* Added some bounds checking to debug builds for VTLB mappings.
* Fixed a VU mapping bug that caused boot crashing
* Fixed some startup, shutdown, and reset resource management.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@4021 96395faa-99c1-11dd-bbfe-3dabce05a288
Technical details: Image randomization is a feature on Vista/7 that loads DLLs at random(-ish) addresses, improving security and reducing the amount of DLL relocation work required. This option has no effect on WinXP.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3993 96395faa-99c1-11dd-bbfe-3dabce05a288
* Preliminary implementation for the SpatialArrayReserve class, which will be used for recompiler lookup tables (large portions of these tables are never used by many games). Will put it to use and test it soon.
* Finished implementation of TryResize method for reservations, which will be used by PCSX2 if the operating system runs low on ram.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3992 96395faa-99c1-11dd-bbfe-3dabce05a288
* Moved profiler management to the RecompiledCodeReserve class.
* Improved error handling some more.
* Numerous minor cleanups.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3991 96395faa-99c1-11dd-bbfe-3dabce05a288
* SuperVU note: SuperVU recompiler now uses two separate 8mb caches for VU0 and VU1 (needed in order to simplify/saneify the reserve/alloc stages of pcsx2 app startup).
* Added MemsetFast.inl, which houses SSE intrinsic versions of memset and memzero, for use on aligned data targets.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3975 96395faa-99c1-11dd-bbfe-3dabce05a288
* Security fix for Windows: Forced plugin filenames to be absolute paths, which resolves issues with windows' default path search order for DLLs, and hopefully avoids some errors for users who have installed Microsoft's Improved DLL Security patch.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3974 96395faa-99c1-11dd-bbfe-3dabce05a288
* EE and IOP recompilers are using the new RecompiledCodeReserve class.
* PS2 main memory should typically be located at 0x20000000 (code still need some cleanups)
VU0/VU1 recompilers will be implemented soon.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3959 96395faa-99c1-11dd-bbfe-3dabce05a288
* a mapped memory system for PS2 virtual machine areas (32mb main memory, 2mb IOP memory, etc) that will be constant across all builds of PCSX2 (should fix problems with 3rdparty cheat apps)
* virtual reservation system for recompilers; reduces the emulator's overall memory usage while reducing the need for recompiler resets at the same time.
* recompiler resets (if/when needed) should be much faster.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3956 96395faa-99c1-11dd-bbfe-3dabce05a288
* Better support for unicode/multilingual editions of Windows, and less hassle with UAC (user access control).
* Allows use of iso images that are in use by other programs (such as daemon tools, etc)
* Allows running multiple instances of PCSX2 concurrently on the same iso image (useful for branch testing/debugging).
* Exception-safe and slightly better error handling.
* Better drag&drop behavior (doesn't hang the explorer window for as long as it used to)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3955 96395faa-99c1-11dd-bbfe-3dabce05a288
- Changed defaults and ranges for the soundtouch timestretch parameters. This reduces added latency from timestretching.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3939 96395faa-99c1-11dd-bbfe-3dabce05a288
- Prevent the mixer from clamping to the maximum possible range as some audio output modules hate that and start clipping. Notably portaudio is unaffected in tests but all the MS APIs not ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3938 96395faa-99c1-11dd-bbfe-3dabce05a288
* Convert IsoFileFormats.cpp into a class.
* Use wxFile and wxFileInputStream instead of windows/posix specific file functions.
* Added new ScopedAlloc classes, which are very simple dependency-free templates for exception-safe allocations.
* FastFormatString: Improved performance ad fixed an obscure bug.
* Drag&Drop (UI) - Improved the friendliness and responsiveness, so that PCSX2 doesn't end up tying up an explorer window while it prompts the user or issues error messages.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxIsoFile@3934 96395faa-99c1-11dd-bbfe-3dabce05a288
* VIF now sends a 128 bit tag instead of a 64 bit tag (lower 64 bits masked to 0 -- this should mimic real hardware behavior more closely)
* Added more GIFtag logging info
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3916 96395faa-99c1-11dd-bbfe-3dabce05a288
* zpipe.cpp is based on a public-domain example
* zpipe.h trivial file, I change the license to gpl
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3908 96395faa-99c1-11dd-bbfe-3dabce05a288
* Finish to convert ASM to intrinsic
* Force the pointer outsides of the screen in fullscreen
* do not compile useless files
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3903 96395faa-99c1-11dd-bbfe-3dabce05a288
* Rework resolve function to reduce memory transfer in 16 bits
* Big clean
* Handle corners case when fbh is odd. For the moment I copy the line.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3894 96395faa-99c1-11dd-bbfe-3dabce05a288