Commit Graph

13430 Commits

Author SHA1 Message Date
Connor McLaughlin af2b9e3a4c Config: Add SPU2 options to global struct 2021-12-28 05:22:45 +00:00
Connor McLaughlin b3b7c55b9a Host: Add ReportErrorAsync() and formatted variant 2021-12-28 05:22:45 +00:00
Connor McLaughlin 1859ede325 GameDatabase: Use resource abstraction to read yaml 2021-12-28 05:22:45 +00:00
Connor McLaughlin 2c32c374fb GameDatabase: Don't include rapidyaml in header
Name clashes with Qt.
2021-12-28 05:22:45 +00:00
Connor McLaughlin 65d22406a3 SettingsWrapper: Fix enums being stored as ints 2021-12-28 05:22:45 +00:00
Connor McLaughlin 92689a60ae Common/StringUtil: Add whitespace strip methods 2021-12-28 05:22:45 +00:00
Connor McLaughlin 1a598ccf0d Common/StringUtil: Add wide string conversion for non-windows 2021-12-28 05:22:45 +00:00
Italo Di Renzo e50feb74fd
Add "Clear missing files" option to recent ISO list (#4975)
* GUI: Add "Clear missing files" option to Recent ISO list

* GUI: Show list of files to remove in confirmation dialog.
2021-12-27 20:50:04 -08:00
arcum42 af067a8c84
Default to a native build. Remove --clean-plugins. (#5132) 2021-12-27 20:31:27 -08:00
tellowkrinkle 61a196bc3d GS: Move afix check to high blend level 2021-12-27 20:18:47 -06:00
lightningterror 6a431daffc GS-hw: Extend Blend mix to work when alpha is higher than 1.
Clamp the alpha(As/Af) to 1 in the shader, it is already clamped to 1 in hw blend unit.
It should allow to better render the effects, still not fully accurate but it's closer to what we want.
Hopefully it helps D3D11 more.
2021-12-27 20:22:41 +01:00
Mrlinkwii 1aad3e6cc8 GameDB: add VU clamping to "Ultimate Spider-Man" and fixes to other games 2021-12-27 18:02:16 +00:00
refractionpcsx2 c8d42e32ed GameDB: Properly use vuRoundMode child node 2021-12-27 03:47:52 +00:00
refractionpcsx2 514cc6edb8 IPU: Unbreak previous change with IDEC sync
Testing in Production y'all
2021-12-26 23:44:50 +00:00
lightningterror 208d3ffa7b GS-hw: Fix pabe regression from renderers merge.
Only OpenGL should disable accumulation and blend mix to allow reading the framebuffer next.

Also pabe will only be accurate with non recursive blend on d3d11 only so enable it for it only.
2021-12-26 19:12:28 +01:00
refractionpcsx2 25dd92f8c0 IPU: Modify IDEC sync position.
Previously broke the Onimusha patch, sorry
2021-12-26 14:56:52 +00:00
Connor McLaughlin 3f81b7e56d GL/ShaderCache: Time various shader compilation tasks 2021-12-26 13:21:51 +00:00
Connor McLaughlin 99b7333991 GS/OpenGL: Add option to disable shader cache 2021-12-26 13:21:51 +00:00
Connor McLaughlin a2ae4ba441 GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
Connor McLaughlin 4e1b2792c9 GS/OpenGL: Move some uniform buffers to program uniforms 2021-12-26 13:21:51 +00:00
Connor McLaughlin 55695bb5bc GS/OpenGL: Use ShaderCache 2021-12-26 13:21:51 +00:00
Connor McLaughlin 6e064da536 GS/OpenGL: Use programs instead of separate pipelines 2021-12-26 13:21:51 +00:00
Connor McLaughlin 69ff12645c Common: Add GL/ShaderCache 2021-12-26 13:21:51 +00:00
Connor McLaughlin efb93d22d9 Common: Add GL Program wrapper class 2021-12-26 13:21:51 +00:00
Connor McLaughlin cdb0068dcc Common: Add MD5Digest 2021-12-26 13:21:51 +00:00
Connor McLaughlin b0a0d714c4 Common: Add HashCombine.h 2021-12-26 13:21:51 +00:00
refractionpcsx2 7e36ee243c GameDB: Fix Round/Clamp nodes 2021-12-26 11:58:27 +00:00
Sergeanur 21bc56a8ba GS: Simulate scan mask 2021-12-26 11:51:25 +00:00
refractionpcsx2 e920c0fe3e VS: Fix filters 2021-12-26 10:37:43 +00:00
refractionpcsx2 31992fb398 GameDB: Fix loading patches for some games 2021-12-26 08:43:06 +00:00
refractionpcsx2 dc65599fae GameDB: Remove no longer required patches 2021-12-26 04:48:49 +00:00
refractionpcsx2 eb9dc7b70d IPU: BDEC/IDEC wait for IPU0 to drain before proceeding 2021-12-26 04:48:49 +00:00
refractionpcsx2 06bf2502a6 IPU: Tidy up and fix up toIPU DMA, remove some hacks 2021-12-26 04:48:49 +00:00
refractionpcsx2 242655bac9 IPU: Tidy up some DMA and FIFO behaviour 2021-12-26 04:48:49 +00:00
refractionpcsx2 8335b3ee77 IPU: Only fill IPU with required data, no more. 2021-12-26 04:48:49 +00:00
refractionpcsx2 a0c8ad9511 Savestate: Bump version 2021-12-26 04:48:49 +00:00
refractionpcsx2 d775a9364b IPU: Set DMA to only transfer on request (or reset) 2021-12-26 04:48:49 +00:00
Ty Lamontagne 1695124472 Linux / Windows CMake Builds: Change output executable to lowercase
No reason to be uppercase.
2021-12-25 15:11:17 +00:00
Tyler Wilding 70145eb150 macos: add `undef` to fix macOS builds 2021-12-25 15:11:01 +00:00
Tyler Wilding dacd7d94d9 memcard: fix saving and loading handling on new yaml lib 2021-12-25 15:11:01 +00:00
Tyler Wilding 85bd8555c0 common: add some file-path helpers to `Path` ns 2021-12-25 15:11:01 +00:00
Tyler Wilding 6920b4e366 gamedb: handle yaml parsing errors properly 2021-12-25 15:11:01 +00:00
Tyler Wilding bda3835cb1 memcard: migrate folder memory cards to `rapidyaml` 2021-12-25 15:11:01 +00:00
Tyler Wilding 83e5aa6137 gamedb: migrate GameDB implementation to `rapidyaml` 2021-12-25 15:11:01 +00:00
Tyler Wilding 4719e52c6e fs-api: extend host API to allow retrieval of a resource file path 2021-12-25 15:11:01 +00:00
Tyler Wilding e313eadcd2 common: pull our string functions into common 2021-12-25 15:11:01 +00:00
Tyler Wilding be952e40ba vs: update project configuration to include `rapidyaml` 2021-12-25 15:11:01 +00:00
Tyler Wilding 4d4b24f8b0 cmake: support `rapidyaml` 2021-12-25 15:11:01 +00:00
Tyler Wilding 9533fa25c3 deps: remove `yaml-cpp` and add `rapidyaml` 2021-12-25 15:11:01 +00:00
lightningterror 013c9072b9 GS-hw: Move the blend mix alpha check after sw blending selection.
Optimization.
2021-12-25 14:52:07 +01:00