mirror of https://github.com/PCSX2/pcsx2.git
GS-TC: Don't skip depth lookup on KOF2002
Don't skip draw calls on KOF2002
This commit is contained in:
parent
b8769e954e
commit
7353c26a4f
|
@ -162,9 +162,9 @@ GSTextureCache::Source* GSTextureCache::LookupDepthSource(const GIFRegTEX0& TEX0
|
|||
|
||||
m_src.m_surfaces.insert(src);
|
||||
}
|
||||
else if (g_gs_renderer->m_game.title == CRC::SVCChaos)
|
||||
else if (g_gs_renderer->m_game.title == CRC::SVCChaos || g_gs_renderer->m_game.title == CRC::KOF2002)
|
||||
{
|
||||
// SVCChaos black screen on main menu, regardless of depth enabled or disabled.
|
||||
// SVCChaos black screen & KOF2002 blue screen on main menu, regardless of depth enabled or disabled.
|
||||
return LookupSource(TEX0, TEXA, r, nullptr);
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue