Made mVU Macro ON by default again (got turned off by wx merge).
Added microVU speedhacks to GUI.
Deleted microVU_Alloc.h from project file.
Note: No speedhacks appear to be working yet during emulation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1769 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed some deadlock conditions by adding a message pump to semaphore waits ont he main/gui thread.
* Many more config and init bugfixes.
* Implemented most of the new Boot menu.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1745 96395faa-99c1-11dd-bbfe-3dabce05a288
Fixe the dsp (winamp plugin) crashes. Thanks to Gigaherz for this one, too :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1739 96395faa-99c1-11dd-bbfe-3dabce05a288
5.1 support is back!
Currently for XAudio2 only, and it's not doing much (Simple copy of the stereo source to the other speakers).
Gigaherz is already working on a nice, semi - prologic II upmixer though ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1738 96395faa-99c1-11dd-bbfe-3dabce05a288
* Redid 'Run' menu as separate 'Boot' and 'Emulation' menus (implementation is still spotty as always)
* Fixed some more bugs in config/settings Dialogs
* Fixed a nasty bug in memory cards (no more magic memorycard deletion, yay!)
* Renamed a lot of variables, because I just like refactoring code...
* Fully implemented emulation commands: Pause, Close, Reset.
(no it still can't do anything more than boot the bios, yet >_<)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1737 96395faa-99c1-11dd-bbfe-3dabce05a288
This hopefully lets a few regressed games work again.
Also a speedup, specially in fmv..
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1731 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed thread classing so that detached pthreeads are handled safely, and so that virtual functions in C++ destructors are explicitly specified.
* Added some helper functions to Pcsx2App for safely executing menu commands form any thread in the emu.
* Fixed several minor bugs in settings / config handling.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1730 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added /gui/AppRes.cpp : contains resource management code that used to be in /gui/App.cpp.
* Redid disk/linux console logging to be both thread safe and crash-safe.
* Cleaned up plugin init/open exception handlers
* Was forced to implement a manual version of wxEventLoop because of a critical design flaw in wxWidgets' message loop exception handler.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1727 96395faa-99c1-11dd-bbfe-3dabce05a288
This fixes the problems in FFX2 introduced in r1710.
Also thanks to rama who found out it was SUB that was breaking the game. (Saved me a lot of debugging to narrow down the problem ;p)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1726 96395faa-99c1-11dd-bbfe-3dabce05a288
* Improved thread safety of file logger (needs work yet)
* Debug builds automatically open the console log during the first time wizard.
* Added terminal logging to linux builds.
* Linux: Bugfixed plugin configuration dialogs being unable to receive input.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1725 96395faa-99c1-11dd-bbfe-3dabce05a288
* I had incorrectly documented -usecd as -usecdvd (oops)
* Skipbios now defaults to OFF is was intended
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1723 96395faa-99c1-11dd-bbfe-3dabce05a288
* Moved some files around in an attempt to improve CoreEmu and UI separation.
* Major upgrade to the UI's handling of savestates
* Maintenance work to the C++ exception handling
* Some improved error handling and message popups here or there
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1714 96395faa-99c1-11dd-bbfe-3dabce05a288