mirror of https://github.com/PCSX2/pcsx2.git
GS: Handle higher TH/TW for STQ calculation
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@ -120,7 +120,12 @@ GIFRegTEX0 GSDrawingContext::GetSizeFixedTEX0(const GSVector4& st, bool linear,
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th = extend(uv.y, th);
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}
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if (GSConfig.Renderer == GSRendererType::SW && ((int)TEX0.TW != tw || (int)TEX0.TH != th))
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GIFRegTEX0 res = TEX0;
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res.TW = std::clamp(tw, 0, 10);
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res.TH = std::clamp(th, 0, 10);
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if (GSConfig.Renderer == GSRendererType::SW && (TEX0.TW != res.TW || TEX0.TH != res.TH))
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{
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GL_DBG("FixedTEX0 %05x %d %d tw %d=>%d th %d=>%d st (%.0f,%.0f,%.0f,%.0f) uvmax %d,%d wm %d,%d (%d,%d,%d,%d)",
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(int)TEX0.TBP0, (int)TEX0.TBW, (int)TEX0.PSM,
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@ -130,11 +135,6 @@ GIFRegTEX0 GSDrawingContext::GetSizeFixedTEX0(const GSVector4& st, bool linear,
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wms, wmt, minu, maxu, minv, maxv);
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}
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GIFRegTEX0 res = TEX0;
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res.TW = tw;
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res.TH = th;
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return res;
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}
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@ -142,7 +142,6 @@ void GSDrawingContext::ComputeFixedTEX0(const GSVector4& st)
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{
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// It is quite complex to handle rescaling so this function is less stricter than GetSizeFixedTEX0,
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// therefore we remove the reduce optimization and we don't handle bilinear filtering which might create wrong interpolation at the border.
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int tw = TEX0.TW;
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int th = TEX0.TH;
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@ -156,8 +155,8 @@ void GSDrawingContext::ComputeFixedTEX0(const GSVector4& st)
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GSVector4i uv = GSVector4i(st.floor().xyzw(st.ceil()));
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uv.x = findmax(uv.x, uv.z, (1 << TEX0.TW) - 1, wms, minu, maxu);
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uv.y = findmax(uv.y, uv.w, (1 << TEX0.TH) - 1, wmt, minv, maxv);
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uv.x = findmax(uv.x, uv.z, (1 << tw) - 1, wms, minu, maxu);
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uv.y = findmax(uv.y, uv.w, (1 << th) - 1, wmt, minv, maxv);
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if (wms == CLAMP_REGION_CLAMP || wms == CLAMP_REGION_REPEAT)
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tw = extend(uv.x, tw);
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@ -165,6 +164,9 @@ void GSDrawingContext::ComputeFixedTEX0(const GSVector4& st)
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if (wmt == CLAMP_REGION_CLAMP || wmt == CLAMP_REGION_REPEAT)
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th = extend(uv.y, th);
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tw = std::clamp<int>(tw, 0, 10);
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th = std::clamp<int>(th, 0, 10);
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if ((tw != (int)TEX0.TW) || (th != (int)TEX0.TH))
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{
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m_fixed_tex0 = true;
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@ -1099,7 +1099,9 @@ void GSState::GIFRegHandlerTEX0(const GIFReg* RESTRICT r)
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// Max allowed MTBA size for 32bit swizzled textures (including 8H 4HL etc) is 512, 16bit and normal 8/4bit formats can be 1024
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const u32 maxTex = (GSLocalMemory::m_psm[TEX0.PSM].bpp < 32) ? 10 : 9;
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// Spec max is 10
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// Spec max is 10, but bitfield allows for up to 15
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// However STQ calculations expect the written size to be used for denormalization (Simple 2000 Series Vol 105 The Maid)
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// This is clamped to 10 in the FixedTEX0 functions so texture sizes don't exceed 1024x1024, but STQ can calculate properly (with invalid_tex0)
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//
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// Yakuza (minimap)
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// Sets TW/TH to 0
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@ -1110,8 +1112,8 @@ void GSState::GIFRegHandlerTEX0(const GIFReg* RESTRICT r)
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// Sets TW/TH to 0
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// there used to be a case to force this to 10
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// but GetSizeFixedTEX0 sorts this now
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TEX0.TW = std::clamp<u32>(TEX0.TW, 0, 10);
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TEX0.TH = std::clamp<u32>(TEX0.TH, 0, 10);
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TEX0.TW = std::clamp<u32>(TEX0.TW, 0, 15);
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TEX0.TH = std::clamp<u32>(TEX0.TH, 0, 15);
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// MTBA loads are triggered by writes to TEX0 (but not TEX2!)
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// Textures MUST be a minimum width of 32 pixels
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