Commit Graph

13944 Commits

Author SHA1 Message Date
lightningterror 0d4394a749 core: Clean up 32bit code. 2022-03-21 20:21:36 +01:00
lightningterror 9dac598113 common: Clean up 32bit code. 2022-03-21 20:21:36 +01:00
lightningterror 6db573d255 emitter: Clean up 32bit code. 2022-03-21 20:21:36 +01:00
Connor McLaughlin 9b21f31b0d GS/Vulkan: Fix crash is vertex/index buffer causes exec 2022-03-21 18:36:31 +00:00
lightningterror 2fedecb809 GS-hw: Purge Evangelion crc hack.
It's broken, HPO special does the job.
Someone should add it to the hw gamefixes.
2022-03-21 17:25:25 +01:00
PCSX2 Bot b24a8c70e3 PAD: Update to latest controller database. 2022-03-21 17:14:41 +01:00
RedDevilus d6684efd26 GameDB: GS HW Batch X
Relevant:
Bully
Colosseum - Road to Freedom
Dark Chronicle (Dark Cloud 2)
Killzone
God of War
Gun
Midnight Club 3
Mortal Kombat - Deadly Alliance
Need for Speed Carbon / Most Wanted / Undercover
Prince of Persia - Sand of Time / The Two Thrones / Warrior Within
Resident Evil 4 (BioHazard 4)
Thrillville / Off the Rails
2022-03-21 15:04:45 +00:00
TellowKrinkle 644241959a GS: Fix inverted DSB check 2022-03-21 02:33:38 +00:00
TellowKrinkle 273c1b1922 GS: Clean up leftover definitions
Accidentally leftover during the blend op refactor
2022-03-21 02:33:38 +00:00
Connor McLaughlin 45682c382f GS: Add NO_COLOR flag to PS (depth-only) 2022-03-20 23:41:33 +00:00
Connor McLaughlin 4e6b86f8f4 GS/Vulkan: Use VK_ARM_rasterization_order_attachment_access if available 2022-03-20 23:41:33 +00:00
Connor McLaughlin a6b4ca69db GS/Vulkan: Support rendering without D32S8 2022-03-20 23:41:33 +00:00
Connor McLaughlin 6b32e00097 GS: Make factors part of blend state
Instead of using the blend map indices.
2022-03-20 23:41:33 +00:00
Connor McLaughlin 19d310475b GS: Draw alpha pass when dual source blend is missing 2022-03-20 23:41:33 +00:00
Connor McLaughlin a8b9df3952 GS: Utilize GL_EXT_framebuffer_fetch where available 2022-03-20 23:41:33 +00:00
Connor McLaughlin bb75c78c1a GS: Add option to disable texture barriers/geometry shaders 2022-03-20 23:41:33 +00:00
Mrlinkwii 57ea137982 Gamedb: add missing serials 2022-03-20 23:25:42 +00:00
refractionpcsx2 9721ed0fb3 GS: Use pixel format mask for FBMSK checks 2022-03-20 23:24:42 +00:00
Mrlinkwii 224863fbd5 GameDB: adds 'VUSyncHack' to Panzer Elite Action - Fields of Glory 2022-03-20 17:40:43 +00:00
Mrlinkwii 1d459d8fab Gamedb: Remove VU rounding form 'Hitman - Contracts' 2022-03-20 15:30:00 +00:00
arcum42@gmail.com 33e0ac729e Core: Remove memcmp_mmx. 2022-03-20 12:54:58 +00:00
Connor McLaughlin 268ecf42c3 Build: Remove 32bit configs from vsprops 2022-03-20 12:53:42 +00:00
refractionpcsx2 708281f00b GS: Properly detect 16bit format on Texture Shuffle + Convert 2022-03-20 06:49:16 +00:00
RedDevilus 56b68a50e9 GameDB: Even more GS HW Fixes
Affects:
Ape Escape 3
Armored Core Last Raven
Berserk
Forever Kingdom
Front Mission 4 / 5
Need For Speed Underground 1 / 2
Kings Field 4 - The Ancient City
Test Drive Unlimited
Jak 2 / 3 / X
2022-03-20 05:57:18 +00:00
RedDevilus e4048dc2dd CI: Update labeler to expand WX 2022-03-20 04:50:29 +00:00
TheLastRar 5949c772d1 Qt: Fix bugs relating to per-game settings 2022-03-20 04:13:45 +00:00
RafaelTrepaUnCarballo 63998b64cc fix comment format 2022-03-20 04:10:11 +00:00
RafaelTrepaUnCarballo fbb3ea142a Add files via upload
Added gshack (wild arms hack) for all releases of Wild Arms Alter Code F
2022-03-20 04:10:11 +00:00
Tyler Wilding 435f760b5d GameDB: remove duplicate YAML keys 2022-03-20 04:03:03 +00:00
Tyler Wilding f47129bd72 deps: update `rapid-yaml` to `v0.4.1` 2022-03-20 04:03:03 +00:00
Tyler Wilding aa42acfe22 common: fix method name and clarify some behaviour 2022-03-20 04:03:03 +00:00
Tyler Wilding ddfe6ac5c1 memcard: update ryml parsing for folder memory cards
also make the file handling safer
2022-03-20 04:03:03 +00:00
Tyler Wilding 624dff1b96 gamedb: move away from deprecated `ryml::parse` func 2022-03-20 04:03:03 +00:00
Tyler Wilding 8d498b564d deps: update `rapid-yaml` to latest commit
has a bug fix that we hit in folder memory cards
2022-03-20 04:03:03 +00:00
Christian Kenny 26561261bc Core: Remove unused code 2022-03-20 04:00:27 +00:00
Connor McLaughlin 44728be719 Misc: Fix incorrect printf of std::string_view 2022-03-20 04:00:13 +00:00
Tzerinas 678bb1218b GameDB: Add fixes for Tak Games
SoftwareRendererFMVHack for Tak 1&2, Half-Pixel Offset (Texture) for Guardians of Gross.
2022-03-20 04:00:04 +00:00
RedDevilus c496e80eac PCSX2-GUI: Rename skipdraw and IDC for Partial Invalidation
Skipdraw and SkipDrawOffset isn't obvious to what it is. SkipDrawStart and SkipDrawEnd makes it obvious it's a range of values.
Also forgot to change the IDC for Disabling Partial Invalidation.
2022-03-20 03:59:38 +00:00
refractionpcsx2 269db188d0 Build: Remove 32bit from CMake. 2022-03-20 00:39:39 +00:00
refractionpcsx2 f5afbfd4f5 GS: Remove 32bit code from SW renderer 2022-03-20 00:39:39 +00:00
refractionpcsx2 ccd86a242c EE/VU JIT: Remove 32bit code 2022-03-20 00:39:39 +00:00
refractionpcsx2 42a5cb7ad2 Build: Remove 32bit targets from VS solution 2022-03-20 00:39:39 +00:00
Tyler Wilding 6977323d88 ci: remove redundant words from job names
its always 64bit now!
2022-03-19 21:19:48 +00:00
Tyler Wilding 7b1d03d45a ci: add link to previous release page in discord announcement 2022-03-19 21:19:48 +00:00
Tyler Wilding 8a4f1ef51a ci: stop building 32-bit
At this point -- not cleaning up the solution files / etc, only our actions.

Until the 32bit code itself is removed, we should still have an easy way to flip these back on.
2022-03-19 21:19:48 +00:00
Mrlinkwii 9b50bb2e81 Gamedb: remove no longer needed comments 2022-03-19 15:56:06 +00:00
Connor McLaughlin 4f27d779a1 GS/DX11: Fix incorrect format check for compressed textures 2022-03-19 03:57:20 +00:00
RedDevilus 73c6353351 Qt: Partial Invalidation
Some missing strings from the renaming.
2022-03-18 23:47:21 +00:00
Immersion95 f571b66a43
GameDB: HW fixes for Mega Man/Rockman X7 + Clamping mode fix (#5694) 2022-03-18 20:53:48 +00:00
BuildTools 901664ba44 GameDB: Rename fastTextureInvalidation
Attempt 2 renames fastTextureInvalidation to disablePartialInvalidation for more consistency with the new GUI name.
2022-03-18 13:52:36 +00:00