GameDB: Add SW FMV render to Poinie's Poin

Game does 640x1232 draws to clear out most (but not all) of GS memory,
then 224 high draws to 1216 high targets, presumably moving GS memory
around.

Enabling SW FMV render isn't needed for the FMV, it's just a convenient
way to remove these targets from the TC, as the clearing/copying mess
happens before the FMVs play.
This commit is contained in:
Stenzek 2023-05-12 21:28:06 +10:00 committed by refractionpcsx2
parent 449da42108
commit 1811955fce
1 changed files with 4 additions and 0 deletions

View File

@ -5825,6 +5825,8 @@ SCPS-15012:
SCPS-15013:
name: "Poinie's Poin"
region: "NTSC-J"
gameFixes:
- SoftwareRendererFMVHack # Prevents ingame flicker due to large clears/copies.
gsHWFixes:
textureInsideRT: 1 # Fixes text corruption.
SCPS-15014:
@ -7157,6 +7159,8 @@ SCPS-55044:
SCPS-55045:
name: "Poinie's Poin"
region: "NTSC-J"
gameFixes:
- SoftwareRendererFMVHack # Prevents ingame flicker due to large clears/copies
gsHWFixes:
textureInsideRT: 1 # Fixes text corruption.
SCPS-55046: