Commit Graph

15935 Commits

Author SHA1 Message Date
TellowKrinkle 365c1c3f3e GS:MTL: Implement GPU usage tracking 2022-09-08 02:20:26 -05:00
TellowKrinkle fbc3120c47 GS:MTL: Ensure prim id init actually writes 2022-09-08 02:20:26 -05:00
TellowKrinkle 66093c3278 GS:MTL: Add barrier counting 2022-09-08 02:20:26 -05:00
Ty Lamontagne 7d4ca441d5 clang-format: pcsx2/IopBios.cpp 2022-09-07 20:54:12 +01:00
Ty Lamontagne cee8598b3f IOPBios: Hook iomanx library as well as ioman
Fixes fileXio incompatibility
2022-09-07 20:54:12 +01:00
Mrlinkwii 256e845e7a Gamedb: Fix 'Muppets Party Cruise' 2022-09-07 20:46:48 +01:00
lightningterror f39ac6f58b Qt: Remove Accurate DATE from Qt gui. 2022-09-07 12:17:08 +01:00
lightningterror a397de448b GS-wx: Remove Accurate DATE from wx gui. 2022-09-07 12:17:08 +01:00
lightningterror 62adad0739 GS-config: Remove Accurate Date from the config. 2022-09-07 12:17:08 +01:00
lightningterror 3d647fe55a GS-hw: Remove Accurate DATE option, no longer needed. 2022-09-07 12:17:08 +01:00
JordanTheToaster 65b0511d9e GameDB: Kikou graphics fixes
Disables mVU flag speedhack to fix broken graphics.
2022-09-07 09:18:30 +01:00
Connor McLaughlin 16a33e42e2 GS/Vulkan: Discard instead of clear for PrimID setup fill 2022-09-07 09:18:11 +01:00
Connor McLaughlin 81c0e000e7 GS/DX12: Discard instead of clear for PrimID setup fill
We're writing the render area anyway.
2022-09-07 09:18:11 +01:00
Connor McLaughlin d4a5a714fb GS/DX12: Fix incorrect topology on PrimID DATE setup 2022-09-07 09:18:11 +01:00
rufotheone-fr e60e0c02c0
GameDB: fixes letter B (#6973) 2022-09-07 09:17:28 +01:00
TellowKrinkle 5fa35c5273 CMake:MacOS: Don't strip qt binaries 2022-09-07 01:18:34 -05:00
TellowKrinkle 95ad6b8ab4 GS:DX11: Add primid destination alpha support 2022-09-06 21:07:56 +02:00
TellowKrinkle 1b34eb14f8 GS: Pass through primitive ID in geometry shaders in DX12 and VK
Fixes primid destination alpha on sprites
2022-09-06 21:07:56 +02:00
TellowKrinkle 412480b326 GS: Don't add 10 to date flag to indicate initialization
We already have 1 and 2 dedicated to the job
2022-09-06 21:07:56 +02:00
TellowKrinkle 0500824e57 GS:Vk: Change primitive_id enable to match the new meaning
A bit messy, due to the fact that its support piggybacks on support of other features, instead of having a dedicated feature flag
2022-09-06 21:07:56 +02:00
TellowKrinkle 3e0f3d05e2 GS: Rename image_load_store capability to primitive_id
The algorithm it enables has changed for all renderers, and no longer needs image_load_store
2022-09-06 21:07:56 +02:00
TellowKrinkle 62f9b16139 GS:OGL: Use blend min for primid destination alpha 2022-09-06 21:07:56 +02:00
TellowKrinkle 80523828c7 GS:HW: Properly use primid dst alpha as a fallback to barrier dst alpha
Even when we would have otherwise used barrier over primid if both were supported
2022-09-06 21:07:56 +02:00
PCSX2 Bot 979a105071 PAD: Update to latest controller database. 2022-09-05 18:22:28 +02:00
TellowKrinkle ea81b74e3b GS:OGL: Add fetch_rt function to shader 2022-09-04 23:02:44 -05:00
TellowKrinkle 1864440f5c GS:OGL: Support disabling texture barrier 2022-09-04 14:47:39 -05:00
JordanTheToaster b96594b17c GameDB: Corvette game fixes
Adds half pixel offset special aggressive and disables MTVU for Corvette.
2022-09-02 19:38:09 +01:00
Connor McLaughlin 97960a2232 microVU: Fix program dumping 2022-09-02 11:21:30 +01:00
refractionpcsx2 5fc73f87f4 OSD: Correct region2 parameter offset. 2022-09-01 23:19:16 +01:00
JordanTheToaster 8ca5cb18a3 GameDB: General title fixes and adds a gamefix
Corrects some more titles and adds preload frame data to "Takahashi Naoko no Marathon Shiyou yo!".
2022-09-01 16:31:53 +01:00
TellowKrinkle 517f3b7709 GS:HW: Don't skip FBW 0 2022-09-01 11:01:50 +02:00
TellowKrinkle 603f863b71 GS: Don't clamp fbw to 1
fbw zero is a thing
2022-09-01 11:01:50 +02:00
TellowKrinkle e40a93e389 GS: Don't clamp scissor to fbw
HW tests indicate this doesn't happen
2022-09-01 11:01:50 +02:00
lightningterror 6279ae63ce GS-hw: Remove remaining 24bit destination checks for Ad. 2022-09-01 10:28:42 +02:00
Connor McLaughlin cb2a21ef19 IopBios: Fix opening host: or host:. as a directory 2022-08-31 21:29:01 +01:00
lightningterror edc82d77a5 GS-hw: Improve how we handle blending on 24bit with Ad factor in renderer. 2022-08-31 20:34:51 +02:00
TellowKrinkle e89612e5b9 GS: Use accumulation blend when alpha is known to be 1 2022-08-31 18:17:43 +02:00
rufotheone-fr 9150e69783 GameDB: some title fixes letter A + SCAJ-30004 + SLPM-62346
+ fix "Attheraces Presents Gallop Racer" double space
2022-08-31 15:33:47 +01:00
JordanTheToaster 4b95112724 GameDB: Various title fixes and game fixes
Fixes various titles and adds autoflush to Yumeria.
2022-08-31 11:17:03 +01:00
PCSX2 Bot b45748fead PAD: Update to latest controller database. 2022-08-30 18:23:29 +02:00
Mrlinkwii 0b3052ced2 Gamedb: fix incorrect korean serials 2022-08-30 14:36:16 +01:00
JordanTheToaster aae53fb9da GameDB: Fix "Curious George" region
Changes the region from NTSC-Unk to the correct NTSC-HK.
2022-08-30 09:46:35 +01:00
Mrlinkwii 291d32bd35 GameDB: add missing serial for 'Hyper Sports 2002 Winter' 2022-08-30 01:18:51 +01:00
Connor McLaughlin 6386be09c2 CMake: Throw error when building Qt with PACKAGE_MODE
We don't support this.

1. It doesn't make sense to put data in /usr/share since it's not shared between applications.
2. Makes the application not self-contained for easily being moved/removed.
3. Means you can't have multiple versions installed.
4. Every other platform is self-contained (Windows, Mac).
2022-08-29 13:58:22 +01:00
Connor McLaughlin 05bed05afe Frontend: Add fullscreen UI implementation 2022-08-29 13:39:09 +01:00
Connor McLaughlin 5b9d197b7d 3rdparty/imgui: Include imgui_stdlib 2022-08-29 13:39:09 +01:00
Connor McLaughlin 9cce6945e6 Common: Add Image and Easing classes 2022-08-29 13:39:09 +01:00
Connor McLaughlin 33f1e51ebc 3rdparty: Move jpgd from pcsx2 to separate static lib 2022-08-29 13:39:09 +01:00
Connor McLaughlin d466184a02 MTGS: Support 'running idle', i.e. redisplaying the current frame 2022-08-29 13:39:09 +01:00
Connor McLaughlin be3f120548 VMManager: Support per-game controller settings
Global bindings will be ignored in such a case.
2022-08-29 13:39:09 +01:00