Alessandro Vetere
774373cc65
GSTextureCache: Add ASSERTs on pal value to ease debugging.
2018-12-11 16:36:14 +01:00
Alessandro Vetere
acbe6c24a0
GSRendererOGL/GSTextureCache: Improve ICO hack by using palette cache for depth sampling, removing only point of creation of palette textures outside TC.
2018-12-11 16:36:14 +01:00
lightningterror
80af99bb44
GSdx-ogl: Switch shader numbers main18 and main19.
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Allows us to port feedback write (DoMerge function) to D3D11 without
adding dummy shaders for osd.
2018-12-10 18:31:59 +01:00
lightningterror
eb3a423f80
GSdx: Enable Texture Cache and RendererHW to support depth on Direct3D11.
2018-12-10 00:17:04 +01:00
lightningterror
9a10612f0b
GSdx: Adjust Frame Buffer Conversion tooltip and TC comment to match recent changes.
2018-11-25 13:35:00 +01:00
lightningterror
c8f52b0ba3
GSdx-ogl: Move rgb channel 7 to empty slot 5.
2018-11-25 04:06:04 +01:00
lightningterror
292e7a6573
GSdx-osd: Remove/purge OSD Indicator code.
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The code was never working properly ( tested by @tadanokojin ) so let's
clean up and remove it. If someone actually wishes to maintain it then
they can re add it and update the code to a functional stage.
2018-11-18 14:15:17 +01:00
lightningterror
11ddfefb60
GSdx-TC: Adjust comment for PaletteMap when 8-bit texture is disabled.
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Follow up to the requested comment changes at
https://github.com/PCSX2/pcsx2/pull/2681#pullrequestreview-174683105
2018-11-17 21:38:35 +01:00
arcum42
2e1db411fa
GSdx: Folder Reorganization. ( #2657 )
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This pull request is for the pending reorganization of the folder structure on GSdx,
making it better organized and easier to work with.
Also remove unused GSTextureFX.cpp file.
2018-11-16 19:41:37 +01:00