Commit Graph

15935 Commits

Author SHA1 Message Date
boringhexi f59030ecaf
GameDB: 'Gitaroo Man' patches and fixes (#7184) 2022-10-14 10:50:15 +01:00
Connor McLaughlin da7f068d5d FullscreenUI: Deadlock fix and add reset confirm for HC enable 2022-10-13 09:03:13 +01:00
Mrlinkwii e845c59229 Gamedb: miscellaneous missing entries 2022-10-12 11:17:14 +01:00
refractionpcsx2 c391e84451 GS: Only TEXFLUSH if it's an Auto Flush draw. 2022-10-11 18:45:32 +01:00
TellowKrinkle 9b5dd92dad GS:HW: Use 16-bit unorm for HDR 2022-10-11 18:17:27 +02:00
TellowKrinkle 4a7539cd06 GS:HW: Rename FloatColor to HDRColor
It will soon be not a float
2022-10-11 18:17:27 +02:00
refractionpcsx2 e8a021e1b0 GS: Add flush reason to draw call vertex dumps 2022-10-11 17:16:18 +01:00
RedDevilus 8b92872c1f Qt: Changing Cheevos URL color
At the moment it uses a dark blue color which looks fine on light themes but hurts my eyes on the darker themes, reminds me of the old 1.6 console dark mode

Making it currently a bit lighter blue which should fit all the themes, in the future we could make it follow the link color.
2022-10-11 13:14:25 +01:00
Connor McLaughlin 6f99ac676e INISettingsInterface: Write changes atomically 2022-10-11 12:57:27 +01:00
lightningterror 7433cec2c4 GameDB: Add HPO normal to remaining regions of Wallace & Gromit - The Curse of the Were-Rabbit.
Names were different so didn't pick them up during search, also make the names match.
2022-10-11 01:52:25 +02:00
lightningterror a1e5ce246b GameDB: Add HPO Special to Wallace & Gromit - The Curse of the Were-Rabbit.
Fixes misalignment/bloom when upscaling.
2022-10-11 01:37:45 +02:00
lightningterror 97ba76ab47 GameDB: Add trilinear PS2 and change mipmap from Basic to Fast to Hulk The Ultimate Destruction
Further fixes textures to match sw renderers.
2022-10-11 01:29:58 +02:00
lightningterror 866dee7cc2 GameDB: Adjust HPO from Normal to Special for Shadow of Rome and Onimusha Dawn of Dreams.
Issues with HPO special were the clamp optimizations.
2022-10-11 01:08:31 +02:00
lightningterror 4f1143420c GS-hw: Fully purge Shadow of Rome crc hacks.
Issue with upscaling and hpo special was clamp optimizations.
2022-10-11 00:56:02 +02:00
lightningterror 702aefa43e GS-hw: Disable clamp more optimizations for now.
We currently crop off the rightmost and bottommost pixel when upscaling clamps, until the issue is properly solved we should keep this disabled as it breaks many games when upscaling.
2022-10-11 00:43:23 +02:00
PCSX2 Bot 86ca20403e PAD: Update to latest controller database. 2022-10-10 18:05:12 +02:00
RedDevilus 356b5c1750 Qt: Consistent save state list in big picture
In the WX days we had savestate 0-9 where 0 was the first. Then Qt came around where savestate 0-10 existed for Big Picture and 1-10 for the main listing this can cause headaches where you cycle through savestates or just save to the current slot 0 and it doesn't show up in the main window.
2022-10-10 14:06:59 +01:00
Mrlinkwii 37c89ffba3 gamedb: add autoflush to 'The Simpsons: Hit & Run.' 2022-10-09 21:01:40 +01:00
lightningterror 4a83efcd61 GS-hw: Cleanup GSHWHack.cpp
Declare functions noexcept, initialize variables.
2022-10-09 21:10:20 +02:00
lightningterror 871308cf25 GS-hw: Remove condition to enable upscaling hacks on Aggressive crc.
Not really needed, favor accuracy.
2022-10-09 21:10:20 +02:00
lightningterror 90f1ea7896 GS-hw: No need to check for coverage when getting alpha value.
We already set the alpha min max value to 128 if coverage is used.
2022-10-09 17:51:33 +02:00
lightningterror 1c308b2710 GS: When CoverageAlpha is used set Alpha min max to 128. 2022-10-09 17:51:33 +02:00
lightningterror 5227bc9167 GS-hw: Add missing stencil buffer check for fba or coverage alpha DATE. 2022-10-09 17:51:33 +02:00
refractionpcsx2 4f93ee29e6 GS: Remove no longer needed logging. 2022-10-09 13:37:00 +01:00
Connor McLaughlin 07a51589cb GameDB: Normalize HW fixes for Xenosaga Episode II 2022-10-09 09:32:28 +02:00
RedDevilus 67847c9485 Qt: Amendment for Turbo naming
PCSX2 uses the Fast Forward naming in the hotkeys but DuckStation uses Turbo for a similar function.

Makes it easier to see what the hotkey is for.
2022-10-09 09:30:36 +02:00
refractionpcsx2 96071e157a GS: Modify clamp behaviour on large specified texture sizes
Add temp logging
2022-10-09 06:25:22 +01:00
refractionpcsx2 f70da4b33e GS: Handle higher TH/TW for STQ calculation 2022-10-09 06:25:22 +01:00
refractionpcsx2 92cd6e8435 GS: Fix DX shader error 2022-10-09 04:53:18 +01:00
TellowKrinkle 0637682eb0 GS:HW: Properly handle fbmask of negative values
Previously was possible with blending and colclip, but now more common with the new hdr algorithm
2022-10-09 04:06:59 +01:00
TellowKrinkle af1888b21a GHActions:macOS: Remove unused dependencies 2022-10-08 22:41:59 +01:00
TellowKrinkle fca61d68b0 GHActions:MacOS: Disable Qt gssapi support
Qt's build script picks up gssapi_krb5.dylib instead of GSS.framework on some MacOS SDKs, failing the build.  We don't need GSS, so disable it instead of patching
2022-10-08 22:41:59 +01:00
TellowKrinkle 954e9fc7c1 CMake: Prevent finding Mono.framework libpng 2022-10-08 22:41:59 +01:00
refractionpcsx2 9750cfe6bf GS: Fixes for flushes from PR #6389 2022-10-08 21:10:13 +01:00
Connor McLaughlin 1910c8fc0f GS/HW: Only allocate as many mip levels as present
This prevents any possibility of sampling undefined or garbage/reused
texture data from levels which aren't used by the current draw.

And a tiny bit of VRAM. But nothing really measurable.

Also fixes a bug in Vulkan where a copied texture can get mip-generated
in the wrong command buffer when using basic mipmapping.
2022-10-08 19:42:45 +01:00
lightningterror 7f9932129d FullscreenUI: Remove unused variables. 2022-10-08 20:16:31 +02:00
Connor McLaughlin 8947c0d2e7 Qt: Fix primed indicator not being disabled when achievements off 2022-10-08 14:18:35 +01:00
Connor McLaughlin 48015d3f43 Achievements: Append notifications downwards not upwards 2022-10-08 14:18:35 +01:00
Connor McLaughlin 74ffdca614 Achievements: Save submitted time from API in leaderboards 2022-10-08 14:18:35 +01:00
Connor McLaughlin 2ae3c6bf29 Achievements: Check for nulls in API responses
rc_json_get_string() stores NULL if the server literally sends "null".
2022-10-08 14:18:35 +01:00
Connor McLaughlin 28e33e1883 Achievements: Reapply settings on HC enable 2022-10-08 14:18:35 +01:00
Connor McLaughlin 9615120586 VulkanHostDisplay: Fix crash when driver uses large preferred upload stride 2022-10-08 14:18:35 +01:00
lightningterror 3d557be918 GS-hw: Adjust Shadow of Rome crc hacks.
Remove some unneeded crc hacks while making leftover upscale only.
2022-10-08 14:49:19 +02:00
icup321 b166b1a383 GameDB: Fix missing splash logos in Krome games
Also fixes water textures in TY 2 & 3.
2022-10-08 13:17:51 +01:00
Connor McLaughlin 905e573520 Qt: Fix error writing config on first launch 2022-10-08 13:17:34 +01:00
Connor McLaughlin 15b91fb6a4 Qt: Drop libsamplerate dependency for Qt+MSVC
It's only used by USB/WASAPI, which doesn't exist in Qt.
2022-10-08 12:50:10 +02:00
Connor McLaughlin 2c64c729bf VMManager: Remove unused variable 2022-10-08 12:49:00 +02:00
refractionpcsx2 2ddc7897e0 WX: Backport Resamplebox patch to fix GSDump previews in vs2022 2022-10-08 05:41:28 +01:00
icup321 e359cc5da9 GameDB: Fix ghosting in BlitzTech engine games
Also fixes a few game title issues.
2022-10-07 21:32:01 +01:00
TellowKrinkle 73ae9f8879 GS:HW: Make HDR algorithm more float-precision-friendly
- Use whole numbers instead of 255ths
- Use range -128 - 127 instead of 0 - 255 for accumulation blends
2022-10-07 20:44:53 +02:00