mirror of https://github.com/PCSX2/pcsx2.git
microVU : correct logging and remove not needed comments
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@ -30,7 +30,7 @@ static __fi void mVUthrowHardwareDeficiency(const wxChar* extFail, int vuIndex)
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{
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throw Exception::HardwareDeficiency()
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.SetDiagMsg(pxsFmt(L"microVU%d recompiler init failed: %s is not available.", vuIndex, extFail))
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.SetUserMsg(pxsFmt(_("%s Extensions not found. microVU requires a host CPU with SSE2 extensions."), extFail));
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.SetUserMsg(pxsFmt(_("%s Extensions not found. microVU requires a host CPU with SSE4 extensions."), extFail));
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}
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void mVUreserveCache(microVU& mVU)
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@ -419,9 +419,6 @@ void recMicroVU0::Execute(u32 cycles)
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return;
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VU0.VI[REG_TPC].UL <<= 3;
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// Sometimes games spin on vu0, so be careful with this value
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// woody hangs if too high on sVU (untested on mVU)
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// Edit: Need to test this again, if anyone ever has a "Woody" game :p
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((mVUrecCall)microVU0.startFunct)(VU0.VI[REG_TPC].UL, cycles);
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VU0.VI[REG_TPC].UL >>= 3;
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if (microVU0.regs().flags & 0x4)
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