Core: Use auto for ryml noderefs

The return type switched between 0.4 and 0.5, so this will be compatible with both
This commit is contained in:
TellowKrinkle 2023-03-18 16:30:52 -05:00 committed by TellowKrinkle
parent 6923000b52
commit a59f95317a
2 changed files with 14 additions and 14 deletions

View File

@ -177,7 +177,7 @@ void GameDatabase::parseAndInsert(const std::string_view& serial, const c4::yml:
// Validate game fixes, invalid ones will be dropped!
if (node.has_child("gameFixes") && node["gameFixes"].has_children())
{
for (const ryml::NodeRef& n : node["gameFixes"].children())
for (const auto& n : node["gameFixes"].children())
{
bool fixValidated = false;
auto fix = std::string(n.val().str, n.val().len);
@ -208,7 +208,7 @@ void GameDatabase::parseAndInsert(const std::string_view& serial, const c4::yml:
// Validate speed hacks, invalid ones will be dropped!
if (node.has_child("speedHacks") && node["speedHacks"].has_children())
{
for (const ryml::NodeRef& n : node["speedHacks"].children())
for (const auto& n : node["speedHacks"].children())
{
bool speedHackValidated = false;
auto speedHack = std::string(n.key().str, n.key().len);
@ -238,7 +238,7 @@ void GameDatabase::parseAndInsert(const std::string_view& serial, const c4::yml:
if (node.has_child("gsHWFixes"))
{
for (const ryml::NodeRef& n : node["gsHWFixes"].children())
for (const auto& n : node["gsHWFixes"].children())
{
const std::string_view id_name(n.key().data(), n.key().size());
std::optional<GameDatabaseSchema::GSHWFixId> id = GameDatabaseSchema::parseHWFixName(id_name);
@ -275,7 +275,7 @@ void GameDatabase::parseAndInsert(const std::string_view& serial, const c4::yml:
// - currently they are used as a '\n' delimited string in the app
if (node.has_child("memcardFilters") && node["memcardFilters"].has_children())
{
for (const ryml::NodeRef& n : node["memcardFilters"].children())
for (const auto& n : node["memcardFilters"].children())
{
auto memcardFilter = std::string(n.val().str, n.val().len);
gameEntry.memcardFilters.emplace_back(std::move(memcardFilter));
@ -285,7 +285,7 @@ void GameDatabase::parseAndInsert(const std::string_view& serial, const c4::yml:
// Game Patches
if (node.has_child("patches") && node["patches"].has_children())
{
for (const ryml::NodeRef& n : node["patches"].children())
for (const auto& n : node["patches"].children())
{
// use a crc of 0 for default patches
const std::string_view crc_str(n.key().str, n.key().len);
@ -310,13 +310,13 @@ void GameDatabase::parseAndInsert(const std::string_view& serial, const c4::yml:
if (node.has_child("dynaPatches") && node["dynaPatches"].has_children())
{
for (const ryml::NodeRef& n : node["dynaPatches"].children())
for (const auto& n : node["dynaPatches"].children())
{
DynamicPatch patch;
if (n.has_child("pattern") && n["pattern"].has_children())
{
for (const ryml::NodeRef& db_pattern : n["pattern"].children())
for (const auto& db_pattern : n["pattern"].children())
{
DynamicPatchEntry entry;
db_pattern["offset"] >> entry.offset;
@ -324,7 +324,7 @@ void GameDatabase::parseAndInsert(const std::string_view& serial, const c4::yml:
patch.pattern.push_back(entry);
}
for (const ryml::NodeRef& db_replacement : n["replacement"].children())
for (const auto& db_replacement : n["replacement"].children())
{
DynamicPatchEntry entry;
db_replacement["offset"] >> entry.offset;
@ -927,7 +927,7 @@ void GameDatabase::initDatabase()
ryml::Tree tree = ryml::parse_in_arena(c4::to_csubstr(buf.value()));
ryml::NodeRef root = tree.rootref();
for (const ryml::NodeRef& n : root.children())
for (const auto& n : root.children())
{
auto serial = StringUtil::toLower(std::string(n.key().str, n.key().len));

View File

@ -1819,13 +1819,13 @@ std::vector<FolderMemoryCard::EnumeratedFileEntry> FolderMemoryCard::GetOrderedF
if (yaml.has_value() && !yaml.value().empty())
{
ryml::NodeRef index = yaml.value().rootref();
for (const ryml::NodeRef& n : index.children())
for (const auto& n : index.children())
{
auto key = std::string(n.key().str, n.key().len);
}
if (index.has_child(c4::to_csubstr(fd.FileName)))
{
const ryml::NodeRef& node = index[c4::to_csubstr(fd.FileName)];
const auto& node = index[c4::to_csubstr(fd.FileName)];
if (node.has_child("timeCreated"))
{
node["timeCreated"] >> entry.m_timeCreated;
@ -1871,7 +1871,7 @@ std::vector<FolderMemoryCard::EnumeratedFileEntry> FolderMemoryCard::GetOrderedF
// NOTE - working around a rapidyaml issue that needs to get resolved upstream
// '%' is a directive in YAML and it's not being quoted, this makes the memcards backwards compatible
// switched from '%' to '$'
const ryml::NodeRef& node = indexForDirectory["%ROOT"];
const auto& node = indexForDirectory["%ROOT"];
if (node.has_child("timeCreated"))
{
node["timeCreated"] >> entry.m_timeCreated;
@ -1883,7 +1883,7 @@ std::vector<FolderMemoryCard::EnumeratedFileEntry> FolderMemoryCard::GetOrderedF
}
else if (indexForDirectory.has_child("$ROOT"))
{
const ryml::NodeRef& node = indexForDirectory["$ROOT"];
const auto& node = indexForDirectory["$ROOT"];
if (node.has_child("timeCreated"))
{
node["timeCreated"] >> entry.m_timeCreated;
@ -2105,7 +2105,7 @@ void FileAccessHelper::WriteIndex(const std::string& baseFolderName, MemoryCardF
ryml::NodeRef newNode = index[key];
newNode |= ryml::MAP;
unsigned int maxOrder = 0;
for (const ryml::NodeRef& n : index.children())
for (const auto& n : index.children())
{
unsigned int currOrder = 0; // NOTE - this limits the usefulness of making the order an int64
if (n.is_map() && n.has_child("order"))