Commit Graph

2144 Commits

Author SHA1 Message Date
Jake.Stine 123545eeb1 ... oops! Fixes startup prompts.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2674 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-05 23:07:18 +00:00
Jake.Stine 3e709bade8 Removed legacy savestate code (should have done it in my prev commits, but forgot). Made the PCSX2 startup a bit smarter and less assumptive about the UserDocs folder.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2673 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-05 21:00:49 +00:00
Jake.Stine 0d03b06708 Changing a Freeze to Thaw: Running VIFcodes saved XMM regs but never restored them. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2672 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-05 14:27:22 +00:00
Jake.Stine 08f3e4955b Major Savestate fix: Added version info, which never got added (oops) after I redid the savestate system for 0.9.7. Breaks all old savestates, but should be the last backward compat breakage for quite a while.
Also
 * Tons of small UI bugfixes and cosmetic improvements, mostly to startup, first-time running, and resetting options.
 * Added a third startup option for specifying a custom "default location" for PCSX2 files, in addition to user docs and CWD.

Devs:
 * Implemented some more += operators for adding wxWidgets objects to sizers (pxStretchSpacer mainly).
 * Preliminary re-implementation of memory cards panels -- still non-functional, so it's disabled.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2671 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-05 14:24:44 +00:00
cottonvibes 0548ed0c5a Color vu0 console logs differently than vu1.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2670 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-05 08:42:49 +00:00
ramapcsx2 2bf9d5cff5 Nothing much. Just breaking all old savestates.
(Had to be done, many recent code changes require new state handling, and it was too broken.)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2669 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-05 08:08:17 +00:00
cottonvibes 69fd9fb395 microVU: Finished most of the caching/memory model rewrite (whats left is mostly just tweaking/cleanup...), mVU should be back to stable status now afaik.
With this rewrite, God of War 1/2 games don't constantly recompile and play a lot more smoother on mVU than they did before; this was one of my goals with the rewrite as i always hated how crappy GoW ran with mVU.

Also a nice big noticeable change, pcsx2's memory footprint was reduced by around ~170 mb! microVU was taking up a lot of memory because it made GoW games run better to have a huge rec-cache with the old model, but now thats not needed anymore.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2668 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-05 06:24:15 +00:00
arcum42 c19dfa41d4 Change header to match the function declaration. (and fix Linux)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2667 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-05 02:54:22 +00:00
feal87 b7f3b93ecd GSDXGSDumpGUI :
Big optimization, reorganization of the code to be more coherent.
Now the Bitmap of "No Image" is created once.
Fixed crash on opening the bitmap.
Now the program change the GSDX window icon, with its own.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2666 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-04 14:54:20 +00:00
feal87 85c23ce0a0 GSDumpGUI : Added CRC detection for dumps. Added some renderer override functionality for fast testing. (F2 to shuffle)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2665 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-04 13:47:36 +00:00
feal87 a964bc907f GSDumpGUI : Added the "clear log on start" and the "select the last line of the log whenever new data arrive".
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2664 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-04 12:12:55 +00:00
cottonvibes fe915cfa67 mVU: work-in-progress cache and memory model rewrite.
currently not 100% stable, this is mainly a backup before i do more big changes...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2663 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-04 06:18:31 +00:00
Jake.Stine 1461281f5f SPU2-X: Improved fix for wave recoding crashes; using thread-safe mutex locks. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2662 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-03 19:06:22 +00:00
cottonvibes a93b0fe4a4 Vif - Partially removed some hack. Comment if this breaks anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2661 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-03 14:27:11 +00:00
ramapcsx2 ad62866bcb GSdx:
- The earlier FFX fix killed fmv in Xenosaga 2. Hacked up a bit more now! :p
- Few more CRC (Note: I will look at GoW 2 once I have time and dumps, not before!)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2660 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 17:30:03 +00:00
feal87 db616b0690 SPU2-X : The safe_delete on the WaveDump wasn't "safe" enough and was causing the error on end of wav dump.
Test it and tell me if it works fine now. (F12 is the key for start-end)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2659 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 15:52:03 +00:00
feal87 d541f28425 Gsdx : Added scaler x5 and x6 (the maximum available, no other values are possible as the limit for texture/render target is 4096x4096 (probably some new card/API support more, but we need compatibility) and with x6 we are at 3840x3072). It is VERY gpu intensive, use it with extreme care, it may give heavy slowdown. :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2658 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 13:48:20 +00:00
feal87 ea385c4da8 Fixed the capture video functionality of GSDX. Let's hope I'll make bositman happy with this. :D
It was a series of very old bug. 
1) After the passage to the WX system the CoInitialize was not anymore called on the GS thread causing the Filter enumeration on DirectShow to fail.
2) After the "MFC Free" commit of Gabest, if you selected the Uncompressed functionality a nullpointer exception trigger (as there is no filter for that)
3) Strangely there was no code path to connect the source with the mux when Uncompressed was selected (without an encoder in the middle). I added it.
Test it and report problem. I already know there is a problem with the closing of the sound recording, but that's a PCSX2 problem, not a GSDX one.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2657 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 12:55:26 +00:00
feal87 e0b9f75a3c Now GSDX does not close the hosting application on the end of the GS Dump reproduction. (A dll shouldn't try to close the hosting application. That's bad behaviour.)
Fixed a little problem with the last commit. (I was pointing out of the string instead of the end. :P)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2656 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 10:29:30 +00:00
feal87 0bac0a6217 Fixed again the GS dump creation in the new GUI by adding 2 new accelerator to the global table.
Now the snapshots and gs dumps are correctly created in the snaps folder (or the one choose by the user). (GSDX was missing a check to understand if the directory passed by pcsx2 was or not slashed at the end. :P)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2655 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 10:17:50 +00:00
cottonvibes 0c8c01494f Minor vif/vu changes...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2654 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 04:36:09 +00:00
feal87 f8e9b0a5bd Added some SVN ignore to clear up the commit page. :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2653 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-01 21:38:08 +00:00
feal87 afde55c1c8 First commit as developer in the team. :P
Committed the first revision of the new GSDX Dump Viewer. At the moment it contains the PThreads dll inside the build process and output to the bin directory of the tools directory till I know for sure I can output the exe directly into pcsx2 bin directory. :P
Report here or on the issue tracker any bug you find. (in this application) :P

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2652 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-01 16:47:58 +00:00
Jake.Stine b86a9477e4 GSdx: fix a crash on Intel GM 910/915 and other PS 2.0-only cards, by removing a reference to VPOS (which is PS3.0 only).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2651 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-01 15:26:25 +00:00
cottonvibes 05ce8afd6a Comment by ramapcsx2:
In ExecuteBlockJIT(), set the running time lower for a big speedup in Ratchet and Clank :p


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2650 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-27 01:21:29 +00:00
ramapcsx2 5da01c90b9 GSdx:
- Some corrections to dx9 hw mode, by Feal87.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2649 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 19:24:01 +00:00
ramapcsx2 ef313a579d GSdx:
- Scene menu and pause screen transitions in FFX, FFX-2 and Grandia3 get invalidated (fixed) again.
No idea why Gabest ever turned that fix off. Coded by Feal87.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2648 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 17:03:58 +00:00
ramapcsx2 a9578e53dc GSdx:
- Feal87 found and fixed a problem with shadows in Silent Hill Origins. Might help other games as well.
- Bit better fix for GoW's "wall of fog" problem. Patch originally from ZeroGravity.

Thanks guys :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2647 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 14:38:13 +00:00
arcum42 e6bb0125ec spu2-x: In Linux, add a Debug dialog. Add frames to the other dialogs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2646 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 11:48:15 +00:00
arcum42 8fef9fc0c3 spu2-x: Start working on the debug settings a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2645 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 09:07:26 +00:00
arcum42 d3311db6df spu2-x: Advanced dialog box implemented in Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2644 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 07:39:08 +00:00
arcum42 1b21deafcd Add VUmicro.cpp to the Linux build systems.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2643 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 07:04:17 +00:00
cottonvibes 340eb72bcd Enabled some code that lets VU0 run more in sync with the EE.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2642 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 06:49:49 +00:00
arcum42 7a254b5308 spu2-x: It'd help if we actually check the value of OutputModules.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2641 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 06:04:16 +00:00
arcum42 59459a5df5 spu2-x: Implement most of the configuration dialog in Linux (minus logging and advanced).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2640 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 05:45:52 +00:00
cottonvibes 3308fa513f Minor VU changes... (get interpreter and sVU0 to be able to break execution after X cycles, instead of by hardcoded cycles...)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2639 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 03:52:53 +00:00
sudonim1 ea766db4ce I guess I should've tried this from the beginning. Actually, I did, but it wasn't quite the same code and rama benchmarked it instead of me. Other optimisations are irrelevant, speed is now within measuring error of r2634, I feel like an idiot.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2638 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-25 07:32:55 +00:00
sudonim1 a564d4bbae Runaway voices should be faster with this. My previous ideas for optimising this were based on the principles that there's no way a game could rely on this feature other than requiring interrupts to fire when the muted voice hits the interrupt address. Well... Fatal Frame 2 proved me wrong. SPU2 interrupts aren't even enabled. I have no idea what it's doing.
Rougher granularity than this probably doesn't break anything, this is the finest that should have observable effects.

Not running voices when they're in a special sentinel block may also help games... but not Fatal Frame 2.  It resets the loop register constantly.  I really have no idea what it's playing at and it's driving me crazy.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2637 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-25 07:04:28 +00:00
ramapcsx2 155c96c0aa SPU2-X:
- Pseudonym made the voice free-run system a bit faster. Also fixes some odd sound skips introduced with the first version of this fix.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2636 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-25 05:32:51 +00:00
ramapcsx2 b13e917eb2 SPU2-X:
- Continue voice processing even if the voice is off, as per SPU2 specs.
This fixes Fatal Frame 2 (and likely 3 as well). A really long standing bug we had :) 

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2635 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-25 01:18:27 +00:00
ramapcsx2 f298f3dd33 Fix "Mademan", which triggers an Assert in it's code on bootup.
Handling this via our exception handler crashed the game.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2634 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-24 21:58:49 +00:00
arcum42 343ccfd3c4 Remove iCOP2 from the Linux build files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2633 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-24 13:04:27 +00:00
cottonvibes fc6bfb58f1 microVU: minor changes...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2632 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-24 07:35:44 +00:00
cottonvibes 3afa45d34b Delete sVU macro mode code (was obsolete and got broken somewhere along the way...)
Some more vu changes (no functional changes yet)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2631 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-24 07:20:33 +00:00
arcum42 f86876f9fe Spu2-x: Hack in some ini file support for Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2630 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-23 13:45:36 +00:00
ramapcsx2 f8e9c20664 SIF does status communication as well, which we detected as null transfers.
Not interrupting on that seems to be bad for a couple games.
This commit should fix Persona3 again. 
(The Eternal Poison problem is something else, will have to look at it more.)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2629 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-23 13:42:58 +00:00
cottonvibes 227a651c17 VU interpreters/recompilers: Started working on a way where we can run the VU's based on how much time has actually passed, instead of constant fixed cycles.
Currently still using the fixed-cycle method... so should behave the same as before.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2628 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-23 09:22:40 +00:00
cottonvibes 50a93750e7 microVU: Finally added proper pipeline state saving/resuming on early exits. Might fix some picky vu0 games...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2627 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-23 04:59:28 +00:00
cottonvibes 8e18083dbf microVU: removed some macros making the code more readable...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2626 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-23 03:02:20 +00:00
ramapcsx2 52327bf37f Adjust last commit a bit, and made sVU do the same thing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2625 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-23 02:18:12 +00:00