Gregory Hainaut
2c0a4ac906
gsdx ogl: add an extra debug log level
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Avoid too much log
2016-10-14 20:46:58 +02:00
Gregory Hainaut
61333ecb40
gsdx debug: trace register access
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I didn't include high frequency register such as vertex stuff
main goal is to give the possibility to trace the texture/clut update
2016-10-05 09:43:24 +02:00
Gregory Hainaut
5ffc911a69
gsdx: avoid crash in DX debug build
2016-06-11 01:13:20 +02:00
Jonathan Li
7c205d7a1e
windows: Don't use __declspec(dllexport) for plugin exports
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Using __declspec(dllexport) causes duplicate export warnings to be
generated when compiling 64-bit builds. Name mangling also occurs on
functions that are exported this way, so it doesn't actually work with
the plugin system, which uses unmangled names.
The module definition file exports the functions without name mangling
and is sufficient on its own.
2016-06-05 22:57:42 +01:00
Jonathan Li
352b61c741
gsdx: Allow normal assert to be used
2016-05-26 00:11:52 +01:00
Jonathan Li
571432a7aa
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
Jonathan Li
da2046e90e
gsdx: Use alignas instead of __aligned
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__aligned is defined in FreeBSD headers and will cause compile errors.
2016-05-21 13:23:11 +01:00
Gregory Hainaut
30ce6b0a6a
gsdx ogl: check debug function exists
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I'm sure they exists in the openGL renderer context but there are
also used in common code. So potentially in DX context.
2016-05-16 16:59:00 +02:00
Gregory Hainaut
d58b71688b
gsdx debug: auto GL_POP
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Nicer and exception safe
V2: miss definition of vs/ps
2016-05-05 18:53:32 +02:00
Gregory Hainaut
fa1377a8ee
gsdx tc: reduce texture cache overhead
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Cache page coverage of texture into a hash map
Test done on Champion of Norrath (paltex + DisablePartialInvalidation)
Profiler:
Self of GSTextureCache::SourceMap::Add 5.39% => 0.23%
Self of GSTextureCache::LookupSource 15.27% => 10.82%
Hard to measure on CoN as it depends on memory transfer. Seem to be 5-10 fps faster.
2016-04-23 19:22:58 +02:00
Gregory Hainaut
8217c717f6
gsdx-ogl: require GL_KHR_debug
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Will reduce the slowdown on debug build
2016-04-21 09:28:44 +02:00
Jonathan Li
b243e2532b
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
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Using D3DX9 requires the end user to install the Direct X redist files.
Switch to using D3DCompile.
2016-03-30 00:03:04 +01:00
Jonathan Li
2ec8d88d80
gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile
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Using D3DX11 requires the end user to install the DirectX redist files.
Switch to using D3DCompile, and distribute D3DCompiler_47.dll for
Windows Vista, 7 and 8 users (Windows 8.1 onwards supplies
D3DCompiler_47.dll with the OS).
2016-03-30 00:03:04 +01:00
Jonathan Li
8f4823d604
gsdx-dx: Load D3DCompiler dll at runtime
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D3DCompiler_47.dll will be loaded for Windows 8.1 and above (and maybe
Windows 7 devs), D3DCompiler_43.dll will be loaded for Windows 7 and
below.
2016-03-30 00:03:04 +01:00
Jonathan Li
6b950d0408
gsdx: Allow dump and capture PNG compression to be changed
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Valid values for png_compression_level are from 0 (no compression) to 9
(max compression). The default is 1.
v2: Use zlib Z_BEST_SPEED (1) and Z_BEST_COMPRESSION (9) defines.
2016-03-02 22:58:45 +00:00
Gregory Hainaut
f9b4ff17a5
gsdx: drop interlocked* function on linux
2016-02-22 19:12:50 +01:00
Jonathan Li
0f11838d93
gsdx: s/_WINDOWS/_WIN32/
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It's the proper Windows preprocessor macro.
2016-01-27 22:41:45 +00:00
Gregory Hainaut
35568f6425
gsdx: disable simd in 64 bits
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Let's concentrate first on SSE2
This commit fuses a couple of ifdef
2016-01-16 14:34:00 +01:00
Gregory Hainaut
736656f7d6
gsdx: properly defined type for xbyak
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Compatible 64 bits and avoid local modification
2015-11-13 09:30:48 +01:00
Jonathan Li
44d89308c9
Revert "Revert "gsdx|spu2-x: Use atlcomcli.h for CComPtr definition""
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This reverts commit 9bb990e9ed
.
Fight! Ahem...
2015-11-09 20:55:07 +00:00
Jonathan Li
9bb990e9ed
Revert "gsdx|spu2-x: Use atlcomcli.h for CComPtr definition"
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This reverts commit 0eb771c2a6
.
The buildbot apparently cannot find atlcomcli.h. Oh joy.
2015-11-08 20:46:41 +00:00
Jonathan Li
0eb771c2a6
gsdx|spu2-x: Use atlcomcli.h for CComPtr definition
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VS2013/VS2015 community includes it, so everything will still compile
for everyone.
Also delete common/include/comptr.h.
2015-11-06 18:52:33 +00:00
Gregory Hainaut
0958b9db8e
gsdx-ogl: use the standard openGL name
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Function pointer was mangled to avoid any collision. Nowadays all symbols
are hidden so no risk of collision.
Syntax is nicer beside it would allow to put back GLES3.2. I think it
supports most of the used extension.
glActiveTexture & glBlendColor are provided without symbol query.
2015-10-17 17:05:15 +02:00
Gregory Hainaut
00e37224ed
gsdx: check the return value of mkdir function
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Reported by coverity
2015-09-26 13:51:23 +02:00
Gregory Hainaut
d42cef891c
gsdx: remove ALIGN_STACK feature on GCC
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Stack is already aligned correctly. Besides GCC optimizes the variable so it doesn't
have any effect except that it generates useless warnings.
2015-09-20 22:19:45 +02:00
Gregory Hainaut
81e056e79a
gsdx: always enable the boost queue
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ifdef was for VS2010
GSThread.h is useless. I keep it for the transactional queue implementation
2015-09-08 14:43:09 +02:00
Gregory Hainaut
3706cfe908
gsdx: always enable CXX11 mutex feature.
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ifdef was only useful for VS2010
2015-09-08 14:34:17 +02:00
Gregory Hainaut
39ce8835f7
gsdx:linux: use unordered hash
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It seems a bit faster on 'perf' tool
2015-08-05 22:55:12 +02:00
Miguel A. Colón Vélez
a42a236961
Gsdx: Move the stdext namespace declaration.
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This will eventually lead to
error C2871: 'stdext' : a namespace with this name does not exist.
might as well fix it now.
2015-08-04 22:16:15 +02:00
gabest11
a1a842b07f
gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
2015-08-02 20:21:49 +02:00
Gregory Hainaut
5888913052
gsdx-debug: don't print any "notify" message
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Too verbose
2015-07-10 22:35:26 +02:00
Gregory Hainaut
4feeaac7d1
Merge branch 'alignment' of git://github.com/xsacha/pcsx2 into xsacha-alignment
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Gregory: Get all changes but keep C11 code path which will be the future
(if someone can find info on Visual Studio support)
* Keep the old posix api to use address sanitizer on gcc 4.9
Conflicts:
common/build/Utilities/utilities.vcxproj.filters
common/build/Utilities/utilities_vs2012.vcxproj.filters
common/build/Utilities/utilities_vs2013.vcxproj.filters
common/include/Utilities/MemcpyFast.h
common/include/Utilities/StringHelpers.h
common/src/Utilities/AlignedMalloc.cpp
common/src/Utilities/vssprintf.cpp
plugins/GSdx/stdafx.cpp
2015-06-05 20:31:14 +02:00
Gregory Hainaut
2f2ae2bc89
gsdx-ogl: enable gl tracing on windows
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Trace info is enabled in dbg/dev build for the opengl renderer
Info is stored in GSdx_opengl_debug.txt when debug_opengl option is 1
2015-05-30 09:58:47 +02:00
Gregory Hainaut
009dd103ae
gsdx-ogl: protect the trace with if statement
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And mark the function as optional
2015-05-30 09:58:46 +02:00
Gregory Hainaut
6ced837360
gsdx-debug: add some PERF info in trace
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The idea is to detect easily effect that are known to be slow on opengl
2015-05-17 13:05:08 +02:00
Gregory Hainaut
b1ea081fc3
gsdx-debug: improve tracing interface
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Basically move the format and c_str() in the macro
2015-05-17 13:05:08 +02:00
Gregory Hainaut
84c3592fbe
gsdx-debug: more debug message/group
2015-05-15 16:00:45 +02:00
Gregory Hainaut
bd96a73580
gsdx-debug: trace texture cache hit/miss/removal
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Actually only a small part but I think it is enough to help debugging
tc issue.
Only enable it on debug because it is quite verbose
2015-05-13 09:01:04 +02:00
Gregory Hainaut
4c91bab00e
gsdx: fix compilation error on release build
2015-05-08 19:28:00 +02:00
Gregory Hainaut
6d31124d3a
gsdx-debug: only enabled advance gl debugging on linux
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It will avoid some crash on windows for driver that doesn't support
the extension.
Make debug support mandatory for debug build on linux.
2015-05-08 09:54:34 +02:00
Gregory Hainaut
d6448183d7
gsdx-ogl-debug: insert error message in GL stream
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This way, you can see your message in the GL debugger
2015-05-08 00:16:31 +02:00
Gregory Hainaut
cc4713d379
gsdx-debug: extend ogl debug capabilities
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Group opengl calls into a nice name.
Apitrace shows them in a tree format that support folding. Previously it
was a long flat list (10K-40K of lines by frame)
I align the call number with the internal s_n variable. This way it is
easy to map GSdx dump output with the GL debugger :)
2015-05-06 19:09:13 +02:00
Gregory Hainaut
335695bd0e
purge GLES from GSdx !
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mobile will use vulkan (or any new API) anyway
2015-05-01 20:02:17 +02:00
Gregory Hainaut
fa243afbab
gsdx SW: enable new queue && C++11 on linux/MSVC 2012+
2015-04-17 19:12:36 +02:00
Gregory Hainaut
8deee6afbc
gsdx: include some C++11 define for later
2015-04-17 19:03:21 +02:00
Jonathan Li
329953ebc3
GSdx: Linux: Enable SSE4.2, SSE4.1 and SSE3 builds
2015-02-22 11:18:23 +00:00
Gregory Hainaut
330d14941f
gsdx-linux: support dump mode on linux
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It could be useful to analyze GS dump. Warning it consumes a lot of
disk space.
2015-02-21 13:51:06 +01:00
Gregory Hainaut
7d21497c11
clang: no support of f-abi-version=6 option
2014-12-13 12:28:37 +01:00
Gregory Hainaut
76f719e5d0
gsdx-ocl: Add a ENABLE_OPENCL option
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* Allow to compile GSdx on linux without opencl yet.
2014-12-02 00:16:35 +01:00
gabest11
b9b02cf749
implemented opencl program caching on disk under the system default temp folder, needs some additional work on linux
2014-12-02 00:16:35 +01:00