Commit Graph

15935 Commits

Author SHA1 Message Date
Connor McLaughlin c70d833a5e 3rdparty: Move imgui in-tree 2022-09-16 10:15:28 +01:00
Connor McLaughlin 7b10240297 VMManager: Re-add .mdf as a disc filename
Fixes them not being scannable.
2022-09-16 10:15:17 +01:00
TellowKrinkle 0f0543d3f6 PAD: Remove weird unused binary file 2022-09-16 00:52:28 -05:00
TellowKrinkle 738c8cb630 Core: Remove trailing whitespace from all files 2022-09-16 00:52:28 -05:00
noigeaR 09c41b6e20 GameDB: More fixes, less missing 2022-09-15 20:51:56 +01:00
Connor McLaughlin 324eb4d4bf Qt: Fix crash on clearing controller bindings 2022-09-15 16:46:44 +01:00
Connor McLaughlin 0f24048cd5 GameDatabase: Add gpuPaletteConversion = 2 value
Some games (e.g. Metal Gear Solid 2) use large-ish textures, with a
bunch of different CLUTs/palettes, depending on the draw. Kind-of like a
texture atlas.

This causes issues when texture preloading is enabled, as both VRAM and
GS CPU thread usage increase proporiately to the number of texture:clut
pairs (since it has to be hashed).

An alternative to disabling preloading, which is what we currently do,
is enabling GPU palette conversion in these games. Even though we
ever-so-slightly increase the GPU load due to having to do shader
sampling, the CPU load on the GS thread is considerably reduced, and
overall performance is greater. In theory it'll also achieve higher
cache hit rates on the GPU, since we're not duplicating a bunch of
textures.

However, as a general rule of thumb, we don't want to encourage people
to enable paltex, as most games run slower with it on. So, what this PR
does, is add a GameDB option for these types of games, to enable paltex
when texture preloading is set to full/hash cache, but otherwise leave
the setting alone. The best of both worlds.

NOTE: I've also forced paltex=0 for Spider-Man 2, as it uses a massive
number of palettes which can cause descriptor issues in DX12/Vulkan. A
perfect example of where you *don't* want to use paltex.
2022-09-15 12:24:43 +01:00
noigeaR 0ffdc485d7 GameDB: Fix DOA 2 naming. Yamasa Digi World add missing & fix naming 2022-09-15 12:23:50 +01:00
Connor McLaughlin 6810a9d593 Qt: Deduplicate interface code and reduce core coupling
This enables more code sharing between interfaces in the future (e.g.
nogui, gsrunner, etc). Eventually I'll move everything in Frontend/ to
its own project.

 - VMManager now no longer depends on anything in Frontend.
 - Moved INISettingsInterface out of Frontend.
 - Log settings can now be overridden per-game (if you really want to)..
 - Hotkeys get their own file.
2022-09-15 11:50:51 +01:00
Connor McLaughlin c96f1d28e6 Qt: Fix fullscreen/window size being enabled in game list 2022-09-15 11:50:40 +01:00
neonoxd f2d86f2782 Qt: Scroll GameList by pixels using scrollwheel 2022-09-14 00:38:49 +02:00
noigeaR ee88ea90ee GameDB: Fix Kaidou Battle upscaling and add missing games 2022-09-13 21:50:12 +01:00
lightningterror 7c1bf15618 tools: Cleanup trailing whitespace.
Codacy warning.
2022-09-13 20:19:53 +02:00
lightningterror fdb170b443 Core: Remove unused IopSif.cpp file.
Codacy warnings.
2022-09-13 20:19:53 +02:00
lightningterror 1fa7ae4f0d PAD: Cleanup unused variable warnings.
Codacy.
2022-09-13 20:19:53 +02:00
PCSX2 Bot 7641890910 PAD: Update to latest controller database. 2022-09-12 18:16:09 +02:00
JordanTheToaster 72c78fc163 UI: Fullscreen UI typo fix
Fixes a typo in cycle skip.
2022-09-12 10:23:27 +01:00
SupervisedThinking 8d8c076931 CMake: fix Xrandr
- fix path to includes
- fix lib name
2022-09-11 16:30:21 +02:00
JordanTheToaster f3f495d23b WX: Add Disable Hardware Readbacks option
Adds the missing disable hardware readback option to WX.
2022-09-11 01:10:31 +01:00
Connor McLaughlin bc3729c930 iR5900: Skip reloading COP2 flags register when it's not used 2022-09-10 15:26:30 +01:00
Connor McLaughlin 5a0c8c9f32 iR5900Analysis: Always set COP2 status flag bit for VSQRT/VRSQRT/VDIV
These update flags unconditional on FMAC.
2022-09-10 15:26:30 +01:00
JordanTheToaster 367a69cdfe GameDB: MGS2 Document of text fixes for more versions
Adds EETimingHack to more versions of MGS2 the document of to fix the flickering broken text.
2022-09-10 14:47:34 +01:00
Connor McLaughlin e8230ee01f Qt: Fix load input profile/reset controller defaults
Same deal as #7029.
2022-09-10 05:19:09 +01:00
Connor McLaughlin 99f1ad0ea6 Qt: Fix crash when autobinding controller
Regression from #7016.
2022-09-10 04:40:56 +01:00
JordanTheToaster 11d3326d73 GameDB: Beyond Good and Evil rendering fix
Fixes shield rendering on BGAE.
2022-09-10 02:59:27 +01:00
KrossX 7dd88213b1 Qt: include more entry strings in search 2022-09-09 21:25:49 +01:00
Connor McLaughlin e0cb165927 LRUCache: Fix Evict() removing too many items 2022-09-09 21:21:14 +01:00
Connor McLaughlin 1e660c8e85 Qt: Fix possible crash when starting game while scanning 2022-09-09 21:21:14 +01:00
Connor McLaughlin e8704adc67 GzippedFileReader: Don't double open when creating index 2022-09-09 21:21:14 +01:00
Connor McLaughlin 43d6ddd7cf VMManager: Add warning for unsafe settings on boot 2022-09-09 21:21:14 +01:00
Connor McLaughlin 6e0ac7fa75 HostDisplay: Make GL/D3D timestamp queries slightly less rubbish 2022-09-09 21:21:14 +01:00
Connor McLaughlin 800aca6f0f GS/OpenGL: Force UBO reupload on restore api state 2022-09-09 21:21:14 +01:00
Connor McLaughlin a228582984 Host: Add GetResourceFileTimestamp() 2022-09-09 21:21:14 +01:00
Connor McLaughlin 9f9f8e0e39 GameList: Fix title for ELFs 2022-09-09 21:21:14 +01:00
Connor McLaughlin 3d6f4629e9 PAD: Fix copying input sources 2022-09-09 21:21:14 +01:00
Connor McLaughlin 6fca0dac0e VMManager: Only trigger hotkeys with valid VM 2022-09-09 21:21:14 +01:00
Connor McLaughlin 22e9aea827 Config: Fix frame rate being parsed ever-so-slightly off
Also converts from double to float, we don't need additional precision
for storing these values.
2022-09-09 21:21:14 +01:00
Connor McLaughlin e064e96c96 HostDisplay: Make global pointer instead of function 2022-09-09 21:21:14 +01:00
Connor McLaughlin b667236c92 Qt: Combine EmuThread.cpp and QtHost.cpp
These mostly called back between one another.
2022-09-09 21:21:14 +01:00
Connor McLaughlin e4df563811 Qt: Implement settings reset 2022-09-09 21:21:14 +01:00
Connor McLaughlin d86abebb50 VMManager: Add SetDefaultSettings()
Also removes the affinity control default for <=2 threads, best to let
the OS handle this.
2022-09-09 21:21:14 +01:00
Connor McLaughlin 1b3bf89ee8 PAD: Split set default controller and hotkey settings 2022-09-09 21:21:14 +01:00
noigeaR 291063bd98 GameDB: Add missing games 2022-09-09 20:04:10 +01:00
TellowKrinkle 4c298ca484 GS: Add zequal to GSScanlineSelector to_string 2022-09-08 19:55:09 -05:00
TellowKrinkle 650dc8bc6a GS: Fix zequal handling in CDrawScanline
I somehow didn't use the same algorithm as the asm version originally
2022-09-08 19:55:09 -05:00
Mrlinkwii 2ee8236365 Gamedb: upscaling fixes for 'Urbz, The - Sims in the City' 2022-09-08 22:30:00 +01:00
JordanTheToaster 4707c02a34 GameDB: Deus Ex various fixes
Adds round sprite half preload frame data and partial texture preloading to Deus Ex.
2022-09-08 21:38:01 +01:00
JordanTheToaster d0faa14760 GameDB: Death by Degrees FMV line fixes
Adds align sprite to Death by Degrees to fix FMV lines.
2022-09-08 18:28:01 +01:00
Connor McLaughlin 19725deb7e FullscreenUI: Remove accurate DATE option
It doesn't exist anymore.
2022-09-08 12:45:48 +02:00
TellowKrinkle 81cafd21d0 GS:MTL: Don't override GSTexture::Save with a TODO
There's a working default implementation
2022-09-08 02:20:26 -05:00