Stenzek
8be9e2dc71
GameDB: Remove preload/CPU FB for Crash WoC
...
Fog effect works correctly now (at least at 1x).
2023-03-30 21:55:50 +01:00
Stenzek
faecc6913b
GS/HW: Texture cache improvements
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GS/HW: Only use temporary source for recursive draw
.. and don't insert it into the page map.
GS/HW: Lookup page list for depth sources
GS/HW: Avoid target copies by using shader sampling
GS/HW: Make texture cache a global pointer
GS/HW: Remove GetID() from GSTexture
It only made sense for OpenGL, was always zero in Vulkan.
GS/HW: Rewrite texture sampling hazard detection
Also avoid redundant channel shuffle setup.
GS/HW: Turn Haunting Ground CRC into an OI fix
2023-03-30 21:55:50 +01:00
JordanTheToaster
316bc422bc
GameDB: Various fixes
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Fixes lack of sun intensity in WRC texture distortion in Ultimate Spiderman and missing serials and fixes for those serials for Sakura Taisen.
2023-03-30 20:40:03 +01:00
JordanTheToaster
b00852fada
GameDB: More WWE text fixes
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Adds the text fix to WWE 2007 to 2010
2023-03-30 11:03:29 +01:00
icup321
682f0c7984
GameDB: Add Mipmap/Trilinear to SpongeBob Movie & Incredibles
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Update settings for The Incredibles + ROTU and The SpongeBob Movie Game
2023-03-30 09:46:43 +01:00
JordanTheToaster
2222007516
GameDB: WWE 2011 Text fixes
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Fixes for the broken text in WWE 2011.
2023-03-29 17:28:55 +01:00
Mrlinkwii
786eedf2f2
GameDB: fixes for various games
2023-03-29 15:18:16 +01:00
Stuart Kenny
f217519e97
GameDB: Fix WRC 4 car discolouration
2023-03-29 11:50:13 +01:00
Buzzardsoul
4caaa70726
GameDB: Add Mipmap and Trilinear to The Incredibles
2023-03-28 21:54:57 +01:00
JordanTheToaster
02a27a6974
GameDB: Rogue Galaxy character fix
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Fixes broken characters in Rogue Galaxy.
2023-03-28 19:52:17 +02:00
Stenzek
6d7eceb4f1
GS/HW: Remove JakGames/JakX CRC hack
2023-03-28 11:21:47 +01:00
Stenzek
f52e72b026
GS/HW: Swap OI_JakGames CRC hack for CPU sprite render
2023-03-28 11:21:47 +01:00
refractionpcsx2
70c1620a87
GameDB: Add Partial Target Invalidation for Fatal Frame III
...
aka Project Zero 3
2023-03-28 11:09:44 +01:00
refractionpcsx2
d45964d0c7
GS-HW: improve dirty handling with expanded tex is rt's
2023-03-28 11:09:44 +01:00
PCSX2 Bot
a1c99f3e7a
PAD: Update to latest controller database.
2023-03-27 18:28:13 +02:00
JordanTheToaster
87c76ad010
GameDB: Various fixes
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Helps alleviate some issues in Shrek 2 and removes round sprite and merge sprite from Driv3r as they cause issues
2023-03-25 06:16:25 +00:00
Dreadmoth
822d292e2f
GameDB: Ratchet & Clank 1&2
...
Fixes broken pause menu.
2023-03-25 06:06:24 +00:00
Mrlinkwii
280a41806f
GameDB: fixes for Metal Gear Solid 3 Snake Eater
2023-03-20 21:27:03 +00:00
JordanTheToaster
fc88d1de85
GameDB: From Soft game fixes
...
Adds partial target invalidation to every From Soft game because they used way too much glue.
2023-03-20 11:19:49 +00:00
JordanTheToaster
6cf48e9e2b
GameDB: Various fixes
...
Fixes R&C 3 broken pause menu and broken textures in AC Last Raven.
2023-03-20 10:05:00 +00:00
Stenzek
6ad222117d
GS: Reduce MAD buffering draw size
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It's silly to draw to the whole double-sized render target, but discard
half the pixels.
Also centralizes the constant setup, get rid of the duplication.
2023-03-19 23:31:37 +00:00
Stenzek
b26acad721
GS: Sample LOD 0 explicitly in interlace shaders
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Can't use normal sampling because the derivates are undefined in
non-uniform control flow (in MAD).
2023-03-19 23:31:37 +00:00
JordanTheToaster
137dfc20fa
GameDB: Various fixes
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Fixes for Smash Cars This is Football 2002 and Champions Return to Arms.
2023-03-19 13:18:37 +00:00
Mrlinkwii
f85a99b6f0
GameDB: fixes for True Crime - Streets of L.A.
2023-03-19 00:15:29 +00:00
Mrlinkwii
6923000b52
GameDB: remove SoftwareRendererFMVHack from Siren 2
2023-03-18 22:26:41 +00:00
refractionpcsx2
18045c195a
GameDB: Readd Tex in RT for Xenosaga Ep.III
2023-03-18 17:07:29 +00:00
refractionpcsx2
b1edadfe3a
GameDB: Add partial target invalidation to Ratchet Gladiator/Deadlocked
2023-03-18 17:07:29 +00:00
refractionpcsx2
63cb0f3577
GameDB: Add partial target invalidation to ZoE 2nd Runner + MGS2
2023-03-18 17:07:29 +00:00
refractionpcsx2
2b49614df9
GS-HW: Don't bilinear dirty rects by default, added as upscale hack.
2023-03-18 17:07:29 +00:00
refractionpcsx2
a693efad1e
GameDB: Correct Dog's Life fixes
2023-03-18 17:07:29 +00:00
refractionpcsx2
85a0e75e28
GameDB: Add needed updates for Siren 2 and Legion
2023-03-18 17:07:29 +00:00
refractionpcsx2
5cbcf706e9
GS-HW: use page aligned rects for inexact matches when possible
2023-03-18 17:07:29 +00:00
Mrlinkwii
8b78388834
GameDB: various fixes
2023-03-18 13:49:37 +00:00
Mrlinkwii
b44d40d919
GameDB: remove not needed game fix for Yakuza
2023-03-18 13:49:17 +00:00
JordanTheToaster
68ef49aef5
GameDB: SMT DS Fixes
...
Fixes broken effects when using lower than high blending.
2023-03-17 00:55:51 +00:00
Buzzardsoul
d0a65153df
GameDB: Add Mipmap and Trilinear to Spyro: Enter the Dragonfly
2023-03-17 00:55:36 +00:00
Mrlinkwii
6e14680ac7
GameDB: add fixes for Lupin III - Columbus no Isan wa Akenisomaru and fix game names
2023-03-16 13:23:09 +00:00
Mrlinkwii
ba03a533d8
GameDB: fixes for Biker Mice from Mars
2023-03-15 23:21:34 +00:00
JordanTheToaster
9abbecb286
GameDB: Various fixes
...
Fixes for incorrect region codes and adding merge sprite to Zone of Enders 2 to fix beeg bloom.
2023-03-15 20:39:44 +00:00
JordanTheToaster
f3ff1cec54
Documentation: Remove unused files
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Removes old or unused files from the docs folder.
2023-03-13 20:29:27 +00:00
Stenzek
435e73d838
GS/HW: Texture cache improvements
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Change texture scale from vector to scalar
- Independent X and Y scaling is long gone.
- Also separate size and scale in TC lookup
Move clear value for texture to base class
Align heights to page size
- Since FRAME and Z are in page units, we can't have two targets
- overlapping within the same page.
- Stops some small resizes too.
- Test cases: Genji and Spider-Man 2 shadows.
Don't modify target TEX0 on shuffle/clear
Move upscale multiplier to uniform
Make P8 conversion page-aware
Fix incorrect depth preload shader
Improve HLE of texture shuffles
When a texture shuffle is split into two half-screen draws, we skip the
first, and draw the whole thing in the second, taking care of when both
the texture and framebuffer are offset.
2023-03-13 20:29:05 +00:00
PCSX2 Bot
2c4e02ff34
PAD: Update to latest controller database.
2023-03-13 17:56:18 +01:00
Buzzardsoul
6630066f0b
GameDB: Add missing Tony Hawk's Underground 2 fixes.
2023-03-11 21:43:54 +00:00
Buzzardsoul
20e6a55dd1
GameDB: Add blending level 3 to Tony Hawk's Underground 2
2023-03-11 21:22:35 +00:00
Mrlinkwii
d3f82c800f
GameDB: add fixes to Crouching Tiger, Hidden Dragon
2023-03-11 21:06:08 +00:00
Buzzardsoul
12f4d6f872
GameDB: Add Mipmap and Trilinear to Tony Hawk's Underground 2 ( #8372 )
2023-03-11 20:40:39 +00:00
lightningterror
06aed8491c
GS-hw: Separate the Alpha masked Ad case from blend hw bit.
...
Allows for cleaner code.
2023-03-11 20:44:11 +01:00
lightningterror
62497b9300
GS-hw: Rename PS_CLR_HW to PS_BLEND_HW shader macro.
2023-03-11 20:44:11 +01:00
JordanTheToaster
686b31765d
GameDB: Various fixes
...
Adds estimate texture region to Combat Elite WWII Paratroopers and round sprite half to Champions Return To Arms to fix lines in HUD and menus.
2023-03-11 16:34:06 +00:00
lightningterror
59aba9f757
GS-hw: Support Ad masked alpha on blend mix 1 and 2 clr cases.
2023-03-09 21:08:52 +01:00