refractionpcsx2
9bb9037e42
GameDB: Added XGKick hack to Zombie Hunters 2
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Fixes blank textures
2020-10-20 17:48:34 +01:00
refractionpcsx2
99670fde76
GameDB: Ported US patches to European versions of Mafia
2020-10-19 16:39:38 +01:00
RedDevilus
d48166be64
GameDB: Multiple gamefixes to: ( #3843 )
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ChaosLegion
vuClampMode 2. Fixes SPS in the item menu. Found by EspeonScottie.
Dragons's lair
EETimingHack, VU0KickstartHack. Fixes hang and SPS.
Astro Boy (Atom)
eeRoundMode 0. Fixes character behaviour.
2020-10-19 16:48:10 +02:00
kozarovv
51976aa06b
CDVD: Fix iLink issues
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Previously iLinkId was writen/overwriten to .nvm only when user not supplied own file.
But when user supplied file with empty iLinkId, then value is never set. So games fail to get correct data.
That implementation return hardcoded ilinkId when read is requested, and correct iLinkId is not found.
2020-10-18 18:05:34 +01:00
kozarovv
d87330fcca
GameDB: Patch for Ecco the Dolphin PAL
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PSI patch ported to PAL version (PAL use the same offset).
2020-10-18 18:04:43 +01:00
refractionpcsx2
2409486c2d
VIF: Fixed undefined behaviour of Unpack V3-16 in final QW write.
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Fixes Homerun
2020-10-18 17:24:43 +01:00
refractionpcsx2
f1e2a2efbb
GameDB: Set vu clamping to none for Hitman - Blood Money
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Fixes bump mapping issues
2020-10-18 01:55:54 +01:00
refractionpcsx2
2608673ca7
GS: Fix handling of PRIM/PRMODE on PRMODECONT switching ( #3831 )
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* GS: Fix handling of PRIM/PRMODE on PRMODECONT switching
* GS: Correctly set PRIM on Defrost
2020-10-17 00:49:37 -04:00
Tyler Wilding
2ff231c27d
CI/Travis: Fix newly introduced cmake failure in Travis-CI after adding {fmt} ( #3837 )
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* ci: Verify Travis works with cmake fix
* ci: Scope travis-ci to only `master` branch again
2020-10-17 00:44:39 -04:00
Tyler Wilding
a4b307a3bd
git: pin `fmt` submodule to v7.0.3
2020-10-17 04:12:50 +01:00
Tyler Wilding
397cb081c3
cmake: Add fmt to cmake configuration
2020-10-17 04:12:50 +01:00
Tyler Wilding
39ac5bff71
recording: Updated all current logging instances to use new logger
2020-10-17 04:12:50 +01:00
Tyler Wilding
0fede4cb66
recording: Add logging header to simplify input recording logging
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Appends [REC] to console logs when appropriate. Auto appends new-line. Sends similar logs to OSD if desired.
2020-10-17 04:12:50 +01:00
Tyler Wilding
bab8bdfe47
vs: Setup fmt on Visual Studio
2020-10-17 04:12:50 +01:00
Tyler Wilding
2764474274
git: Add `fmt` submodule
2020-10-17 04:12:50 +01:00
Tyler Wilding
fd5378d9c1
ci: Remove now unnecessary way of cleaning up old artifacts
2020-10-17 04:12:06 +01:00
Tyler Wilding
75606fd1a9
Add clang linux build
2020-10-17 04:12:06 +01:00
Tyler Wilding
ab0fc39520
Revert "recording: Add logging header to simplify input recording logging"
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This reverts commit b8f4fa0e87
.
2020-10-17 01:33:18 +01:00
Tyler Wilding
aad5efa637
Revert "recording: Updated all current logging instances to use new logger"
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This reverts commit 8decc44476
.
2020-10-17 01:33:18 +01:00
Tyler Wilding
2c6805259e
GSdx: Compare file extensions as lower-case
2020-10-16 23:29:12 +01:00
Tyler Wilding
5f62a5752e
pcsx2-gui: Pause and resume emulation when using `Screenshot As..`
2020-10-16 23:29:12 +01:00
Tyler Wilding
9f41f33e86
GSdx: Save PNG compressed screenshots as `.png` files
2020-10-16 23:29:12 +01:00
Tyler Wilding
9da0cc6a91
gui: Add `Screenshot As...` option
2020-10-16 23:29:12 +01:00
Tyler Wilding
152d1d8ac4
recording: Don't reload cheats/settings on every frame-advance
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I believe the intention of the cheats/settings reloading is for the conventional pause/resume from the MainFrame's menu.
However, with input recording, nothing ever actually gets closed so I doubt the settings need to be reloaded. This stops that from happening on every individual frame advance. However, in case im wrong and it is needed, they do get re-applied when emulation is fully resumed (Shift+P by default). This just dramatically reduces the console spam.
2020-10-16 23:28:42 +01:00
Tyler Wilding
8decc44476
recording: Updated all current logging instances to use new logger
2020-10-16 23:28:10 +01:00
Tyler Wilding
b8f4fa0e87
recording: Add logging header to simplify input recording logging
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Appends [REC] to console logs when appropriate. Auto appends new-line. Sends similar logs to OSD if desired.
2020-10-16 23:28:10 +01:00
Tyler Wilding
e44a6dcddb
recording: Skip extraneous code in SaveState handler if recording is disabled
2020-10-16 23:23:55 +01:00
Tyler Wilding
c329bae403
vs: Move the VirtualPad images into their own filter
2020-10-16 23:23:55 +01:00
orbea
f0cf1a36ed
cmake: Fix the build without portaudio (Again). ( #3827 )
2020-10-16 13:52:50 -07:00
Ryudo300
29c7c7291c
gamedb: Rename Colosseum - Road to Freedom to 21 Card Games. ( #3830 )
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Fixed incorrect game title.
SLES-53357
2020-10-16 16:13:23 +02:00
refractionpcsx2
cf05f6ca40
Cop2: Make sure the status flag gets updated on DIV/SQRT/RSQRT ( #3813 )
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Fixes Yanya Caballista (patches removed)
Fixes Disney's Treasure Plantet's crazy camera (that flies off) and ground displacement. Fixes #3441
2020-10-16 09:47:23 +01:00
refractionpcsx2
92171ddbaa
GameDB: Add COP2 Arrangement for Everyblue 2 (EU/US) Fixes #3392
2020-10-15 15:58:22 +01:00
RedDevilus
15dfad0ebc
GameDB: Patches for 12 games (or 9 individual games):
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- Galerians Ash
- Gladiator: Sword of Vengeance
- IHRA Professional Drag Racing 2005
- Musashi Samurai Legend
- Pilot Down: Behind Enemy Lines
- Superman Returns
- Test Drive
- TD Overdrive: The Brotherhood of Speed
- WRC 4
2020-10-15 14:54:21 +01:00
RedDevilus
03ba36411c
GameDB: Add gamefixes for the following games listed, change detail are in db comments:
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- Primal
- Code veronica X
- Virtua Tennis 2
- Power Smash 2
- Sega Tennis Sports
2020-10-15 10:08:05 +01:00
Kojin
1feadc186d
pcsx2: enable hostfs on release builds
2020-10-15 00:29:32 -04:00
refractionpcsx2
fb29353d5d
GameDB: Patch for Dynasty Warriors 3 (C)
2020-10-11 08:22:43 +01:00
refractionpcsx2
db82744553
GameDB: Added Dynasty Warriors 3 (US) patch to sort crazy cloth in opening
2020-10-11 06:17:36 +01:00
refractionpcsx2
4a1e838220
GameDB: Patch for Yanya Caballista Japan version
2020-10-10 20:37:22 +01:00
refractionpcsx2
057791607b
EE Int Cache: Fix crash when booting the BIOS in 32bit
2020-10-10 15:27:40 +01:00
refractionpcsx2
7e2ccd64e8
SIF: Fix attempting to write junk when FIFO full
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Also fix the amount of words written to temporary junk
2020-10-09 23:51:12 +01:00
Kojin
da3c3a828c
pcsx2: purge fmv in sw hack ( #3806 )
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* pcsx2: purge fmv in sw hack
* gamedb: remove mention of fmv in sw hack
2020-10-09 17:19:17 -04:00
refractionpcsx2
0d1a583144
DMA: Handle undefined Chain mode tags
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Fixes DT Racer speed issues
2020-10-07 14:05:27 +01:00
refractionpcsx2
49b92d956a
GameDB: Added VU Kickstart gamefix for Moto GP
2020-10-06 21:44:07 +01:00
Nobbs66
981cb4c22c
PGIF/PS1: Correct PGIF Register bit masks ( #3791 )
2020-10-06 20:45:20 +01:00
refractionpcsx2
1ea573dc54
GameDB: Apparently Extra+sign on VU still needed for Another Century's Episode 3
2020-10-06 17:05:35 +01:00
refractionpcsx2
2897494732
GameDB: Removed game fixes for Another Century's Episode 3
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Were added to fix a crash going in to mission 2, but now causes it to crash instead.
2020-10-06 16:27:15 +01:00
RedPanda4552
b62270ea2e
Counters: Tighten tolerances on framelimiter ( #3785 )
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Smooths out frame pace and keeps average framerate closer to target.
2020-10-06 14:14:07 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
11bb7bdff9
SPU2: more missing PCH
2020-10-06 09:34:13 +01:00
Kojin
f5b92ecdee
gsdx-osd: fix crashing on d3d11
2020-10-05 21:23:29 -04:00
Tyler Wilding
bd1cc9b4f4
ci: Automatically watch for updates on github actions
2020-10-06 00:47:53 +01:00