Commit Graph

165 Commits

Author SHA1 Message Date
lightningterror c50c6034c0 gsdx-hw: Remove opencl code and files from gsdx. 2020-09-18 19:14:32 +02:00
RedDevilus 03a41fee23 GSdx-gui: Update descriptions/tooltips.
Large framebuffer should only be used in cases of stuttery FMVs (cutscenes). 4/8 bits is best used where GPU is much stronger than CPU.
Fix DPI scaling for OSD color sliders (FPS + other stats).
2020-09-11 01:49:32 +02:00
JC 23248b5293
GSdx: Add Default OSD Font Resource (#3605)
GSdx: Add Roboto font to resources and make it the default for the OSD
2020-09-01 11:50:09 -04:00
lightningterror 19e872453d gsdx-d3d11: Remove Alpha Stencil hack.
Hack is obsolete/replaced with accurate date/date_one option/code.

There's pretty much no usecase for it remaining other than using it as
an alternative to skipdraw which removes/breaks transparency effects.
2020-06-23 21:39:39 +02:00
lightningterror 6032d91293 gsdx-gui: Fix text being cut off on some options when using dpi scaling. 2020-06-21 01:50:26 +02:00
lightningterror 0b9d68e60c gsdx: Remove psx/ps1 emulator compatibility.
ePSXe for example.
There is little to no benefit in keeping it, especially when nobody was
maintaining the code. If we ever want to reintroduce it we can do so
from older branches like 1.6.
Plus if we want to integrate plugins into pcsx2 itself this is a required step.
PS1 games can ofc still be played within pcsx2.
2020-05-07 14:28:31 +02:00
lightningterror 8f3b908e38 gsdx-gui: Remove custom resolution from the windows gui.
Leave it as an ini option only.
People should never use custom resolution as it causes many issues and
many features aren't supported with it.
On linux option was removed a long time ago.
2020-05-07 12:03:05 +02:00
lightningterror 4aa594197a gsdx: Bump gsdx version number to 1.2.0. 2020-03-19 20:27:42 +01:00
lightningterror f9e3605254 gsdx-gui: Add an option in hw hacks to control the half bottom detection.
Automatic, Force Disabled, Force Enabled.

Automatic - automatically determinate if a game needs the half screen
fix.
Force Disabled - fully disables the half bottom fix. It will help
Xenosaga games.
Force Enabled - fully enables the half bottom fix. Will help Lord of the
Rings Two Towers, Superman Shadows of Apokolips, Midnight Club 3.
2020-01-23 01:11:57 +01:00
lightningterror 23cbfdcf47 gsdx-gui: Redesign hw hacks gui on Windows.
Separate and group hack types in to Rendering and Upscaling hacks. This
should help users identify better what some hacks do and make it a
little bit easier to use.
2019-12-19 19:53:40 +01:00
lightningterror 2ec35f4493 gsdx-gui: Adjust some gui options.
Rename Automatic CRC Level label back to CRC Hack Level.
Rename Accurate Date label to DATE Accuracy.
Rename Accurate Blending label to Blending Accuracy.

Remove 10x and 12x upscaling options, we don't want to hit the maximum
texture size limit and cause issues so better play it safe and allow
only up until 8x upscaling.

Reword the tooltip to make it a bit more fitting with it's current
behavior.
Add all games in the list that have some sort of aggressive state.
Update anisotropic filtering, autoflush sw, sparse texture, gl blending tooltips.
2019-12-19 19:53:40 +01:00
lightningterror 51ba799779 GSdx: Use rt for dRect size, update crc level label.
Use rt for dRect size for OI_SonicUnleashed fix.

Make CRC level label name and position match between windows and linux.
2019-08-04 13:16:47 +02:00
lightningterror 41baf1de14 gsdx-gui: A few more adjustments to the osd/shade boost sliders.
Finally fix overlapping? I hope.
2019-07-17 05:12:56 +02:00
lightningterror 91570a9e0f gsdx-ogl/d3d11: Also ensure that we set proper ini values for Shade Boost sliders.
Should avoid any potential issues if ini values are wrong for shade
boost.

Bonus: Fix gui overlapping issues when sliders are on maximum (100).
2019-07-17 01:16:46 +02:00
lightningterror 557f50fb4e gsdx-gui: Allow only digit inputs in osd edit boxes for font size, timeout, and max logs. 2019-07-15 21:41:30 +02:00
lightningterror 6ccc4911c5 gsdx-gui: Fix some overlapping text on osd gui. 2019-07-15 19:30:26 +02:00
lightningterror ee9c31317e gsdx-gui: Put/move hw adv. & hacks option after blending option. 2019-07-15 01:49:10 +02:00
KrossX 55f4dea468 gsdx-gui: Purge Sprite hack from the gui.
Collaborator: lightningterror
2019-06-16 20:42:28 +02:00
lightningterror 5a69a2f689 gsdx-sw: Add an option to toggle auto flush on sw renderer.
Windows + Linux.
2019-05-02 15:35:55 +02:00
lightningterror c3f36ad430 gsdx-gui: Separate opengl and direct3d blending options.
A short summary how d3d option behaves compared to gl.

None d3d-> behaves the same
Basic d3d-> even less than 1/3 of Basic opengl.
Medium d3d -> less than 1/3 of Basic opengl.
High d3d -> 1/3 of Basic opengl.

Note: Medium and High options are mostly intended for debug use.
2019-04-23 15:24:04 +02:00
lightningterror e72aa23436 gsdx-gui: Purge the aout (Alpha hack) from the gui, will be useless with fbmask emulation, enable blending option on d3d11.
Blending option allows us to toggle fbmask on or off with at least basic
level just like on gl.
2019-04-22 05:07:42 +02:00
lightningterror 0d5ae808ef gsdx-gui: Fix overlap issue with Rendering threads text.
Issue was visible only on gsdumpgui.
2019-03-17 05:04:08 +01:00
lightningterror 47c255be2c gsdx-gui: Adjust advanced settings and hacks gui.
Allow to open Advanced settings and hacks window even when hw hacks are
off, this should allow OpenGL advanced settings to be configured even
when hw hacks are off in the gui since the options are configurable
wihtout depending on hw hacks checkbox.

Hw hacks will be greyed out when the checkbox button is not enabled.

New behavior will only be present on opengl hw gui. Direct3d11 will remain the same.
2019-03-06 18:11:26 +01:00
lightningterror 5c23a9fac0 gsdx-gui: Update blending option.
Change the name to Accurate Blending so it fits more with Date option
next to it, get rid of low/high end recommended nametag for the list and
just use Recommended for Basic level, lot of users seem to be using high
for "high end pc" which they shouldn't.
2019-03-03 00:47:40 +01:00
lightningterror 9c60541f3c gsdx-gui: Adjust psx compat gui.
Fix up options to properly disable on Null render.
Clean up some resource defines.
2019-02-20 13:38:49 +01:00
lightningterror c6f57c0bdb gsdx: Save hotkey toggle to ini config.
This will allow to save hotkey option toggling to the ini which
should fix gui updating with hotkey toggles.

Note: Render hw/sw switch doesn't work.

Also update some options that didn't have hotkey nametag.
2019-02-20 11:07:02 +01:00
lightningterror cc2fda6d6d gsdx-gui: Add hotkey nametags to some options that have hotkey support already. 2019-02-18 05:11:43 +01:00
lightningterror a130fcaa4e gsdx-gui: Adjust some button positioning and window width.
"Symmetry"
2019-02-13 13:07:33 +01:00
lightningterror 119ab90657 gsdx: Reuse same selected renderer image/banner for ps1 emu compatibility as ps2.
There's no need to have duplicate images that basically do the same
thing. Update the gui to reflect latest changes and use the same images
on both. It will reduce plugin size.
Remove old images and update VS project files.
2019-02-13 12:30:00 +01:00
lightningterror ad0279a0ab gsdx-gui: Add windows option for GL Sparse Texture in advanced options. 2019-02-07 18:38:40 +01:00
Kojin 5fe1cab889 gsdx: Remove remaining MSAA ui code
We are removing MSAA for the following reasons:
1. It's broken
2. Fixing it would mean it would perform as well as FSAA, which defeats the purpose of having it
3. It's only supported by DX and Windows
4. Reduction in code complexity

Press F to pay respect
2019-01-15 19:13:14 +01:00
lightningterror f2f66c02d3 GSdx: Add option to Disable Safe Features.
Idea is to disable multiple features in 1 option to avoid gui clutter.

Unscale Point and Line:
This partially reverts PR #2710 restoring Unscale Point and Line but as a disable option.
It can help Xenosaga games.

GS Memory clearning:
This disables GS memory clearing to be done on the CPU, by default both gpu and cpu do memory clearing
which is more accurate.
It can help Kingdom Hearts games.
2019-01-09 15:44:41 +01:00
lightningterror 6a5bb5df83 GSdx: Remove support for D3D9 device on ps1 emu compatibility.
Note: Resolution scaling is unavailable right now so I disabled the
option, if someone feels like fixing it they can do so.
2018-12-22 22:53:09 +01:00
Kojin f8ae0f7e19 gsdx-osd: Update osd gui
Add support for color picker, remove font selector, enable the menu for dx11 and some other tweaks.
2018-12-20 15:32:04 +01:00
lightningterror fce3918562
GSdx: Purge Direct3D9 Render entirely. (#2762)
And the time has come to say good bye (good riddance?), this build removes Direct3D9 entirely from GSdx. D3D9 is/was holding us back in some D3D11 fixes that we want to further implement.
The last build that supports D3D9 is v1.5.0-dev-2779-g1a61148b0 for anyone still interested.

"Press F to pay respect.
2018-12-20 00:54:51 +01:00
lightningterror 6c34f6c334 GSdx-d3d: Partial port for DATE one (Fast Date) and Fast Accurate Date.
It fixes a bunch of shadow/transparency issues.
Fast DATE doesn't rely on the gui option and is always on.
Confirmed fixed issues: Persona 3 shadows on d3d11,
Digital Devil Saga Transparency d3d9/11.

Fast accurate date works the same/similar to OpenGL.
Confirmed fixed issues: DBZ BT3 ground shadows, Fifa Street 1 shadows
on all d3d renders as well.

Also this option doesn't cause other transparency issues like the
Alpha Stencil hack.

Note: If Alpha Stencil is enabled Fast Date and Fast Accurate Date will
be disabled.

Note2: Full Accurate Date is not implemented so the code fallbacks to
Fast mode instead.

Commits:
3ab12cef2f
584397a3fd

This will probably be the last feature d3d9 gets before getting purged.
2018-11-29 20:29:28 +01:00
lightningterror 584397a3fd GSdx-ogl: Implement a fast Accurate Date algorithm.
Suggested by Gregory.
Change the checkbox to a drop down list Off, Fast, Full.
Off and Full do the same as before, the Fast option is new. Most of the
time users don't actually need full Accurate Date so why not reduce that
cost and use a fast mode instead, plus it can also be used on a gpu with
a limited driver. Also change the default value to Fast instead of Off.
2018-11-28 08:21:13 +01:00
lightningterror 9899d0d6b7 GSdx: Always enable Unscale Point and Line.
Always enable unscale point and line hack on upscaled resolutions, and
purge the gui option.

It was discussed in the past with Gregoy that it can be enabled without
causing any issues which will be beneficial to getting rid of 1 less
option and fixing a bunch of fmv issues without relying on a gui toggle.
2018-11-26 17:13:45 +01:00
lightningterror 292e7a6573 GSdx-osd: Remove/purge OSD Indicator code.
The code was never working properly ( tested by @tadanokojin ) so let's
clean up and remove it. If someone actually wishes to maintain it then
they can re add it and update the code to a functional stage.
2018-11-18 14:15:17 +01:00
lightningterror a26dc73836 GSdx-gui: Switch places for "Alpha Correction" and "Logarithmic Z" on d3d9. 2018-11-12 20:13:47 +01:00
lightningterror fd75085111 GSdx-gui: Increase the vertical size for the drop down list for crc hack level, blending accuracy, and TV shader.
Gets rid of scroll bars appearing on GSDumpGui, also fixes TV Shader
drop down list issues.
2018-11-01 00:08:39 +01:00
lightningterror fa53968b3c GSdx-gui: Forgot to update the buttons in Capture Settings. 2018-10-10 21:44:11 +02:00
lightningterror f3610b7c5c GSdx-gui: Minor spacing changes to some buttons. 2018-10-10 21:35:00 +02:00
lightningterror 6b52cc9829 GSdx-gui: Minor osd gui adjustments.
Grey out scrolling speed and maximum onscreen messages when
Enable Log is not checked.
2018-09-13 03:23:36 +02:00
lightningterror c39dc3dd78 GSdx-gui: Minor adjustements.
Purge unused IDC_CHECK_DISABLE_ALL_HACKS tooltip from old GSdx versions.

Rename TC Offsets to Texture Offsets.
2018-09-03 20:48:17 +02:00
lightningterror 846f31851e GSdx-gui: Grey out Texture filtering and Interlacing on Null. 2018-08-29 02:12:00 +02:00
Jonathan Li 22f1048e8f gsdx:windows: Show different adapters for each renderer
OpenGL does not allow an adapter to be selected, and the available
adapters for D3D11 and D3D9 may be slightly different.
2018-08-29 00:48:16 +01:00
Jonathan Li e4dd0069ca gsdx:windows: Don't refer to D3D10
Direct3D11 is used even if the user's GPU only supports Direct3D feature
level 10.0.
2018-08-29 00:48:16 +01:00
lightningterror 937fee84f4 GSdx-gui: Put TC Offset X Y hacks in one line similar to Skipdraw Offset 2018-08-21 14:35:17 +02:00
FlatOutPS2 1498f538dd gsdx:hw: Enable skipdraw hack to skip a range of draw calls
Enhance the skipdraw hack by allowing skipdraw to skip a range of draw
calls.

For example: When the broken effects are at frames 90-100, the default
skipdraw always skips 0-100, possibly skipping several functioning
effects as well. By enhancing the skipdraw feature, it is now possible
to skip just frames 90-100.

For the example given above set the first box to 90 and the second box
to 100 to skip frames 90-100.

coauthor:turtleli (Linux GUI + tidy/simplify Windows GUI code)
2018-08-20 23:35:01 +01:00