mirror of https://github.com/PCSX2/pcsx2.git
Core: Use auto for ryml noderefs
The return type switched between 0.4 and 0.5, so this will be compatible with both
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@ -177,7 +177,7 @@ void GameDatabase::parseAndInsert(const std::string_view& serial, const c4::yml:
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// Validate game fixes, invalid ones will be dropped!
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if (node.has_child("gameFixes") && node["gameFixes"].has_children())
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{
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for (const ryml::NodeRef& n : node["gameFixes"].children())
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for (const auto& n : node["gameFixes"].children())
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{
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bool fixValidated = false;
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auto fix = std::string(n.val().str, n.val().len);
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@ -208,7 +208,7 @@ void GameDatabase::parseAndInsert(const std::string_view& serial, const c4::yml:
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// Validate speed hacks, invalid ones will be dropped!
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if (node.has_child("speedHacks") && node["speedHacks"].has_children())
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{
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for (const ryml::NodeRef& n : node["speedHacks"].children())
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for (const auto& n : node["speedHacks"].children())
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{
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bool speedHackValidated = false;
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auto speedHack = std::string(n.key().str, n.key().len);
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@ -238,7 +238,7 @@ void GameDatabase::parseAndInsert(const std::string_view& serial, const c4::yml:
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if (node.has_child("gsHWFixes"))
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{
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for (const ryml::NodeRef& n : node["gsHWFixes"].children())
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for (const auto& n : node["gsHWFixes"].children())
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{
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const std::string_view id_name(n.key().data(), n.key().size());
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std::optional<GameDatabaseSchema::GSHWFixId> id = GameDatabaseSchema::parseHWFixName(id_name);
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@ -275,7 +275,7 @@ void GameDatabase::parseAndInsert(const std::string_view& serial, const c4::yml:
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// - currently they are used as a '\n' delimited string in the app
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if (node.has_child("memcardFilters") && node["memcardFilters"].has_children())
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{
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for (const ryml::NodeRef& n : node["memcardFilters"].children())
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for (const auto& n : node["memcardFilters"].children())
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{
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auto memcardFilter = std::string(n.val().str, n.val().len);
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gameEntry.memcardFilters.emplace_back(std::move(memcardFilter));
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@ -285,7 +285,7 @@ void GameDatabase::parseAndInsert(const std::string_view& serial, const c4::yml:
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// Game Patches
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if (node.has_child("patches") && node["patches"].has_children())
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{
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for (const ryml::NodeRef& n : node["patches"].children())
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for (const auto& n : node["patches"].children())
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{
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// use a crc of 0 for default patches
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const std::string_view crc_str(n.key().str, n.key().len);
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@ -310,13 +310,13 @@ void GameDatabase::parseAndInsert(const std::string_view& serial, const c4::yml:
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if (node.has_child("dynaPatches") && node["dynaPatches"].has_children())
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{
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for (const ryml::NodeRef& n : node["dynaPatches"].children())
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for (const auto& n : node["dynaPatches"].children())
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{
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DynamicPatch patch;
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if (n.has_child("pattern") && n["pattern"].has_children())
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{
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for (const ryml::NodeRef& db_pattern : n["pattern"].children())
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for (const auto& db_pattern : n["pattern"].children())
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{
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DynamicPatchEntry entry;
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db_pattern["offset"] >> entry.offset;
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@ -324,7 +324,7 @@ void GameDatabase::parseAndInsert(const std::string_view& serial, const c4::yml:
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patch.pattern.push_back(entry);
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}
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for (const ryml::NodeRef& db_replacement : n["replacement"].children())
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for (const auto& db_replacement : n["replacement"].children())
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{
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DynamicPatchEntry entry;
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db_replacement["offset"] >> entry.offset;
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@ -927,7 +927,7 @@ void GameDatabase::initDatabase()
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ryml::Tree tree = ryml::parse_in_arena(c4::to_csubstr(buf.value()));
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ryml::NodeRef root = tree.rootref();
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for (const ryml::NodeRef& n : root.children())
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for (const auto& n : root.children())
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{
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auto serial = StringUtil::toLower(std::string(n.key().str, n.key().len));
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@ -1819,13 +1819,13 @@ std::vector<FolderMemoryCard::EnumeratedFileEntry> FolderMemoryCard::GetOrderedF
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if (yaml.has_value() && !yaml.value().empty())
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{
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ryml::NodeRef index = yaml.value().rootref();
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for (const ryml::NodeRef& n : index.children())
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for (const auto& n : index.children())
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{
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auto key = std::string(n.key().str, n.key().len);
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}
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if (index.has_child(c4::to_csubstr(fd.FileName)))
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{
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const ryml::NodeRef& node = index[c4::to_csubstr(fd.FileName)];
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const auto& node = index[c4::to_csubstr(fd.FileName)];
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if (node.has_child("timeCreated"))
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{
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node["timeCreated"] >> entry.m_timeCreated;
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@ -1871,7 +1871,7 @@ std::vector<FolderMemoryCard::EnumeratedFileEntry> FolderMemoryCard::GetOrderedF
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// NOTE - working around a rapidyaml issue that needs to get resolved upstream
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// '%' is a directive in YAML and it's not being quoted, this makes the memcards backwards compatible
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// switched from '%' to '$'
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const ryml::NodeRef& node = indexForDirectory["%ROOT"];
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const auto& node = indexForDirectory["%ROOT"];
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if (node.has_child("timeCreated"))
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{
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node["timeCreated"] >> entry.m_timeCreated;
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@ -1883,7 +1883,7 @@ std::vector<FolderMemoryCard::EnumeratedFileEntry> FolderMemoryCard::GetOrderedF
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}
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else if (indexForDirectory.has_child("$ROOT"))
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{
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const ryml::NodeRef& node = indexForDirectory["$ROOT"];
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const auto& node = indexForDirectory["$ROOT"];
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if (node.has_child("timeCreated"))
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{
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node["timeCreated"] >> entry.m_timeCreated;
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@ -2105,7 +2105,7 @@ void FileAccessHelper::WriteIndex(const std::string& baseFolderName, MemoryCardF
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ryml::NodeRef newNode = index[key];
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newNode |= ryml::MAP;
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unsigned int maxOrder = 0;
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for (const ryml::NodeRef& n : index.children())
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for (const auto& n : index.children())
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{
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unsigned int currOrder = 0; // NOTE - this limits the usefulness of making the order an int64
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if (n.is_map() && n.has_child("order"))
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