ramapcsx2
0de9848106
GSdx:
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- Just a few more SMT games CRC's. Too many versions of these games.. :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2565 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-05 23:43:03 +00:00
arcum42
6fa8bbc6d1
Correction to last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2564 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-05 13:01:16 +00:00
arcum42
e86d7fba0e
Sif: Implemented a new _sif structure, and made the code use it. Added some temporary code to try to keep the savestate backward compatible.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2563 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-05 12:41:25 +00:00
arcum42
cc585042ce
Spu2-x: A few quick changes to get it compiling in Linux again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2562 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-05 03:59:19 +00:00
arcum42
84194fb892
IPU: Folded a few related variables into a struct.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2561 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-05 03:31:56 +00:00
gigaherz
8ef8958e2d
Forgot to check if my changes compiled with the new dmac stuff disabled. Thanks Pashifika.kasuru for pointing it out.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2560 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-04 21:04:48 +00:00
gigaherz
7090edf371
Chagne a few thigns around for the spu2-x Irq flagging. If this breaks anything please tell.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2559 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-04 18:39:15 +00:00
gigaherz
34e44e4956
Experimental sliced transfer stuff for spu2-x in the new dmac code. Probably doesn't make anything better, and it could slow down the iop a tiny bit while doing DMAs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2558 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-04 18:17:41 +00:00
gigaherz
b05733a8fb
"giga: PlainDMAWrite((u16*)data,bytesLeft); << not bytesLeft/2 ? Fixes sound in many games" whoops.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2557 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-04 16:59:48 +00:00
arcum42
ca3679a3e0
Pull the IPU Fifo code out of IPU.cpp into its own file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2556 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-04 12:19:34 +00:00
gigaherz
06db5bba38
Hackfix a problem with sio2 in the new dmac. It needs some changes to the dmac system (possibly a dmaStart function with more accurate information) to be implemented properly but for now, this will do.
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Also make the autodma messages work like before so they are configurable again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2555 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-03 03:59:21 +00:00
gigaherz
9ae807134e
Experimental implementation of spu2 interface for the new iop dmac.
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It's implemented only on SPU2-X and disabled by default.
FF12 and Atelier iris had working FMVs and bgm, other games might not
Try at your own risk.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2554 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-03 03:37:55 +00:00
ramapcsx2
3ab89904e4
Adjusting the previous VIF interrupt cycle change, so it now checks for a known to be slow operation and gives it a bigger delay.
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Timesplitters 2 works again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2553 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-02 08:45:36 +00:00
MattMenke@gmail.com
1fd51a635e
LilyPad: Fix for detecting devices whose instance IDs have changed (Either due to to changing OS or USB port).
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Modified unplugged device behavior to match PadNull. May work better with unplugged pads, may not. No clue, just know the old behavior didn't work that well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2552 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-02 06:40:02 +00:00
ramapcsx2
909a7de4f6
SPU2-X:
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- Ok, skip the whole runtime reset, since we don't know (yet) what vars need to be reset, and more importantly, when.
- Makes it possible to disable the specific BIOS hack we had. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2551 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-02 06:28:50 +00:00
cottonvibes
09e268e251
newVif: removed the old partial transfer logic since the new code doesn't seem to break anything.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2550 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-02 05:59:32 +00:00
cottonvibes
9356d311eb
newVif: Rewrote the way partial transfers are handled.
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The code is very simple now and doesn't need the vif unpack interpreter anymore for partial transfers.
Need some more testing done before I remove the code for the old way...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2549 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-02 05:01:13 +00:00
ramapcsx2
300717df6c
SPU2-X:
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- Don't the whole core on a core reset. Fixes sound in Silver Surfer, Silent Hill Shattered Memories and prolly others.
(SH becomes playable with this. ;) Still needs GSdx software though. )
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2548 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-02 04:50:51 +00:00
gigaherz
d31337902b
Some reorganization of my iop dmac code, hopefully for the better.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2547 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-01 04:12:51 +00:00
arcum42
9c9760f963
Tweak a few things in Sif.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2546 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-31 15:44:15 +00:00
Jake.Stine
c44db64537
eh, oops. let's not clear memcard settings on ok/apply.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2545 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-31 11:55:17 +00:00
arcum42
3d131a7ea4
Update the Linux project files. A few minor changes I had sitting around.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2544 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-31 05:38:12 +00:00
Jake.Stine
42064218ec
Committing some messed up partial memorycard options panel implementation... planning to redo it but I want this on record as a backup, just in case. (all disabled, so not much to look at and nothing changed in the emu itself yet)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2543 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-31 02:21:58 +00:00
gigaherz
07927f00d6
Typo
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2542 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-30 20:42:53 +00:00
gigaherz
54b8c44dad
Move a bit of code into the IopDmaStart function. In the rare case it caused any kind of noticeable slowdown (applies to the new dmac only, which is disabled by default), it could be easily reverted.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2541 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-30 20:35:10 +00:00
arcum42
b624486932
Sif: Revert one of the changes from r2537, as Sif acts a bit whackier then I thought.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2540 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-29 10:55:31 +00:00
arcum42
1b6fd8377e
Revising some logging messages.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2539 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-29 07:55:06 +00:00
arcum42
4dc7d3e2ab
Sif: Rename functions. Move iopsifbusy.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2538 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-29 04:44:00 +00:00
arcum42
6db393faec
Sif: Refinements on my last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2537 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-29 04:06:22 +00:00
arcum42
be9faf9002
Split Sif 0 and Sif 1 into separate files.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2536 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-29 03:03:51 +00:00
arcum42
bc3b572690
Add a few structs and defines to IopHw.h
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2535 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-29 02:38:31 +00:00
Jake.Stine
c2c48b91c5
GSdx: better version of my previous commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2534 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 13:25:18 +00:00
Jake.Stine
8473436ae4
GSdx: Another attempted fix for Issue 553.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2533 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 13:07:06 +00:00
Jake.Stine
934ec2c0ba
Fix attempt for Issue 533 - appcrash on closing GS window.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2532 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 11:01:21 +00:00
Jake.Stine
d43282c1ac
GSdx: Crash on config ok'd fixed.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2531 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 04:44:07 +00:00
Jake.Stine
9fa4944536
GSdx: Removed obsolete/redundant options from the configuration dialog (vsync, fullscreen, and other things now controlled by 0.9.7). This only affects GSdx when run from 0.9.7 -- older versions of PCSX2 still have the same options.
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PCSX2: Added an optional PS2EsetEmuVersion callback for plugins, so that plugins (like GSdx) can alter behavior based on the version of emulator calling them.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2530 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 02:53:10 +00:00
Jake.Stine
a9165dfbf6
Added more info to GS window. Added const qualifiers to VIF and DMAC hw register structs/unions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2529 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-27 15:25:40 +00:00
Jake.Stine
c109fbeaae
* Vsync setting is retained more reliably across suspend/resume/plugin config.
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* fps/cpu% readout is a bit more stable.
* Plugin config menus update plugin names after on-the-fly changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2528 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-27 13:31:55 +00:00
arcum42
18fbbb613b
Sif: Renamed a few functions. Added a check on fifo reading/writing. A few other minor changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2527 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-27 13:28:43 +00:00
Jake.Stine
fc5a91096e
Linuz CDVDiso: Fix compilation errors in debug builds.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2526 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-26 16:54:57 +00:00
Jake.Stine
eba108114c
SSSPSXpad: Fix crash when binding keys (Issue 550).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2525 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-26 16:39:16 +00:00
Jake.Stine
e2581e5c72
LinuzCDVDiso: Added the dual layer detection fix already present in the internal iso loader (fixes running some DVD9 games from iso, like God of War 1 and Rogue Galaxy).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2524 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-26 16:28:55 +00:00
Jake.Stine
2dfad2fb24
Improved CPU usage and fps stats.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2523 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-26 13:06:53 +00:00
arcum42
c455ea38e5
Fix Linux. Use defines for CPU_INT.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2522 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-25 22:40:01 +00:00
ramapcsx2
79a212a3bc
SIF:
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- Adjust the IRQ cycles so ecco boots again.
- Also stopped it from doing IRQ when the cycle counts are zero, since that >should< mean
we had no transfer. In fact our SIF is commonly doing 0 sized memcpy's, probably due to the wrong approach we took with it.
- Note that this could break games, so please test! (It does fix Eternal Poison though.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2521 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-25 16:38:34 +00:00
Jake.Stine
4383cb5b0c
Added CPU and GPU load readouts (currently Win32 only). Documented possible methods for implementation in linux. (linux project files aren't updated yet, short on time -- sorry!)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2520 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-25 15:31:17 +00:00
arcum42
97c8a29fb9
Sif: Some consistency in Sif Dma.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2519 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-25 13:20:37 +00:00
cottonvibes
46079853f9
Unified vif0 and vif1's write32 functions...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2518 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-25 07:42:45 +00:00
cottonvibes
5fa30179a8
some vif/vu changes...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2517 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-25 06:42:09 +00:00
cottonvibes
34fa47eba1
fixed some vif stuff.
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not sure if any game was using the code in hwwrite.cpp, so i couldn't test the fix.
the old code was wrong though (unless it was trying to implement some undocumented feature which i doubt).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2516 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-24 22:50:18 +00:00