refractionpcsx2
181b05daf0
CDVD: Don't let it try to close the tray if it isn't open
2023-03-23 20:40:45 +00:00
refractionpcsx2
92b21ac9c2
CDVD: Correct status sequence during disc swap.
2023-03-23 20:40:45 +00:00
Berylskid
ad12a3f735
UI: Correct Recommended Values for a few items ( #8465 )
2023-03-22 13:25:31 +00:00
Stenzek
badca7c20b
GS/HW: Fix texture replacement precaching option
2023-03-22 10:03:31 +00:00
Stenzek
7cdcfd4b1a
Qt: Remove backup AppImage on next launch
2023-03-21 13:48:50 +00:00
Stenzek
b02af117f8
CMake: Swap -g for -g1 in Linux Release builds
...
-g tends to blow the AppImage sizes up a bit too much...
2023-03-21 13:48:16 +00:00
Stenzek
87d269512e
GS/HW: Compiler warning fixes
2023-03-21 13:15:31 +00:00
Stenzek
3346349bba
GS: Remove GSDeviceNull
...
It hasn't been used in a while, we just use a normal device
and null renderer instead.
2023-03-21 13:15:31 +00:00
Mrlinkwii
280a41806f
GameDB: fixes for Metal Gear Solid 3 Snake Eater
2023-03-20 21:27:03 +00:00
Ikko Eltociear Ashimine
134937082d
Counters: fix typo
...
recieve -> receive
2023-03-20 15:46:56 +00:00
Stenzek
1499994143
CI: Update Linux to Qt 6.4.3 and SDL2 2.26.4
2023-03-20 15:46:32 +00:00
Stenzek
5805142fd7
CrashHandler: Print backtrace on Linux
2023-03-20 15:46:32 +00:00
Stenzek
5fc855e519
CMake: Add libbacktrace module
2023-03-20 15:46:32 +00:00
Stenzek
8c8bf22892
CI: Build libbacktrace in Linux deps
2023-03-20 15:46:32 +00:00
Stenzek
ec927e5dd9
CMake: Force debug symbols in Linux Release builds
2023-03-20 15:46:32 +00:00
refractionpcsx2
3a042d8c14
GS: Compensate for misaligned 24bit partial local->host transfers
2023-03-20 14:35:31 +00:00
JordanTheToaster
fc88d1de85
GameDB: From Soft game fixes
...
Adds partial target invalidation to every From Soft game because they used way too much glue.
2023-03-20 11:19:49 +00:00
JordanTheToaster
6cf48e9e2b
GameDB: Various fixes
...
Fixes R&C 3 broken pause menu and broken textures in AC Last Raven.
2023-03-20 10:05:00 +00:00
refractionpcsx2
db22377a0d
GS: Remove ExpandTarget on EE Write
2023-03-19 23:32:17 +00:00
Silent
443cc08229
VMManager: Fix "X widescreen patches loaded" text when loading from files
2023-03-19 23:31:52 +00:00
Stenzek
6ad222117d
GS: Reduce MAD buffering draw size
...
It's silly to draw to the whole double-sized render target, but discard
half the pixels.
Also centralizes the constant setup, get rid of the duplication.
2023-03-19 23:31:37 +00:00
Stenzek
b26acad721
GS: Sample LOD 0 explicitly in interlace shaders
...
Can't use normal sampling because the derivates are undefined in
non-uniform control flow (in MAD).
2023-03-19 23:31:37 +00:00
refractionpcsx2
76e8bfe42f
GS-TC: Make sure drawn/target coords match for adjusting drawn rect
2023-03-19 15:18:54 +00:00
refractionpcsx2
1f6704dbda
GS-TC: mask target rect with drawn area before download.
2023-03-19 15:18:54 +00:00
Toastarrr
33ea4e6225
Debugger: fix memory search crash
2023-03-19 13:44:11 +00:00
Toastarrr
d9cecbde7d
Debugger: use unsigned long long for memory search
2023-03-19 13:44:11 +00:00
JordanTheToaster
84fab9ccd3
ImGuiOverlays: Fix incorrect fix naming
...
Fixes incorrect target partial invalidation overlay name and makes autoflush more distinct from anisotropic filtering.
2023-03-19 13:18:37 +00:00
JordanTheToaster
137dfc20fa
GameDB: Various fixes
...
Fixes for Smash Cars This is Football 2002 and Champions Return to Arms.
2023-03-19 13:18:37 +00:00
TellowKrinkle
f39e856fee
iR5900: Don't limit block sizes to 16 bits
2023-03-19 11:40:51 +00:00
Connor McLaughlin
e91aabc843
Qt: Fix graphics settings opening to other pages
...
Regression from 2b49614df9
2023-03-19 11:15:53 +00:00
Mrlinkwii
f85a99b6f0
GameDB: fixes for True Crime - Streets of L.A.
2023-03-19 00:15:29 +00:00
TellowKrinkle
a59f95317a
Core: Use auto for ryml noderefs
...
The return type switched between 0.4 and 0.5, so this will be compatible with both
2023-03-18 17:28:30 -05:00
Mrlinkwii
6923000b52
GameDB: remove SoftwareRendererFMVHack from Siren 2
2023-03-18 22:26:41 +00:00
Víctor "IlDucci
83471bdacd
Qt:i18n: Adding I18N comments for translators, minor typo fixes ( #8048 )
2023-03-18 16:14:55 -05:00
refractionpcsx2
18045c195a
GameDB: Readd Tex in RT for Xenosaga Ep.III
2023-03-18 17:07:29 +00:00
refractionpcsx2
b1edadfe3a
GameDB: Add partial target invalidation to Ratchet Gladiator/Deadlocked
2023-03-18 17:07:29 +00:00
refractionpcsx2
ed5984aa3a
GS-TC: Update draw rect on draw + invalidate bad match old targets
2023-03-18 17:07:29 +00:00
refractionpcsx2
bfca8b8461
GS-HW: Update dirty PCRTC framebuffer on output
2023-03-18 17:07:29 +00:00
refractionpcsx2
63cb0f3577
GameDB: Add partial target invalidation to ZoE 2nd Runner + MGS2
2023-03-18 17:07:29 +00:00
refractionpcsx2
2b49614df9
GS-HW: Don't bilinear dirty rects by default, added as upscale hack.
2023-03-18 17:07:29 +00:00
refractionpcsx2
fa439a465d
GS-TC: Fix dirty rect sizes and merging.
2023-03-18 17:07:29 +00:00
refractionpcsx2
11a74c2c05
GS: Fix up some dirty behaviour, allow dirtying by page
2023-03-18 17:07:29 +00:00
refractionpcsx2
a693efad1e
GameDB: Correct Dog's Life fixes
2023-03-18 17:07:29 +00:00
refractionpcsx2
75357a2f0a
GS-TC: Remove uses of Surface Offsets where possible.
2023-03-18 17:07:29 +00:00
refractionpcsx2
a70f5ebc08
GS-TC: Rewrite rect translation
2023-03-18 17:07:29 +00:00
refractionpcsx2
b161df69e1
GS-TC: Fix up expand targets when mixing 24 and 32bit.
2023-03-18 17:07:29 +00:00
refractionpcsx2
85a0e75e28
GameDB: Add needed updates for Siren 2 and Legion
2023-03-18 17:07:29 +00:00
refractionpcsx2
56022a9af3
GS-TC: Remove uses of Surface Offsets where possible.
2023-03-18 17:07:29 +00:00
refractionpcsx2
5cbcf706e9
GS-HW: use page aligned rects for inexact matches when possible
2023-03-18 17:07:29 +00:00
refractionpcsx2
500b449422
GS-HW: Correct region size when source is in render target
2023-03-18 15:36:18 +00:00