Commit Graph

13354 Commits

Author SHA1 Message Date
refractionpcsx2 7e36ee243c GameDB: Fix Round/Clamp nodes 2021-12-26 11:58:27 +00:00
Sergeanur 21bc56a8ba GS: Simulate scan mask 2021-12-26 11:51:25 +00:00
refractionpcsx2 e920c0fe3e VS: Fix filters 2021-12-26 10:37:43 +00:00
refractionpcsx2 31992fb398 GameDB: Fix loading patches for some games 2021-12-26 08:43:06 +00:00
refractionpcsx2 dc65599fae GameDB: Remove no longer required patches 2021-12-26 04:48:49 +00:00
refractionpcsx2 eb9dc7b70d IPU: BDEC/IDEC wait for IPU0 to drain before proceeding 2021-12-26 04:48:49 +00:00
refractionpcsx2 06bf2502a6 IPU: Tidy up and fix up toIPU DMA, remove some hacks 2021-12-26 04:48:49 +00:00
refractionpcsx2 242655bac9 IPU: Tidy up some DMA and FIFO behaviour 2021-12-26 04:48:49 +00:00
refractionpcsx2 8335b3ee77 IPU: Only fill IPU with required data, no more. 2021-12-26 04:48:49 +00:00
refractionpcsx2 a0c8ad9511 Savestate: Bump version 2021-12-26 04:48:49 +00:00
refractionpcsx2 d775a9364b IPU: Set DMA to only transfer on request (or reset) 2021-12-26 04:48:49 +00:00
Ty Lamontagne 1695124472 Linux / Windows CMake Builds: Change output executable to lowercase
No reason to be uppercase.
2021-12-25 15:11:17 +00:00
Tyler Wilding 70145eb150 macos: add `undef` to fix macOS builds 2021-12-25 15:11:01 +00:00
Tyler Wilding dacd7d94d9 memcard: fix saving and loading handling on new yaml lib 2021-12-25 15:11:01 +00:00
Tyler Wilding 85bd8555c0 common: add some file-path helpers to `Path` ns 2021-12-25 15:11:01 +00:00
Tyler Wilding 6920b4e366 gamedb: handle yaml parsing errors properly 2021-12-25 15:11:01 +00:00
Tyler Wilding bda3835cb1 memcard: migrate folder memory cards to `rapidyaml` 2021-12-25 15:11:01 +00:00
Tyler Wilding 83e5aa6137 gamedb: migrate GameDB implementation to `rapidyaml` 2021-12-25 15:11:01 +00:00
Tyler Wilding 4719e52c6e fs-api: extend host API to allow retrieval of a resource file path 2021-12-25 15:11:01 +00:00
Tyler Wilding e313eadcd2 common: pull our string functions into common 2021-12-25 15:11:01 +00:00
Tyler Wilding be952e40ba vs: update project configuration to include `rapidyaml` 2021-12-25 15:11:01 +00:00
Tyler Wilding 4d4b24f8b0 cmake: support `rapidyaml` 2021-12-25 15:11:01 +00:00
Tyler Wilding 9533fa25c3 deps: remove `yaml-cpp` and add `rapidyaml` 2021-12-25 15:11:01 +00:00
lightningterror 013c9072b9 GS-hw: Move the blend mix alpha check after sw blending selection.
Optimization.
2021-12-25 14:52:07 +01:00
lightningterror bf8dc05fac GS: Redo GetAlphaMinMax.
Cleaner this way, also fix recent regression on Full Blend with alpha max.
2021-12-25 14:52:07 +01:00
Connor McLaughlin f4b38662fa GS/Null: Move methods to cpp file 2021-12-24 11:01:00 +00:00
Connor McLaughlin ea41cce5ef GS: Add missing override specifier to a few files 2021-12-24 11:01:00 +00:00
TellowKrinkle 013c292ffb GS: Fix looping over pages of textures with massive strides 2021-12-23 19:10:19 -06:00
refractionpcsx2 cb18f11133 GS: Added auto Mipmap support in hardware for Jurassic Park 2021-12-23 08:25:52 +00:00
TellowKrinkle ea25f49c65 Common: Fix GetWorkingDirectory on unix 2021-12-23 07:49:14 +00:00
Connor McLaughlin 5d15d5958e GS: Only copy draw area for colclip/DATE 2021-12-22 11:41:57 +01:00
Connor McLaughlin efed92b15c GS/OpenGL: Move scaling factor to shader constant 2021-12-22 11:41:57 +01:00
Connor McLaughlin 7d39d02e98 GSDeviceOGL: Don't set scissor unconditionally 2021-12-22 11:41:57 +01:00
Connor McLaughlin e006442e4f GSRendererNew: Remove another constant buffer copy 2021-12-22 11:41:57 +01:00
Connor McLaughlin 212848e931 GSDevice: Force inline accessor methods
Don't want to make debug builds slower.
2021-12-22 11:41:57 +01:00
Connor McLaughlin 732de53d1b GS: Get rid of second constant buffer for alpha pass 2021-12-22 11:41:57 +01:00
Connor McLaughlin 08c00eed1e GS: Unify constant buffers between renderers 2021-12-22 11:41:57 +01:00
refractionpcsx2 2a1c3d1f33 GS: Fix texture offset Y vector 2021-12-20 16:30:26 +00:00
lightningterror 5f57084ed9 GS-hw: Run GetAlphaMinMax only when required for Blend Mix.
Optimization.
2021-12-20 16:23:43 +01:00
lightningterror 9368e29d62 GS-d3d11:fx: Flip x and y dithering positions. 2021-12-19 22:24:30 +01:00
TellowKrinkle ae8751e9ca GS:DX11: Use GSHWDrawConfig selector structs 2021-12-19 22:21:10 +01:00
TellowKrinkle a11b8c4750 GS:OGL: Use GSHWDrawConfig selector structs 2021-12-19 22:21:10 +01:00
TellowKrinkle 1e7e23df96 GS: Less memcmp
It has a lot of work to do for its fancier return value
2021-12-19 22:21:10 +01:00
TellowKrinkle 8395e00835 GS: Remove now-unused renderers 2021-12-19 22:21:10 +01:00
TellowKrinkle 66bc1bdc77 GS: Add new shared hw renderer 2021-12-19 22:21:10 +01:00
TellowKrinkle b8984661d9 GS: Use shared enum for blend level
Even if DX11 doesn't support all modes we can just use the ones it does support from the enum
2021-12-19 22:21:10 +01:00
Mrlinkwii ea98a1c9f9 GameDB: change VUclamping on "Sled Storm" 2021-12-19 16:45:31 +00:00
Connor McLaughlin 9173b40e2e SPU2: Add function to pause output stream 2021-12-19 15:14:04 +00:00
Connor McLaughlin 59e5b1918f SPU2/XAudio: Get rid of exceptions 2021-12-19 15:14:04 +00:00
Connor McLaughlin ab4b7b8ee6 SPU2: Remove unused methods from output modules 2021-12-19 15:14:04 +00:00