mirror of https://github.com/PCSX2/pcsx2.git
VMManager: Support per-game controller settings
Global bindings will be ignored in such a case.
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2e303da384
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@ -439,8 +439,13 @@ bool VMManager::UpdateGameSettingsLayer()
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}
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std::string input_profile_name;
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bool use_game_settings_for_controller = false;
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if (new_interface)
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new_interface->GetStringValue("EmuCore", "InputProfileName", &input_profile_name);
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{
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new_interface->GetBoolValue("Pad", "UseGameSettingsForController", &use_game_settings_for_controller);
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if (!use_game_settings_for_controller)
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new_interface->GetStringValue("EmuCore", "InputProfileName", &input_profile_name);
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}
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if (!s_game_settings_interface && !new_interface && s_input_profile_name == input_profile_name)
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return false;
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@ -449,32 +454,39 @@ bool VMManager::UpdateGameSettingsLayer()
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s_game_settings_interface = std::move(new_interface);
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std::unique_ptr<INISettingsInterface> input_interface;
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if (!input_profile_name.empty())
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if (!use_game_settings_for_controller)
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{
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const std::string filename(GetInputProfilePath(input_profile_name));
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if (FileSystem::FileExists(filename.c_str()))
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if (!input_profile_name.empty())
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{
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Console.WriteLn("Loading input profile from '%s'...", filename.c_str());
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input_interface = std::make_unique<INISettingsInterface>(std::move(filename));
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if (!input_interface->Load())
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const std::string filename(GetInputProfilePath(input_profile_name));
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if (FileSystem::FileExists(filename.c_str()))
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{
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Console.Error("Failed to parse input profile ini '%s'", input_interface->GetFileName().c_str());
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input_interface.reset();
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Console.WriteLn("Loading input profile from '%s'...", filename.c_str());
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input_interface = std::make_unique<INISettingsInterface>(std::move(filename));
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if (!input_interface->Load())
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{
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Console.Error("Failed to parse input profile ini '%s'", input_interface->GetFileName().c_str());
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input_interface.reset();
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input_profile_name = {};
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}
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}
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else
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{
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DevCon.WriteLn("No game settings found (tried '%s')", filename.c_str());
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input_profile_name = {};
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}
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}
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else
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{
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DevCon.WriteLn("No game settings found (tried '%s')", filename.c_str());
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input_profile_name = {};
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}
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Host::Internal::SetInputSettingsLayer(input_interface.get());
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}
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else
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{
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// using game settings for bindings too
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Host::Internal::SetInputSettingsLayer(s_game_settings_interface.get());
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}
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Host::Internal::SetInputSettingsLayer(input_interface.get());
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s_input_settings_interface = std::move(input_interface);
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s_input_profile_name = std::move(input_profile_name);
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return true;
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}
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