mirror of https://github.com/PCSX2/pcsx2.git
GS: Remove no longer needed logging.
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07a51589cb
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@ -25,11 +25,7 @@ static int findmax(int tl, int br, int limit, int wm, int minuv, int maxuv)
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// Confirmed on hardware if the size exceeds 1024, it basically gets masked so you end up with a 1x1 pixel (Except Region Clamp).
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if (limit > 1024)
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{
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if (wm != CLAMP_REGION_CLAMP) // TEMPLOG
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Console.Warning("Masking TEX0 to 1x1 was %d", limit + 1);
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limit = 0;
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}
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if (wm == CLAMP_CLAMP)
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{
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@ -53,8 +49,6 @@ static int findmax(int tl, int br, int limit, int wm, int minuv, int maxuv)
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else if (wm == CLAMP_REGION_REPEAT)
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{
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// REGION_REPEAT adhears to the original texture size, even if offset outside the texture (with MAXUV).
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if (limit < minuv) // TEMPLOG
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Console.Warning("Limiting minuv, limit %x minuv from %x to %x", limit, minuv, minuv & limit);
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minuv &= limit;
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if (tl < 0)
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uv = minuv | maxuv; // wrap around, just use (any & mask) | fix.
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@ -133,11 +127,6 @@ GIFRegTEX0 GSDrawingContext::GetSizeFixedTEX0(const GSVector4& st, bool linear,
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GIFRegTEX0 res = TEX0;
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if (tw > 10) // TEMPLOG
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Console.Warning("Limiting Width to 1");
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if (th > 10) // TEMPLOG
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Console.Warning("Limiting Height to 1");
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res.TW = tw > 10 ? 0 : tw;
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res.TH = th > 10 ? 0 : th;
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