Stenzek
0850a3fab7
Misc: Support building without -fno-operator-names
...
Better to have standard compliance, and MSVC in conformance mode needs
it.
2023-05-16 12:58:19 +01:00
lightningterror
16db92526c
GameDB: Add full mipmap with ps2 trilinear to Rally Shox.
...
Also add missing db entries.
Improves textures to match sw renderer.
2023-05-16 12:30:52 +02:00
lightningterror
30ad66e8f1
VMManager: Don't lookup the bios as a game.
...
Fixes the gamedb log falsely pasting that a bios
is not in the db.
2023-05-16 11:26:11 +02:00
refractionpcsx2
77f600a16c
GameDB: Added round sprite fixes for Street Fighter Alpha/Zero
2023-05-16 01:20:45 +01:00
refractionpcsx2
d96bf7f951
GameDB: Add upscaling fixes for Vampire Darkstalkers Collection
2023-05-16 01:20:45 +01:00
refractionpcsx2
15948c2781
GS-HW: Allow recursive HW move with temp copy
2023-05-16 01:20:45 +01:00
refractionpcsx2
b0c744bd29
GS-HW: Invalidate local mem for whole texture on local->local copy
2023-05-16 01:20:45 +01:00
Stenzek
5eacfe1afb
x86/microVU: Reference StateEnd instead of inlining state
2023-05-16 01:20:22 +01:00
refractionpcsx2
2f985b479e
GS-TC: Delete fully dirtied old targets
2023-05-16 01:19:58 +01:00
PCSX2 Bot
e61d8f2f8f
PAD: Update to latest controller database.
2023-05-15 19:22:33 +02:00
refractionpcsx2
f4e338f9fb
Build: Fix GS Runner compilation.
...
Stuff got moved, GS Runner wasn't told :)
2023-05-14 02:45:30 +01:00
Mrlinkwii
9509745be9
GameDB : add missing Gran Turismo fixes
2023-05-13 22:50:29 +01:00
JordanTheToaster
91b47134ad
GameDB: Various fixes
...
Various fixes for Ace Combat 4 5 and Zero to fix broken upscaling on airburst and possibly other effects.
2023-05-13 16:43:16 +01:00
Stenzek
6426f4432e
SPU2: Get rid of dynamic allocations
2023-05-13 16:39:40 +01:00
Stenzek
191ea50663
GS/HW: Fix GT4 render hack
2023-05-13 16:38:53 +01:00
Stenzek
7f5c0fca8f
MSBuild: Fix lib/pdb output directory
2023-05-13 16:29:06 +01:00
refractionpcsx2
5f8798cf94
VMManager: Split reload game swap, avoid reloading patches
2023-05-13 16:27:53 +01:00
refractionpcsx2
3aac709682
CDVD: Reload game data when swapping discs to reflect new name.
2023-05-13 16:27:53 +01:00
isJuhn
e3962aa794
PINE: Update to the age of Qt
2023-05-13 16:17:30 +01:00
Stenzek
1964bbc03a
MSBuild: Rename pcsx2core to pcsx2
...
No need to differentiate it, since wx is gone.
2023-05-13 07:12:12 +01:00
Stenzek
80675399aa
Misc: Various cleanup
...
Move files from Frontend directory to pcsx2 and/or subdirectories.
Get rid of double GS init.
Combine HostSettings and Host.
Combine Frontend/Achievements.h and Achievements.h.
2023-05-13 07:12:12 +01:00
refractionpcsx2
6fb4c724bd
VS: Reorganise some file filters
2023-05-13 06:24:15 +01:00
refractionpcsx2
b34606c9ce
UI: Add ability to list .mdf files
2023-05-13 05:04:34 +01:00
refractionpcsx2
4e97381709
GS-HW: Fix bug in Prim cover with no gaps + allow horizontal strips
2023-05-13 05:04:16 +01:00
refractionpcsx2
d4db49f969
GS-PCRTC: Fix up Anti-Blur with negative framebuffer offsets
2023-05-13 04:34:26 +01:00
refractionpcsx2
4b54870da1
GameDB: Add MAD deinterlace and Round sprite to NASCAR Thunder games
2023-05-13 04:34:26 +01:00
refractionpcsx2
0ae91cbf64
GS-HW: Fix annoying NASCAR offsets in PCRTC
2023-05-13 04:34:26 +01:00
Mrlinkwii
041abd8abc
GameDB: fix up Midnight Club memcard filters
2023-05-13 01:08:05 +01:00
Stenzek
43be6883df
GS/HW: Remove targets when invalidate area covers valid area
2023-05-12 16:24:03 +01:00
lightningterror
ad4e95cb78
SPU2: Cleanup spu2.
...
Constants, initializations, casts, switch cases not handling default case, unused functions.
2023-05-12 15:55:29 +02:00
Stenzek
38480d3aed
GS/HW: Fix crash in PossibleCLUTDraw()
2023-05-12 14:19:58 +01:00
Stenzek
3436bb3792
GS/HW: Include FBMSK in target lookups for debug traces
2023-05-12 14:19:58 +01:00
Stenzek
5bab8af38f
GS/HW: Rename and improve dirty alpha to valid alpha
2023-05-12 14:19:58 +01:00
Stenzek
61f344dd66
GS/HW: Handle texture shuffles using region repeat
...
Ace Combat 04 reads RG, writes to RGBA by setting a MINU of 1015.
2023-05-12 14:19:58 +01:00
Stenzek
1811955fce
GameDB: Add SW FMV render to Poinie's Poin
...
Game does 640x1232 draws to clear out most (but not all) of GS memory,
then 224 high draws to 1216 high targets, presumably moving GS memory
around.
Enabling SW FMV render isn't needed for the FMV, it's just a convenient
way to remove these targets from the TC, as the clearing/copying mess
happens before the FMVs play.
2023-05-12 12:37:00 +01:00
lightningterror
449da42108
USB: Fix struct member not used warnings.
...
Codacy.
2023-05-11 19:57:34 +02:00
Stenzek
9493d3e9c9
USB/GunCon2: Adjust calibration timer
...
Credit to @pcnimdock for debugging.
2023-05-11 16:24:27 +01:00
Stenzek
e5c1052062
GS: Add option to disable vertex shader expand
...
And automatically disable it on Fermi (buggy driver).
2023-05-11 16:18:01 +01:00
Stenzek
7edc4e2cb3
GS: Remove CRC hack levels
...
Replace it with a boolean "Disable Render Fixes" option.
2023-05-11 16:16:15 +01:00
Stenzek
7ca28fc796
GS/HW: Remove aggressive CRC hacks
...
GSC_AceCombat4 - couldn't get this to trigger.
GSC_FFXGames - dunno what this did, but FFX has been fine for some time.
GSC_Okami - breaks a bunch of the game's effects, downsample is intentional.
GSC_RedDeadRevolver - working as intended, patch on forums.
GSC_ShinOnimusha - breaks effects, only saves 5-10% GPU at 8x.
GSC_XenosagaE3 - breaks cutscenes, minimal perf difference.
2023-05-11 16:16:15 +01:00
refractionpcsx2
72f9bf83fd
SIF: Correct junk data behaviour. Fixes True Crime Streets of LA
2023-05-11 16:03:13 +01:00
forrvalhalla
2695ddc9fc
GameDB: Various fixes
2023-05-11 09:23:54 +01:00
JordanTheToaster
fbcc8671ac
GameDB: Various fixes
...
Fixes for broken refraction effect in Crash WOC and broken FMVs in Army Men 2.
2023-05-10 13:27:29 +01:00
Stenzek
7e76230cf8
GameDB: Enable TexInRT for Project Snowblind
...
Seems it does the same target offset thing:
```
TC: Target 0x3600 detected in front of TBP 0x3560 with 64,32 offset (5 pages)
```
2023-05-10 13:26:19 +01:00
Stenzek
ba27221bf2
GameDB: Enable TexInRT for Enthusia - Professional Racing
...
Fixes reflections (C32 target with offset C24 texture).
2023-05-10 13:26:19 +01:00
Stenzek
6cf1501050
GameDB: Change Destroy All Humans to base tex-in-rt
...
Since it handles offset targets now, there's no need to use the merge
path, and the former is cheaper (no copy).
However, I'm keeping it around for Guitar Hero III (eventually I'll get
back to that..)
2023-05-10 13:26:19 +01:00
Stenzek
a30ca0ce2a
GS/HW: Remove Tomb Raider CRC hacks
...
It works correctly with tex-in-rt now.
2023-05-10 13:26:19 +01:00
Stenzek
5e3e988846
GS/HW: Allow finding targets offset behind FBP for tex-in-rt
2023-05-10 13:26:19 +01:00
Stenzek
bb42353c81
GS/HW: Make regions signed, and use compatible bits for tex-in-rt
2023-05-10 13:26:19 +01:00
Stenzek
61740fc9ed
GS/HW: Break channel shuffle on CBP change
...
Needed for Tomb Raider: Underworld
2023-05-10 13:26:19 +01:00