mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Patches for 12 games (or 9 individual games):
- Galerians Ash - Gladiator: Sword of Vengeance - IHRA Professional Drag Racing 2005 - Musashi Samurai Legend - Pilot Down: Behind Enemy Lines - Superman Returns - Test Drive - TD Overdrive: The Brotherhood of Speed - WRC 4
This commit is contained in:
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03ba36411c
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@ -1971,6 +1971,23 @@ Name = WRC 4
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Region = PAL-M8
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Compat = 1
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XgKickHack = 1 // Fixes SPS.
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[patches]
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author=kozarovv
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// Proper patch for WRC 4. CRC independent.
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// I wrote small runtime that move unpacker higher right after emulator boot.
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// Seems little bit extensive, but there is no way to make it smaller.
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// Solves TLB miss errors which prevented the game from booting.
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patch=0,EE,0040000C,double,3c0500603cc70054
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patch=0,EE,00400014,double,24a5001024840010
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patch=0,EE,0040001C,double,7ca6000078860000
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patch=0,EE,00400024,double,000000001487fffb
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patch=0,EE,0040002c,double,000000000817fff5
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patch=0,EE,005fffd4,double,3c1c70003c040060
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patch=0,EE,005fffdc,double,3c0700003c067000
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patch=0,EE,005fffe4,double,279c000024840800
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patch=0,EE,005fffec,double,24e7100024c60080
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patch=0,EE,005ffff4,double,00c7e8200818000c
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[/patches]
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---------------------------------------------
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Serial = SCES-52405
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Name = DJ - Decks & FX - House Edition
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@ -8495,6 +8512,16 @@ Serial = SLES-50778
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Name = TD Overdrive - The Brotherhood of Speed
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Region = PAL-M5
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Compat = 2
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[patches = AE9EB9A0]
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author=kozarovv
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// Fix initial loading by looping for some time on EE side. That allow IOP proceed requests correctly.
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patch=1,EE,E0022430,extended,00308C68
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patch=1,EE,20308C68,extended,0803fff7
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patch=1,EE,20308C6C,extended,240f2000
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patch=1,EE,200fffdc,double,55eeffff0000702d
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patch=1,EE,200fffe4,double,0c0c243025ce0004
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patch=1,EE,200fffec,double,080c231c00000000
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[/patches]
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---------------------------------------------
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Serial = SLES-50779
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Name = ESPN NBA 2Night 2002
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@ -9866,6 +9893,16 @@ Region = PAL-E
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Serial = SLES-51343
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Name = Galerians - Ash
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Region = PAL-M5
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[patches = 1AE08CF5]
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author=kozarovv
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// Floats workaround to make HW GSDX mode working.
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// There is still overflow on GS, but this time GSDX can handle it just fine in HW mode.
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patch=1,EE,001e7130,word,3c017e00
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patch=1,EE,001e7138,word,44812800
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patch=1,EE,001e7150,word,44813000
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patch=1,EE,001e7160,word,44813800
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patch=1,EE,001e7170,word,44810000
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[/patches]
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---------------------------------------------
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Serial = SLES-51344
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Name = Guilty Gear X2
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@ -13790,6 +13827,14 @@ Region = PAL-M5
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Serial = SLES-53099
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Name = Pilot Down - Behind Enemy Lines
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Region = PAL-M5
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vuRoundMode = 0
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[patches = 53BB63A0]
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author=kozarovv
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// Patch allow sending VU1 mpg successfully. This fix missing graphic. Thanks to PSI for figuring what is wrong.
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// Game need at least -2 EE cyclerate + MTVU on my pc to get full speed.
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// To fix shadows set VU rounding to nearest - thx Atomic83
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patch=1,EE,00426140,word,00000000
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[/patches]
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---------------------------------------------
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Serial = SLES-53100
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Name = Scooby Doo! Unmasked
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@ -15209,9 +15254,11 @@ Name = Superman Returns
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Region = PAL-E
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[patches = E8F7BAB6]
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author=kozarovv
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// Use iaddiu instead of FSAND.
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patch=1,EE,00639ef0,word,10050208
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// Fix sps and various graphical issues by Using iaddiu instead of FSAND
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// require preload frame data and crc hack atleast minimum for GSDX HW
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patch=1,EE,00639Ef0,word,10050208
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patch=1,EE,0063a068,word,10080208
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patch=1,EE,0063D488,word,10020208
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[/patches]
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---------------------------------------------
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Serial = SLES-53747
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@ -16498,6 +16545,18 @@ Serial = SLES-54350
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Name = Superman Returns
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Region = PAL-G
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---------------------------------------------
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Serial = SLES-54350
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Name = Superman Returns
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Region = PAL-S
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[patches = EDF0A0A7]
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author=kozarovv
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// Fix sps and various graphical issues by Using iaddiu instead of FSAND
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// require preload frame data and crc hack atleast minimum for GSDX HW
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patch=1,EE,00639Ef0,word,10050208
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patch=1,EE,0063a068,word,10080208
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patch=1,EE,0063D488,word,10020208
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[/patches]
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---------------------------------------------
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Serial = SLES-54354
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Name = Final Fantasy XII
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Region = PAL-E
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@ -36040,6 +36099,26 @@ Serial = SLUS-20213
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Name = Test Drive
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Region = NTSC-U
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Compat = 5
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[patches = D4A56F59]
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author=kozarovv
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// 2.00 GameVersion. Fix initial loading by looping for some time on EE side. That allow IOP proceed requests correctly.
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patch=1,EE,E00223a2,extended,00308A30
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patch=1,EE,20308a30,extended,0803fff7
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patch=1,EE,20308a34,extended,240f2000
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patch=1,EE,200fffdc,double,55eeffff0000702d
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patch=1,EE,200fffe4,double,0c0c23a225ce0004
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patch=1,EE,200fffec,double,080c228e00000000
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[/patches]
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[patches = F456F555]
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author=kozarovv
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// 1.00 GameVersion. Fix initial loading by looping for some time on EE side. That allow IOP proceed requests correctly.
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patch=1,EE,E0022262,extended,00308530
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patch=1,EE,20308530,extended,0803fff7
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patch=1,EE,20308534,extended,240f2000
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patch=1,EE,200fffdc,double,55eeffff0000702d
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patch=1,EE,200fffe4,double,0c0c226225ce0004
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patch=1,EE,200fffec,double,080c214e00000000
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[/patches]
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---------------------------------------------
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Serial = SLUS-20214
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Name = State of Emergency
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@ -37717,6 +37796,16 @@ Serial = SLUS-20560
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Name = Galerians - Ash
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Region = NTSC-U
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Compat = 5
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[patches = B506C936]
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author=kozarovv
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// Floats workaround to make HW GSDX mode working.
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// There is still overflow on GS, but this time GSDX can handle it just fine in HW mode.
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patch=1,EE,001e12a8,word,3c017e00
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patch=1,EE,001e12b0,word,44812800
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patch=1,EE,001e12c8,word,44813000
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patch=1,EE,001e12d8,word,44813800
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patch=1,EE,001e12e8,word,44810000
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[/patches]
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---------------------------------------------
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Serial = SLUS-20561
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Name = Disaster Report
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@ -38795,6 +38884,13 @@ Serial = SLUS-20793
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Name = Gladiator - Sword of Vengeance
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Region = NTSC-U
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Compat = 5
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[patches = C5DAD771]
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author=Prafull
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// Fix hang before menu screen
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// The patch causes few artifacts in FMV
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// Skips part of IPU
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patch=1,EE,00286674,word,00000000
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[/patches]
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---------------------------------------------
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Serial = SLUS-20794
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Name = ESPN - Major League Baseball
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@ -39480,6 +39576,15 @@ Compat = 5
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Serial = SLUS-20935
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Name = IHRA Professional Drag Racing 2005
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Region = NTSC-U
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[patches = F7C26EBF]
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author=kozarovv
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// This is quite interesting bug. Game take advantage of VU memory wrapping.
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// All that work fine in pcsx2, excluding one BAL that always hit 0x3ff0. This is no issue per se,
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// but due to way pcsx2 work this caused ton of unnecessary caching, and killed performance.
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// Patch replace dmove a1, zero with li a1, 2. This simple trick make branch directly to 0x0 instead of 0x3ff0.
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// To be honest it was new for me that VU support something like memory wrapping at all. Since all addresses created by that runtime always have -0x10 offset, adding 2 make them hit precisely what should be hit. This don't have any bad side effect.
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patch=1,EE,0041D510,word,24050002
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[/patches]
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---------------------------------------------
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Serial = SLUS-20936
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Name = UEFA Euro 2004
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@ -39736,6 +39841,11 @@ vuRoundMode = 0 // Fixes Red SPS while ingame.
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eeClampMode = 3 // Fixes White SPS while ingame.
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eeRoundMode = 0 // Partially fixes wrong ennemies eye rendering.
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EETimingHack = 1 // Fixes garbled character annimation.
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[patches = 675CEB8F]
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author=Prafull
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// Fixes almost all problems apart from little translucent fog effect in some areas
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patch=1,EE,001473b0,word,00000000
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[/patches]
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---------------------------------------------
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Serial = SLUS-20984
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Name = Resident Evil Outbreak - File #2
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@ -42023,6 +42133,14 @@ Serial = SLUS-21434
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Name = Superman Returns - The Video Game
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Region = NTSC-U
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Compat = 4
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[patches = E1BF5DCA]
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author=kozarovv
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// Fix sps and various graphical issues by Using iaddiu instead of FSAND
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// require preload frame data and crc hack atleast minimum for GSDX HW
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patch=1,EE,00639E70,word,10050208
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patch=1,EE,00639FE8,word,10080208
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patch=1,EE,0063D408,word,10020208
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[/patches]
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---------------------------------------------
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Serial = SLUS-21435
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Name = One Piece - Grand Adventure
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