Commit Graph

7080 Commits

Author SHA1 Message Date
Gregory Hainaut 445c28fe97 gsdx: sed/sr/sRect/ 2015-05-15 20:47:14 +02:00
Gregory Hainaut d566bb2a23 gsdx: sed /st/sTex/ 2015-05-15 20:45:31 +02:00
Gregory Hainaut 6a9e425308 gsdx: sed /dt/dTex/ 2015-05-15 20:44:15 +02:00
Gregory Hainaut d870188d21 gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
Gregory Hainaut 27d485a940 drop a file that was wrongly commited 2015-05-15 20:34:09 +02:00
Gregory Hainaut 6166c95325 gsdx-ogl: protect PBO with fence
Safer and doesn't impact perf too much.
2015-05-15 18:32:47 +02:00
Gregory Hainaut a5e424512c gsdx-ogl: really avoid consecutive clean 2015-05-15 16:00:46 +02:00
Gregory Hainaut 84c3592fbe gsdx-debug: more debug message/group 2015-05-15 16:00:45 +02:00
Gregory Hainaut 08291aed0c gsdx-ogl: color state impact the clean command 2015-05-15 15:25:45 +02:00
Gregory Hainaut 613e215c73 gsdx-ogl: add some note for the persistent buffer + add a flush
Persistent is slower (at least on my gs dump) because data is put
in  host instead of the video memory

I don't understand why upload the data directly to the video memory
is faster
2015-05-15 15:25:45 +02:00
Gregory Hainaut 5628bfb20c gsdx-ogl: drop old code
I have group so it doesn't pollute anymore gl trace
2015-05-15 15:25:45 +02:00
Gregory Hainaut 7f2bbdceb9 Merge pull request #542 from PCSX2/gsdx-issue-539
gsdx-recorder: use recursive mutex
2015-05-14 19:38:44 +02:00
Gregory Hainaut 88a714327a linux-zzogl: don't build anymore zzogl by default
Sadly, no time to maintain it neither to improve it.

Note: I think new openGL 4.x feature would make the plugin faster

Anyway, now GSdx-ogl is probably better than zzogl
2015-05-14 17:38:42 +02:00
TheLastRar ff4cf51494 use volatile 2015-05-14 13:23:09 +01:00
Gregory Hainaut 6d8695127f gsdx-recorder: use recursive mutex 2015-05-14 11:56:07 +02:00
TheLastRar a0ec633c46 Provide a DEV9async and use it to call irq 2015-05-13 10:04:04 +01:00
Gregory Hainaut bd96a73580 gsdx-debug: trace texture cache hit/miss/removal
Actually only a small part but I think it is enough to help debugging
tc issue.
Only enable it on debug because it is quite verbose
2015-05-13 09:01:04 +02:00
Gregory Hainaut 5e9a3a424e Merge pull request #479 from PCSX2/gsdx-texture-cache
gsdx: value was wrongly overwritten
2015-05-13 08:08:46 +02:00
Gregory Hainaut b7a9465963 gsdx-ogl: update the device to use the new texture flags
Hopefully it will increase a bit the speed
2015-05-12 18:18:20 +02:00
Gregory Hainaut 3e784d57e8 gsdx-ogl: add some flags to trace texture state
goal1: avoid 2 consecutives clean of the render target
goal2: only invalidate texture correctly
2015-05-12 18:03:06 +02:00
Gregory Hainaut 2e34d48e97 gsdx-ogl: add a virtual GetID method for texture
Much more readable
2015-05-12 17:41:41 +02:00
Gregory Hainaut e0012811ae gsdx-debug: more debug info in gl trace 2015-05-12 12:36:34 +02:00
Gregory Hainaut 4e222f18cd gsdx-ogl: it was a bad idea to use DSA on fb
Actually I'm not sure we can mix both dsa/standard approach
2015-05-11 18:04:16 +02:00
Gregory Hainaut f37f3cb3cf gsdx-ogl: improve texture uploading
Initially we copy pitch by line in the PBO and tell the dma to only
use the first valid byte.

Now, we only copy useful data to the PBO. It reduce the copy and PBO memory requirement.

It seems a bit faster on native resolution
2015-05-11 16:32:13 +02:00
Gregory Hainaut 4e2e9aa56c gsdx-ogl: always read the first attachment of the fbo 2015-05-11 16:28:34 +02:00
Gregory Hainaut cb6e8a7d6a gsdx-linux: Don't enable EGL by default
I was hoping that EGL become a standard much more faster. Currently it is an useless dep
so let's disable it by default.
2015-05-11 15:33:40 +02:00
Gregory Hainaut 643b1647c4 gsdx-gui-linux: add some tooltips for the hw options 2015-05-11 14:12:41 +02:00
Gregory Hainaut 921fa3bab8 gsdx-ogl/linux: drop fba option
It is useless as DX11
2015-05-11 13:57:26 +02:00
Gregory Hainaut f0de7d6386 gsdx-debug: add 2 extra frames in GS dump
Initially I was afraid of the size increase but it can be
higly compressed.

Sometimes image was computed inside a RT but never outputed to
the screen which remains black. It is annoying to see the glitches
2015-05-11 13:45:24 +02:00
Gregory Hainaut b3d8981a22 gsdx: link replayer to png to avoid link failure 2015-05-11 13:24:40 +02:00
Gregory Hainaut eff4ac3e4a gsdx-ogl: update UBO hint
On Nvidia, DYNAMIC is a bit faster.
2015-05-11 12:35:41 +02:00
Gregory Hainaut 59f7e4d2dc Revert "gsdx linux: drop aligned stack option"
This reverts commit 2dcffe7fa4.
2015-05-11 12:15:38 +02:00
Gregory Hainaut d77e252873 debian: update the readme
In short, if you use Mesa, install the latest version :)
2015-05-11 12:00:51 +02:00
Gregory Hainaut 2dcffe7fa4 gsdx linux: drop aligned stack option
I think the bug was related to a wrong declaration of exported function without stdcall
2015-05-11 11:35:34 +02:00
Gregory Hainaut 286fe4db8c cmake/gsdx: check png++ is installed to support png image
Otherwise fallback to bmp file
2015-05-11 11:32:13 +02:00
Gregory Hainaut 797e3d81da cmake: CheckLib allow to search only include
Some libraries doesn't have any .so file
2015-05-11 11:28:09 +02:00
Gregory Hainaut 30e3956ea7 gsdx-ogl: avoid issue with apitrace
The tool doesn't support NaN value so be sure the buffer is correctly initialized
2015-05-11 11:19:18 +02:00
Gregory Hainaut 1523b9534f gsdx-debug: compact the code 2015-05-11 11:19:00 +02:00
Gregory Hainaut 51ed3e63e9 glsl: oups forget to remove a line 2015-05-10 10:39:23 +02:00
Gregory Hainaut 5565544ba6 gsdx-ogl: DATE with texture barrier
Much faster for small batch that write the alpha value. Code can
be enabled with accurate_date option.

Here a summary of all DATE possibilities:
1/ no overlap of primitive
    => texture barrier (pro no setup of stencil and single draw)

2/ alpha written
    => small batch => texture barrier (primitive by primitive). Done in N-primitive draw calls.
    (based on GL_ARB_texture_barrier)

    => bigger batch => compute the first good primitive, slow but only 2 draw calls.
    (based on GL_ARB_shader_image_load_store)

    => Otherwise there is the UserHacks_AlphaStencil but it is a hack!

3/ alpha written
    => full setup of stencil ( 2 draw calls)
2015-05-09 19:54:01 +02:00
Gregory Hainaut b89f0cfa4c Merge pull request #533 from PCSX2/gsdx-impossible-blend
Gsdx impossible blend support on openGL
2015-05-09 19:49:18 +02:00
Gregory Hainaut 390811f414 gsdx-debug: Dump in PNG on linux & dbg/dev build
Keep BMP for standard user of release build
2015-05-09 18:41:17 +02:00
Gregory Hainaut 3c7a3a3d83 gsdx-ogl: disable accurate option if driver doesn't support it 2015-05-09 18:41:17 +02:00
Gregory Hainaut 7fac25edb0 glsl: add shader implementation of impossible blend
Issue: I don't know if destination alpha value must be multiplied by 2.0f
2015-05-09 15:02:34 +02:00
Gregory Hainaut f029e4763f gsdx-ogl: add the alpha value in a constant buffer 2015-05-09 15:02:34 +02:00
Gregory Hainaut 472608b879 gsdx-ogl: add accurate blending implementation 2015-05-09 15:02:13 +02:00
Gregory Hainaut 1e8aea033c gsdx-ogl: add a wrapper to control the drawing of primitives
No barrier => draw all primitives
Barrier but without overlap => draw all primitives
Barrier with overlap => draw primitive by primitve

It will ease the implementation of accurate blending and why not date too
2015-05-09 15:01:39 +02:00
Gregory Hainaut 625d65d4b4 gsdx-ogl: encode the bogus id as shader parameter 2015-05-09 14:55:44 +02:00
Gregory Hainaut bc5de8df6b gsdx-ogl: disable FF blend when blend is done in shader 2015-05-08 20:28:50 +02:00
Gregory Hainaut 380e420cdd gsdx-ogl: add a blend parameter to shader 2015-05-08 20:28:50 +02:00