TheLastRar
1175bd822c
Github: Update issue template
...
Corrects spelling of appropriate
Adds text area for logs/dumps for the application template
Clarifies that dumps should be in a zip file
2023-05-28 19:29:14 +01:00
Mrlinkwii
2a9d38048e
github: update issue templates
2023-05-24 17:44:47 +01:00
CharlesThobe
9de152b8ee
Linux: implement DBus screensaver inhibitor
2023-04-30 19:18:53 +01:00
Ty Lamontagne
5f9473ef02
ci: Update labeler debugger directories
2023-04-28 06:15:27 +01:00
refractionpcsx2
ded971a3ec
Build: Fix Qtdir for windows build workdflows
2023-04-25 22:57:05 +01:00
Stenzek
b3a88d6ea7
Qt: Migrate to 6.5.0 on Windows
2023-04-25 21:53:30 +01:00
Connor McLaughlin
1d7a69ad40
AppImage: Include libxcb-cursor
2023-04-13 10:51:09 +01:00
TellowKrinkle
128cf9b57d
3rdparty:macOS: Update to Qt 6.4.3
...
Gives us 5 more months to decide whether we want to use 6.2 LTS or drop macOS 10.14 and macOS 10.15 support
2023-04-13 08:27:49 +01:00
TellowKrinkle
e5b7adb228
3rdparty:linux: Update to Qt 6.5.0
2023-04-13 08:27:49 +01:00
TellowKrinkle
bd5ae66fbe
3rdparty: Update SDL to 2.26.5
2023-04-13 08:27:49 +01:00
dependabot[bot]
f61f7bb711
Bump peter-evans/create-pull-request from 4 to 5
...
Bumps [peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request ) from 4 to 5.
- [Release notes](https://github.com/peter-evans/create-pull-request/releases )
- [Commits](https://github.com/peter-evans/create-pull-request/compare/v4...v5 )
---
updated-dependencies:
- dependency-name: peter-evans/create-pull-request
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
2023-04-10 16:13:04 +02:00
JordanTheToaster
b245dd55d6
Github: Change emu bug report template
...
Missed when changing the other template.
2023-04-09 16:26:23 +01:00
Mrlinkwii
5ea3fb8e1e
Github: Update issue template
2023-04-07 19:52:50 +01:00
JordanTheToaster
93014bfede
CI: Switch Windows Qt builds to Clang
...
Switches the Qt builds over to using Clang by default which should be a bit faster overall.
2023-03-30 09:27:10 +01:00
JordanTheToaster
4dd946bc8a
CI: Remove separate Windows builds
...
Removes the AVX2 and SSE4 builds in favour of the unified Qt build.
2023-03-29 20:00:51 -05:00
Stenzek
1499994143
CI: Update Linux to Qt 6.4.3 and SDL2 2.26.4
2023-03-20 15:46:32 +00:00
Stenzek
8c8bf22892
CI: Build libbacktrace in Linux deps
2023-03-20 15:46:32 +00:00
TellowKrinkle
0ba1a42867
CI:macOS: Use xz for distribution
...
macOS 10.14 fixed a bug where Archive Utility couldn't decompress .tar.xz and is now our minimum version
2023-03-17 03:18:02 +01:00
TellowKrinkle
b90405a7d2
GHActions:Windows: Add CMake clang-cl build
2023-03-13 20:45:12 +00:00
Mrlinkwii
b48fb0d4da
Misc : label & comment fixes
...
Misc : remove old comments
labeler: Add labels for Translations
2023-02-01 10:22:12 +00:00
RedDevilus
7a6470a19d
CI: Add RetroAchievements/Rcheevos labels for PRs
...
Beats doing it manually labels for Rcheevos.
2023-02-01 09:39:30 +00:00
TellowKrinkle
2cd5ce6aea
GHActions: Update release pipeline for MultiISA
2023-01-25 18:27:06 -06:00
lightningterror
df19baed37
labeler: Add labels to shader files changes based on renderer.
2023-01-21 01:28:59 +01:00
lightningterror
cb314f0a0b
labeler: PAD labels are unified now.
2023-01-20 18:38:54 +01:00
Stenzek
771d3c3c9d
CI: Retry downloading commands on Linux
...
The Azure Ubuntu package server, in particular, seems to be very
unreliable. Hopefully within 10 attempts it'll complete the package
download in such cases.
2023-01-13 09:30:46 +00:00
Stenzek
33e7bcbdb8
UnitTests: Compile with PCSX2 core library
...
Instead of shoehorning GS source files into the unit tests, we link with
the full PCSX2 core library. We stub out all the Host functions, as,
well, there isn't one, and they may be indirectly referenced.
2023-01-04 11:43:23 +00:00
Stenzek
246f783a64
CI: Generate Windows Clang builds
2023-01-03 12:16:50 +00:00
Stenzek
f240660a6e
CMake: Post-WX cleanup
...
- Remove unused build options
- Disable setcap by default
Applications should not need to call sudo as part of the build process.
- Rename XDG_STD to USE_LEGACY_USER_DIRECTORY
By default, we use ~/.config/PCSX2 now.
- Default Wayland support to on
I don't think there's any systems worth supporting that don't have it.
- Rework "install" logic
Linux no longer installs to GIT_ROOT/bin, it builds direct to BUILD/bin.
Saves a file copy, and running make install before running your developer
build was always silly.
- Don't require install target to build appimage
AppImage creator now just adds the entire bin directory as-is.
Everything needed is in there.
2023-01-02 14:13:42 +00:00
lightningterror
2de6a5029f
gh-workflows-macos: Remove leftover wx dependencies.
...
Also remove qt gui check since it's the only gui we use.
2023-01-02 08:50:43 +01:00
Mrlinkwii
8681eb0251
CI : remove mention to wxWidgets in MAC build-dependencies
2022-12-29 09:37:40 +01:00
Florin9doi
654c501fb8
Github: Update issue templates
2022-12-27 16:28:17 +00:00
Mrlinkwii
791bf2c52e
Labeler: remove GUI/WX in auto labeler. ( #7676 )
2022-12-25 03:24:42 +01:00
Stenzek
2b99f3c753
pcsx2-wx: Finally remove it all
2022-12-24 08:42:23 +00:00
Stenzek
7cb22815e6
CI: Remove wx builds
2022-12-24 07:59:22 +00:00
TellowKrinkle
a8382ceb50
GHActions: Switch linux release pipeline to full lto
...
Missed that last time
2022-12-03 14:42:22 -06:00
TellowKrinkle
22f214c8e1
GHActions: Check multi-isa builds for global constructors
2022-12-03 00:52:10 -06:00
TellowKrinkle
9ff2dd6be1
GHActions:Windows: Enable multi-isa builds in cmake
2022-12-03 00:52:10 -06:00
lightningterror
5cdf0552ac
labeler: Remove buildbot.xml
2022-11-29 12:20:01 +01:00
lightningterror
3d551e384a
workflows: Remove external shaders directory from appimage.
2022-11-29 09:46:31 +01:00
TellowKrinkle
bb2016889a
3rdparty: Update SDL to 2.26.0
2022-11-25 23:47:32 -06:00
AKuHAK
2ab27ef42a
formatter: apply editorconig into various files
2022-11-25 22:41:00 +00:00
Connor McLaughlin
db8fb7f5a3
AppImage: Don't change current working directory
2022-11-25 10:25:28 +00:00
Connor McLaughlin
129fddf07c
Qt: Switch to 6.4.0 on Windows
2022-11-20 17:25:55 +00:00
Connor McLaughlin
8f4e01e004
CI: Change Windows builders to VS2022
2022-11-20 11:35:16 +01:00
Tyler Wilding
fba0e5932f
ci: use the json schema to validate the GameDB
2022-11-15 12:15:42 +01:00
Tyler Wilding
d1459650e1
ci/lint: remove GameDB python lint script, replace with json-schema
2022-11-15 12:15:42 +01:00
Tyler Wilding
212b2aea16
releases: allow publishing discord announcements to multiple webhooks
2022-11-08 17:44:00 +00:00
refractionpcsx2
5321ca913e
EE: Implement Instant DMA hack for some cache problematic games
...
Bump savestate version for new dma stall flag
[SAVEVERSION+]
2022-11-07 18:56:04 +00:00
dependabot[bot]
3e878f5124
Bump mathieudutour/github-tag-action from 6.0 to 6.1
...
Bumps [mathieudutour/github-tag-action](https://github.com/mathieudutour/github-tag-action ) from 6.0 to 6.1.
- [Release notes](https://github.com/mathieudutour/github-tag-action/releases )
- [Commits](https://github.com/mathieudutour/github-tag-action/compare/v6.0...v6.1 )
---
updated-dependencies:
- dependency-name: mathieudutour/github-tag-action
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-11-03 21:50:57 +00:00
refractionpcsx2
bc2f576b30
GS-HW: SW Render CLUT draws
2022-10-30 14:46:11 +00:00
TellowKrinkle
65aeeba567
GHActions: Migrate to new variable output system
2022-10-20 09:30:00 +01:00
TellowKrinkle
f37fd29fd0
CMake:Windows: Add install step
2022-10-19 15:50:43 -05:00
TellowKrinkle
310ed9af0d
GHActions: Add CMake Qt build
2022-10-19 15:50:43 -05:00
Connor McLaughlin
6b0564d6e4
Qt: Add automatic updater for Linux
2022-10-15 17:37:49 +01:00
TellowKrinkle
af1888b21a
GHActions:macOS: Remove unused dependencies
2022-10-08 22:41:59 +01:00
TellowKrinkle
fca61d68b0
GHActions:MacOS: Disable Qt gssapi support
...
Qt's build script picks up gssapi_krb5.dylib instead of GSS.framework on some MacOS SDKs, failing the build. We don't need GSS, so disable it instead of patching
2022-10-08 22:41:59 +01:00
Connor McLaughlin
7ea8b983d4
CI: Switch from libcurl4-gnutls-dev to libcurl4-openssl-dev
...
Hopefully fix the Linux AppImage not finding certificates on Debian.
2022-10-07 11:28:16 +01:00
Connor McLaughlin
27229da36f
CI: Install libasound2-dev for Linux builds
...
Hopefully sort out cubeb not building with ALSA support.
2022-10-01 05:00:40 +01:00
Connor McLaughlin
6b245f34a2
CI: Add libcurl to appimages
2022-09-17 17:51:14 +01:00
TellowKrinkle
738c8cb630
Core: Remove trailing whitespace from all files
2022-09-16 00:52:28 -05:00
Connor McLaughlin
0f24048cd5
GameDatabase: Add gpuPaletteConversion = 2 value
...
Some games (e.g. Metal Gear Solid 2) use large-ish textures, with a
bunch of different CLUTs/palettes, depending on the draw. Kind-of like a
texture atlas.
This causes issues when texture preloading is enabled, as both VRAM and
GS CPU thread usage increase proporiately to the number of texture:clut
pairs (since it has to be hashed).
An alternative to disabling preloading, which is what we currently do,
is enabling GPU palette conversion in these games. Even though we
ever-so-slightly increase the GPU load due to having to do shader
sampling, the CPU load on the GS thread is considerably reduced, and
overall performance is greater. In theory it'll also achieve higher
cache hit rates on the GPU, since we're not duplicating a bunch of
textures.
However, as a general rule of thumb, we don't want to encourage people
to enable paltex, as most games run slower with it on. So, what this PR
does, is add a GameDB option for these types of games, to enable paltex
when texture preloading is set to full/hash cache, but otherwise leave
the setting alone. The best of both worlds.
NOTE: I've also forced paltex=0 for Spider-Man 2, as it uses a massive
number of palettes which can cause descriptor issues in DX12/Vulkan. A
perfect example of where you *don't* want to use paltex.
2022-09-15 12:24:43 +01:00
Mrlinkwii
5485ef4f50
CI: update to 20.04 for WX
2022-08-29 13:31:56 +01:00
TellowKrinkle
f4a56ae106
GHActions:macOS: Use ccache
2022-08-28 18:35:03 -05:00
Mrlinkwii
a71bac037c
Misc: fix some codacy warnings
2022-08-26 22:58:08 +02:00
TellowKrinkle
e55825fd88
GHActions:Windows:CMake: Properly exit on failed build
2022-08-23 03:32:26 -05:00
TellowKrinkle
a50a9fcf9a
GHActions: CMake builds are SSE4
2022-08-23 03:32:26 -05:00
TellowKrinkle
ce8679a978
CMake: Use full LTO
...
Speeds up Vulkan backend a bit compared to LTO_PCSX2_CORE, since Vulkan calls into a lot of common methods
2022-08-23 03:32:26 -05:00
TellowKrinkle
8cc7343201
GHActions: Publish PDB for cmake builds
2022-08-23 03:32:26 -05:00
TellowKrinkle
2aabd54e6a
GHActions: Disable buildcache on windows
...
Not compatible with PDB
2022-08-23 03:32:26 -05:00
TellowKrinkle
bb56f274c8
CMake: Enable PDB generation in Release builds
2022-08-23 03:32:26 -05:00
TellowKrinkle
bc7037bb52
3rdparty: Upgrade SDL to 2.24
2022-08-23 03:24:57 -05:00
Silent
b191126f36
Workflows: Download cheats from pcsx2_patches repo on build time
2022-08-14 02:58:10 +01:00
TellowKrinkle
8b375d66fa
GHActions:MacOS: Don't fail on failed brew unlink
...
If brew can't unlink them, they're not there and there's no need to do anything
2022-08-10 04:28:31 -05:00
tellowkrinkle
fc1504f2e5
GHActions: Properly label Linux AVX2/SSE4 releases
2022-07-28 20:45:23 -05:00
Connor McLaughlin
ef0fde8615
CI: Use Qt 6.3.1 for all platforms
2022-07-24 16:22:37 +01:00
Mrlinkwii
011d6bebfa
Github: clean-up issue templates
2022-07-16 21:41:58 +01:00
Connor McLaughlin
2cf920a1d4
CI: Add AppImage builder for Qt
2022-07-05 13:05:57 +01:00
Connor McLaughlin
6daeb56550
GS: Support using SW renderer for texture decompression sprites
2022-06-29 14:03:16 +01:00
dependabot[bot]
99487d0e2b
Bump mikehardy/buildcache-action from 1.2.2 to 1.3.0
...
Bumps [mikehardy/buildcache-action](https://github.com/mikehardy/buildcache-action ) from 1.2.2 to 1.3.0.
- [Release notes](https://github.com/mikehardy/buildcache-action/releases )
- [Changelog](https://github.com/mikehardy/buildcache-action/blob/main/CHANGELOG.md )
- [Commits](https://github.com/mikehardy/buildcache-action/compare/v1.2.2...v1.3.0 )
---
updated-dependencies:
- dependency-name: mikehardy/buildcache-action
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-06-27 12:11:32 +02:00
refractionpcsx2
73a3542ab2
Build: Fix appimage.sh
2022-06-23 23:25:46 +01:00
Connor McLaughlin
e63c068720
GameDatabase: Add option to force blit-based FPS detection
2022-06-15 16:21:31 +01:00
lightningterror
83550cd153
github labeler: Remove nsis.
2022-06-10 15:12:03 +02:00
TellowKrinkle
347736f2b4
GHActions:macOS: Add Qt SVG plugin
2022-06-04 22:28:15 -05:00
TellowKrinkle
db4bf08475
GHActions:macOS: Add Qt build
2022-06-04 14:50:33 +01:00
lightningterror
0b164a7989
github labeler: Add/adjust renderer labels based on current renderers.
2022-05-31 01:14:20 +02:00
TellowKrinkle
92dd6fb575
GHActions: Improve macOS artifact name for tagged builds
2022-05-26 03:26:12 -05:00
refractionpcsx2
ac9d406862
Adding FUNDING file
...
Adds a button to the project
2022-05-23 19:20:19 +01:00
Tyler Wilding
9ba42ec950
ci: format the GameDB and make sure it stays that way
2022-05-23 13:08:48 +01:00
Tyler Wilding
b54facdbd8
ci: catch duplicate YAML keys in the GameDB
2022-05-23 13:08:48 +01:00
Tyler Wilding
5c790b8540
ci: differentiate cmake windows build from the others
2022-05-23 13:06:35 +01:00
Tyler Wilding
068ab8ab36
ci: fix windows release asset structure
2022-05-22 15:55:06 -04:00
Tyler Wilding
e7d1477a7e
ci: build the right solution file for Qt builds
2022-05-22 12:54:54 -04:00
Tyler Wilding
2810f6afc1
ci: update docs
2022-05-22 12:54:54 -04:00
Tyler Wilding
821811cf0c
ci: create simpler and more efficient release pipeline
2022-05-22 12:54:54 -04:00
Tyler Wilding
fea666bd1e
ci: make build workflows re-usable, extract common scripts
2022-05-22 12:54:54 -04:00
Tyler Wilding
193254de94
ci: improve workflow organization
2022-05-22 12:54:54 -04:00
tellowkrinkle
1afb248e4d
Optionally use system libs ( #6094 )
...
* CMake: Make zstd and libzip optionally use system-installed versions
* CMake: Make SDL2 optionally use system version
* CMake: Disable crypto support in bundled libzip
* CMake: Fix bundled SDL build on macOS
2022-05-21 20:28:06 -07:00
TellowKrinkle
335633a5e0
CI: Update SDL
2022-05-09 10:28:58 -05:00
7oxicshadow
d1117aafac
Allow commandline params to be passed through to the patched apprun file ( #5777 )
2022-05-03 23:24:10 -07:00
TellowKrinkle
a959ec7571
CI:macOS: Disable OpenGL
...
It won't work
2022-04-27 01:49:59 -05:00
TellowKrinkle
be05c95026
CI:macOS: Add MoltenVK to build
2022-04-27 01:49:59 -05:00
TellowKrinkle
3983e542b2
CI: Enable macOS artifacts
2022-04-27 01:49:59 -05:00
TellowKrinkle
3d76652b5f
macOS: Build dependencies manually
2022-04-27 01:49:59 -05:00
qurious-pixel
a7288d8ad8
BUILD: exclude libgmodule-2.0
2022-04-23 18:22:31 +02:00
Sam H
6e8897d62b
build: use system wayland libs if available (appimage)
2022-04-21 19:27:38 +01:00
Connor McLaughlin
3d171686b5
CI/Windows: Switch to Qt 6.3.0
2022-04-15 08:53:02 +01:00
dependabot[bot]
0f0ab25fe8
Bump actions/upload-artifact from 2 to 3
...
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact ) from 2 to 3.
- [Release notes](https://github.com/actions/upload-artifact/releases )
- [Commits](https://github.com/actions/upload-artifact/compare/v2...v3 )
---
updated-dependencies:
- dependency-name: actions/upload-artifact
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-04-11 10:45:35 +01:00
RedDevilus
d8b107f59c
PCSX2: Interlacing to Deinterlacing
...
There are some more strings but don't want to mess around with too much
2022-04-06 19:19:01 +01:00
refractionpcsx2
4cb6c94693
CI/Docs: Update validation and document
2022-04-03 08:50:09 +01:00
Tyler Wilding
05dab12b7c
releases: simplify discord announcements, and link to the right page
2022-04-01 10:45:59 +01:00
dependabot[bot]
dd28e33612
Bump peter-evans/create-pull-request from 3 to 4
...
Bumps [peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request ) from 3 to 4.
- [Release notes](https://github.com/peter-evans/create-pull-request/releases )
- [Commits](https://github.com/peter-evans/create-pull-request/compare/v3...v4 )
---
updated-dependencies:
- dependency-name: peter-evans/create-pull-request
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-03-28 09:10:03 +02:00
dependabot[bot]
b66c0411df
Bump actions/cache from 2.1.7 to 3
...
Bumps [actions/cache](https://github.com/actions/cache ) from 2.1.7 to 3.
- [Release notes](https://github.com/actions/cache/releases )
- [Commits](https://github.com/actions/cache/compare/v2.1.7...v3 )
---
updated-dependencies:
- dependency-name: actions/cache
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-03-28 09:09:41 +02:00
RedDevilus
e4048dc2dd
CI: Update labeler to expand WX
2022-03-20 04:50:29 +00:00
Tyler Wilding
6977323d88
ci: remove redundant words from job names
...
its always 64bit now!
2022-03-19 21:19:48 +00:00
Tyler Wilding
7b1d03d45a
ci: add link to previous release page in discord announcement
2022-03-19 21:19:48 +00:00
Tyler Wilding
8a4f1ef51a
ci: stop building 32-bit
...
At this point -- not cleaning up the solution files / etc, only our actions.
Until the 32bit code itself is removed, we should still have an easy way to flip these back on.
2022-03-19 21:19:48 +00:00
BuildTools
901664ba44
GameDB: Rename fastTextureInvalidation
...
Attempt 2 renames fastTextureInvalidation to disablePartialInvalidation for more consistency with the new GUI name.
2022-03-18 13:52:36 +00:00
RedDevilus
7e1c48694a
GameDB: Upscaling GS Batch 1
...
Fixes the lint and adds a bunch of upscaling fixes.
2022-03-15 00:54:38 +00:00
Connor McLaughlin
892eec79ed
Workflows: Fix lint-gamedb for gsHWFixes
2022-03-12 20:48:51 +00:00
refractionpcsx2
a11d09ebdf
Git: Update GameDB Validation script
2022-03-11 10:25:15 +00:00
dependabot[bot]
11a218b1aa
Bump actions/checkout from 2 to 3
...
Bumps [actions/checkout](https://github.com/actions/checkout ) from 2 to 3.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v2...v3 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-03-07 14:15:25 +01:00
refractionpcsx2
e833a67bb7
VU: Rework VUKickstart in to VUSync, swap behaviour
2022-02-28 19:29:53 +00:00
TheLastRar
c18be9dde7
Dependencies: Remove LibXml
2022-02-28 09:44:14 +01:00
dependabot[bot]
8aaeb1c7ce
Bump actions/setup-node from 2 to 3
...
Bumps [actions/setup-node](https://github.com/actions/setup-node ) from 2 to 3.
- [Release notes](https://github.com/actions/setup-node/releases )
- [Commits](https://github.com/actions/setup-node/compare/v2...v3 )
---
updated-dependencies:
- dependency-name: actions/setup-node
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-02-28 09:25:18 +01:00
lightningterror
cd5ce6e162
GH-workflows: Remove os mentions for auto pad db update.
...
Not needed anymore.
2022-02-24 14:52:41 +01:00
RedDevilus
6cf518e7df
actions: Add windows category for SDL
...
Upcoming Qt will feature native support for multiple controllers + remapping for all relevant OSes. This makes the step a bit easier.
Rationale:
Windows has cleaner code (becoming just like OnePad) and no more DS4/DualSense/Switch Pro/... wrapper such as steam or DS4Windows (ryochan7) though will still work if you want it.
Linux will have OnePad legacy remapping.
Mac will have feature parity to some extent.
2022-02-14 01:50:57 +00:00
RedDevilus
c1d96fc876
CI: Label Qt into GUI/Qt
...
The label has recently been changed into GUI/Qt for more clarity that it touches upon a GUI toolkit just like WX. Also added the 3rdparty for the binary.
2022-02-10 21:04:28 +01:00
TellowKrinkle
88c0c41a70
CMake: Use relative paths for package mode
...
Allows relocating install prefix without recompiling
2022-02-02 17:09:48 -06:00
TellowKrinkle
1b453d0436
GUI: Move translations to resources directory
...
Also fixes finding translations in package mode builds
2022-02-02 17:09:48 -06:00
RedDevilus
ead6f9f4cd
CI: Automatically label Qt
...
This will label PRs that touches on Qt-related files.
2022-02-02 17:33:41 +00:00
Connor McLaughlin
75b5f70196
CI: Build Qt binaries
2022-01-31 16:46:23 +00:00
dependabot[bot]
f9f4557841
Bump node-fetch in /.github/workflows/scripts/releases/announce-release
...
Bumps [node-fetch](https://github.com/node-fetch/node-fetch ) from 2.6.5 to 2.6.7.
- [Release notes](https://github.com/node-fetch/node-fetch/releases )
- [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.5...v2.6.7 )
---
updated-dependencies:
- dependency-name: node-fetch
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-01-30 19:06:25 +01:00
dependabot[bot]
d441cdba71
Bump node-fetch
...
Bumps [node-fetch](https://github.com/node-fetch/node-fetch ) from 2.6.5 to 2.6.7.
- [Release notes](https://github.com/node-fetch/node-fetch/releases )
- [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.5...v2.6.7 )
---
updated-dependencies:
- dependency-name: node-fetch
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-01-30 19:06:11 +01:00
dependabot[bot]
9f24fb618f
Bump node-fetch
...
Bumps [node-fetch](https://github.com/node-fetch/node-fetch ) from 2.6.5 to 2.6.7.
- [Release notes](https://github.com/node-fetch/node-fetch/releases )
- [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.5...v2.6.7 )
---
updated-dependencies:
- dependency-name: node-fetch
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-01-30 19:05:39 +01:00
lightningterror
96bc6807ae
github: auto labeler: Add GS Vulkan label.
2022-01-08 08:35:02 +01:00
TellowKrinkle
d97e867c07
GHActions: Cache patchelf
2022-01-01 16:36:15 -06:00
TellowKrinkle
0744bc4004
GHActions: Build latest SDL on linux
...
Package manager version too old
2022-01-01 16:36:15 -06:00
TellowKrinkle
b773ab3fb4
GHActions: Fix game controller db updater
2021-12-28 18:04:19 +01:00
qurious-pixel
d0de8d22fe
MISC: codacy fixes
2021-12-28 08:54:17 +00:00
qurious-pixel
231b8e9481
reference the app-variables.sh apprun-hook file
2021-12-28 08:54:17 +00:00
qurious-pixel
f9f36700bb
Update AppRun
2021-12-28 08:54:17 +00:00
qurious-pixel
ba9fced3db
Create app-variables.sh
2021-12-28 08:54:17 +00:00
Ty Lamontagne
1695124472
Linux / Windows CMake Builds: Change output executable to lowercase
...
No reason to be uppercase.
2021-12-25 15:11:17 +00:00
TellowKrinkle
d51bdccf7f
CMake: Remove gio dependency on macOS
2021-12-13 03:29:16 -06:00
kenshen112
e6f72fdde7
GHActions: Enable Wayland in CI builds
2021-12-13 00:23:52 -06:00
TellowKrinkle
4cb4844e8d
AppImage: Fix resource location
2021-12-12 06:10:47 -06:00
Connor McLaughlin
a143122804
CI: Copy resources into AppImage
2021-12-12 03:27:43 +00:00
Connor McLaughlin
96a1ce2fb2
CI: Fix path to GameIndex.yaml
2021-12-12 03:27:43 +00:00
Tyler Wilding
7b815b5f07
actions: increase linux build times as well until cache is reliable
...
We can rely on the cache more once the following issue is resolved - https://github.com/actions/cache/issues/342#issuecomment-673371329
Once we can, we should be able to dynamically set the timeout according to the cache-hit/miss
2021-12-04 06:05:38 +01:00
Tyler Wilding
754c6126b1
actions: Only announce `pre-release` releases in the discord
2021-12-04 05:57:05 +01:00