Connor McLaughlin
1e8332f36a
Misc: Move pxThread and friends to gui
2022-05-08 05:40:59 +01:00
Connor McLaughlin
096696bed7
Misc: Replace core usage of Semaphore with KernelSemaphore
...
i.e. decouple it from the UI.
2022-05-08 05:40:59 +01:00
Connor McLaughlin
756cd1ee47
System: Move old SysThread junk to gui
2022-05-08 05:40:59 +01:00
Connor McLaughlin
64534542a9
Threading: Move a couple of function declarations to correct location
2022-05-08 05:40:59 +01:00
Connor McLaughlin
b22e31c302
Common: Add WIN32_LEAN_AND_MEAN and NOMINMAX to RedtapeWindows.h
...
Otherwise, it doesn't get set for cmake.
2022-05-08 05:40:59 +01:00
Connor McLaughlin
008beb4896
ThreadedFileReader: Fix possible race with synchronous reads
2022-05-08 05:10:09 +01:00
refractionpcsx2
576bcc6979
GameDB: Add HPO for Dog's Life
2022-05-08 02:54:47 +01:00
refractionpcsx2
4ec345a239
GS: Improve read heights with screen offset disabled
2022-05-08 01:16:04 +01:00
RedDevilus
972bfbcccc
GameDB: Monster Hunter 1
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Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves.
2022-05-07 23:27:46 +01:00
RedDevilus
f59fbaf0eb
GameDB: Star Ocean 3
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Certain areas have bloom effects which are misaligned, this should fix it. Though minor regression has to be made in the minimap as full round sprite is too aggressive for bloom filter.
2022-05-07 23:08:53 +01:00
refractionpcsx2
631ed8c0fd
GUI-WX: Restore panel size override.
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Fixes the panels going wonky after the recent dead code removal
2022-05-07 16:10:32 +01:00
Connor McLaughlin
41e8a2a7d1
MTGS: Purge pxThread
2022-05-07 15:43:03 +01:00
Connor McLaughlin
599626b709
MTVU: Purge pxThread
2022-05-07 15:43:03 +01:00
Immersion95
0ae17ddb1a
GS: Adding KOF2002 CRC IDs
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Adding:
- The King of Fighters 2002 (EUR)
- The King of Fighters 2002 (JAP)
- The King of Fighters 2002 - SNK Best Collection (JAP)
- The King of Fighters 2002 (USA) from Disc 1 of the bundle of The King of Fighters 02/03
2022-05-07 15:33:27 +01:00
Immersion95
7353c26a4f
GS-TC: Don't skip depth lookup on KOF2002
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Don't skip draw calls on KOF2002
2022-05-07 15:33:27 +01:00
Immersion95
b8769e954e
GS: Adding KOF2002 CRC Title
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Adding KOF2002 CRC Title
2022-05-07 15:33:27 +01:00
Connor McLaughlin
81cd2d9be9
Qt: Add placeholder for when no games are in list
2022-05-07 15:32:59 +01:00
Connor McLaughlin
90707c453d
Qt: Rework VM pausing when popup dialogs are opened
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Also cleans up fullscreen transitions further.
2022-05-07 15:32:59 +01:00
Connor McLaughlin
ec0e9f078c
Qt: Confirm disc change type when switching to game list
2022-05-07 15:32:59 +01:00
Connor McLaughlin
98b537575f
Qt: Rework display widget swapping
2022-05-07 15:32:59 +01:00
arcum42@gmail.com
233195b020
Remove macros that 'might be needed again in the future'.
2022-05-07 05:26:46 +01:00
arcum42@gmail.com
7d71e28bfc
Delete various unused px stuff.
2022-05-07 05:26:46 +01:00
arcum42@gmail.com
13e09953af
Remove unused code in Dependencies.h
2022-05-07 05:26:46 +01:00
Connor McLaughlin
a85ca4108c
GS/DX11: Fix a possible texture leak with sw blend and tex-is-ds
2022-05-06 09:37:53 +01:00
Connor McLaughlin
8620febeb3
GL/Context: Load wayland-egl dynamically
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Gets rid of the dependency on libwayland-egl, allowing us to always use
the system version.
Solves missing symbol issues by including it in the AppImage.
2022-05-06 01:00:24 +01:00
Connor McLaughlin
af4c047c41
MetalHostDisplay: Fix fullscreen in Qt interface
2022-05-05 23:23:48 +01:00
Connor McLaughlin
bec9b34f54
Vulkan/SwapChain: Fix crash on fullscreen toggle with Mac
2022-05-05 23:23:48 +01:00
refractionpcsx2
9989daec94
GSWindow: Remove force disable full screen hack now the GS Window doesn't suck
2022-05-05 23:19:35 +01:00
Mrlinkwii
c86dd7397d
microVU : correct logging and remove not needed comments
2022-05-05 23:13:33 +01:00
Connor McLaughlin
eefc81ed8c
Qt: Fix incorrect resources directory on config reset
2022-05-05 09:51:56 +01:00
Connor McLaughlin
91c717376f
Qt: Use app bundle resources directory on Mac
2022-05-05 09:51:56 +01:00
Connor McLaughlin
344c918b65
Qt: Fix possible race when shutting down (Mac)
2022-05-05 09:51:56 +01:00
Connor McLaughlin
deeda519b0
Qt: Remove unused host display includes from EmuThread.cpp
2022-05-05 09:51:56 +01:00
Connor McLaughlin
2db12b9d84
Qt: Hook up axis/vibration scale in controller settings
2022-05-05 09:51:56 +01:00
Connor McLaughlin
378588c67d
Qt: Implement more command line arguments
2022-05-05 09:51:56 +01:00
Connor McLaughlin
119b6bdfd5
Qt: Fix not-render-to-main after start fullscreen+toggle
2022-05-05 09:51:56 +01:00
Connor McLaughlin
8751a2d330
Qt: Make win32 console less garbage
2022-05-05 09:51:56 +01:00
Connor McLaughlin
4543ddbcc2
Common/FileSystem: Don't recompress already compressed files
2022-05-05 09:46:52 +01:00
Immersion95
77a7b18b29
GameDB: Add patches for remaining KOF series
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Fix for Depth precision.
Game fills upper 16bits of depth with 0xFFFF.
This results in a really high 32 bit value which is then converted to float because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
PAL : KOF2002+KOF2003
NTSC-J : NGBC+KOF2002+KOF2003
2022-05-05 09:45:43 +01:00
lightningterror
749aef1a64
GS-d3d11: Get rid of vendor check in device.
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Rely on the vendor check we already use for best renderer selection.
2022-05-04 21:31:58 +02:00
lightningterror
8091b6bc1b
GS: Adjust default renderer based on vendor and feature level.
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Vulkan default:
Nvidia Maxwell gen2 and higher.
OpenGL default:
From Fermi to Mawell gen1.
Everything else Direct3D11.
2022-05-04 21:31:58 +02:00
refractionpcsx2
4efa845580
GS: Add missing CRC for SNK vs Capcom Chaos (J)
2022-05-04 13:23:25 +01:00
Linus Heckemann
8c9ae90753
Wayland fixes ( #5979 )
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* Linux/PAD: only attempt to reset X screensaver on X11
This would previously crash PCSX2 after 4096 frames on Wayland.
* Linux: only grab pointer on X11
This silently disables the functionality on Wayland, but that's one
step better than the previous behaviour: PCSX2 would crash when
Shift-F12 was pressed.
2022-05-03 23:24:47 -07:00
7oxicshadow
d1117aafac
Allow commandline params to be passed through to the patched apprun file ( #5777 )
2022-05-03 23:24:10 -07:00
TellowKrinkle
a565182b2b
GS:SW: Fix lod on C rasterizer
2022-05-04 01:02:36 -05:00
TellowKrinkle
650b0ae646
GS:SW: Prevent CDrawScanline from trashing unused Z bits
2022-05-03 21:47:57 -05:00
TellowKrinkle
b677619f32
GS: Formatting
2022-05-03 21:47:57 -05:00
TellowKrinkle
2fa8f09a21
GS:SW: Only run zclamp once
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Also fixes clamping in the wrong spot in the C SW rasterizer
2022-05-03 21:47:57 -05:00
lightningterror
73c9279907
GS: Cleanup variable declarations/initalizations.
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GSDevice11, 12, ogl, GSRendererHW.
2022-05-03 23:28:02 +02:00
Mrlinkwii
7d8912f170
GameDB: add 'VIF1StallHack' to 'Ikusa Gami'
2022-05-03 16:31:24 +01:00