion of a texture
2016-05-16 18:58:33 +02:00
Gregory Hainaut
caacb1dc9f
gsdx-ogl: add texure clear function (GL4.4)
2016-05-15 14:57:11 +02:00
Gregory Hainaut
cd9ee3c468
gsdx ogl: emulate GL_ARB_draw_buffers_blend and GL_ARB_viewport_array
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New functions only set the parameter to a single buffer whereas old function
set all buffers
2016-05-14 17:15:30 +02:00
Gregory Hainaut
8217c717f6
gsdx-ogl: require GL_KHR_debug
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Will reduce the slowdown on debug build
2016-04-21 09:28:44 +02:00
Gregory Hainaut
9598417f42
gsdx-ogl: GL_ARB_copy_image is now mandatory
2016-04-21 09:28:44 +02:00
Gregory Hainaut
99bccc6dff
gsdx-ogl: remove the geometry shader blacklist for Gallium Mesa drivers
2016-04-21 09:28:44 +02:00
Gregory Hainaut
7aaf36d24d
gsdx ogl: add function pointer for framebuffer no attachment extension
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Could be useful in the future
2016-04-10 11:31:40 +02:00
Gregory Hainaut
d533c393b2
gsdx ogl: rely on DSA API
2016-04-10 11:31:40 +02:00
Gregory Hainaut
b9e8384c11
gsdx-ogl: move the mandatory extension into mandatory section
2016-04-07 22:29:35 +02:00
Gregory Hainaut
121e92a829
gsdx ogl: remove a now useless warning message
2016-04-07 22:28:11 +02:00
Gregory Hainaut
cef76de547
gsdx ogl: GL_ARB_direct_state_access is now mandatory
2016-04-07 22:27:28 +02:00
Gregory Hainaut
a62019a3fd
gsdx-ogl: found_GL_ARB_buffer_storage is now mandatory
2016-04-07 22:17:22 +02:00
Gregory Hainaut
52e3c3516d
gsdx-ogl: GL_ARB_separate_shader_objects is now mandatory
2016-04-07 22:11:35 +02:00
Gregory Hainaut
f751f70b1e
gsdx ogl: GL_ARB_clip_control is now mandatory
2016-04-07 21:57:54 +02:00
Gregory Hainaut
dfb4b5a339
gsdx-ogl: GL_ARB_texture_barrier is now mandatory
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(GL4.5 extension)
2016-04-07 21:51:37 +02:00
Gregory Hainaut
95ef4e20f8
gsdx-ogl: load GL_ARB_viewport_array function pointer for the future
2016-03-12 15:52:36 +01:00
Gregory Hainaut
56c2e94daf
gsdx-ogl: sort extension requirement
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All GL4 extensions supported by DX10 class GPU will be soon mandatory
Namely:
* GL_ARB_copy_image
* GL_ARB_texture_barrier
* GL_ARB_clip_control
* GL_ARB_direct_state_access
* GL_ARB_separate_shader_objects
* GL_ARB_buffer_storage
2016-03-12 15:52:36 +01:00
Gregory Hainaut
7b8616ac7b
gsdx-ogl: add function pointer for query object
2016-03-06 13:39:24 +01:00
Gregory Hainaut
841df74010
gsdx: add info to get a working driver
2016-01-28 21:18:24 +01:00
Jonathan Li
0f11838d93
gsdx: s/_WINDOWS/_WIN32/
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It's the proper Windows preprocessor macro.
2016-01-27 22:41:45 +00:00
Gregory Hainaut
da4d3562f5
gsdx-ogl: update status of the SSO extension
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AMD (proprietary) is working on it
Free driver will be fixed on Mesa 11.2 (and I hope mesa 11.1.2)
2016-01-22 09:28:59 +01:00
Gregory Hainaut
7aae0ce394
gsdx ogl: minor string update
2016-01-01 14:43:47 +01:00
Gregory Hainaut
cae0ac2d3f
gsdx: change gl reporting color message
2015-12-20 14:15:46 +01:00
Johannes Obermayr
f4a76c48c2
Use GLsizeiptr on Mesa >= 20150122.
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Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
2015-11-12 21:21:13 +01:00
Gregory Hainaut
9ba949c2d9
gsdx-debug: support correct logging on mesa
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By default low severity message were disabled. (thanks to be open source)
2015-10-24 14:14:37 +02:00
Gregory Hainaut
d5e0899955
oups collision with ref commit
2015-10-18 11:19:39 +02:00
Gregory Hainaut
f99882c61c
gsdx-ogl: keep gl_ActiveTexture & gl_BlendColor (fix MS compilation)
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It seems openGL ABI isn't exactly the same between Windows and my PC.
2015-10-18 11:18:19 +02:00
refractionpcsx2
179a4cead5
GSdx: Fix compilation
2015-10-18 02:01:56 +01:00
Gregory Hainaut
0958b9db8e
gsdx-ogl: use the standard openGL name
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Function pointer was mangled to avoid any collision. Nowadays all symbols
are hidden so no risk of collision.
Syntax is nicer beside it would allow to put back GLES3.2. I think it
supports most of the used extension.
glActiveTexture & glBlendColor are provided without symbol query.
2015-10-17 17:05:15 +02:00
Gregory Hainaut
ed21d88735
gsdx-ogl: add support of Intel GPU on Windows
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It requires at least an Ivy Bridge GPU.
2015-08-18 19:06:43 +02:00
Gregory Hainaut
3145031c05
gsdx-ogl: add glBindBufferRange function pointer
2015-08-15 20:06:34 +02:00
Gregory Hainaut
b17803bb34
gsdx-ogl: wipeout of GL_ARB_bindless_texture
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Code is completely broken. It doesn't help to improve speed.
Remove 200 lines ;)
2015-08-08 09:16:49 +02:00