GameDB: Change Destroy All Humans to base tex-in-rt

Since it handles offset targets now, there's no need to use the merge
path, and the former is cheaper (no copy).

However, I'm keeping it around for Guitar Hero III (eventually I'll get
back to that..)
This commit is contained in:
Stenzek 2023-05-04 00:48:29 +10:00 committed by refractionpcsx2
parent a30ca0ce2a
commit 6cf1501050
1 changed files with 15 additions and 15 deletions

View File

@ -9959,7 +9959,7 @@ SLED-54401:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
textureInsideRT: 2 # Fixes shadow maps.
textureInsideRT: 1 # Fixes shadow maps.
roundSprite: 2 # Fixes misaligned bloom.
mergeSprite: 1 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.
@ -17408,7 +17408,7 @@ SLES-53196:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
textureInsideRT: 2 # Fixes shadow maps.
textureInsideRT: 1 # Fixes shadow maps.
roundSprite: 2 # Fixes misaligned bloom.
mergeSprite: 1 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.
@ -17419,7 +17419,7 @@ SLES-53197:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
textureInsideRT: 2 # Fixes shadow maps.
textureInsideRT: 1 # Fixes shadow maps.
roundSprite: 2 # Fixes misaligned bloom.
mergeSprite: 1 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.
@ -18651,7 +18651,7 @@ SLES-53641:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
textureInsideRT: 2 # Fixes shadow maps.
textureInsideRT: 1 # Fixes shadow maps.
roundSprite: 2 # Fixes misaligned bloom.
mergeSprite: 1 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.
@ -20366,7 +20366,7 @@ SLES-54319:
name: "Biker Mice from Mars"
region: "PAL-M5"
gsHWFixes:
textureInsideRT: 2 # Fixes shadow maps.
textureInsideRT: 1 # Fixes shadow maps.
SLES-54320:
name: "Championship Manager 2007"
region: "PAL-M5"
@ -20618,7 +20618,7 @@ SLES-54384:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
textureInsideRT: 2 # Fixes shadow maps.
textureInsideRT: 1 # Fixes shadow maps.
roundSprite: 2 # Fixes misaligned bloom.
mergeSprite: 1 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.
@ -21709,7 +21709,7 @@ SLES-54788:
name: "Aqua Teen Hunger Force - Zombie Ninja Pro-Am"
region: "PAL-E"
gsHWFixes:
textureInsideRT: 2 # Fixes shadows.
textureInsideRT: 1 # Fixes shadows.
SLES-54789:
name: "Beta Bloc"
region: "PAL-E"
@ -25739,7 +25739,7 @@ SLPM-55141:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
textureInsideRT: 2 # Fixes shadow maps.
textureInsideRT: 1 # Fixes shadow maps.
roundSprite: 2 # Fixes misaligned bloom.
mergeSprite: 1 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.
@ -33894,7 +33894,7 @@ SLPM-66430:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
textureInsideRT: 2 # Fixes shadow maps.
textureInsideRT: 1 # Fixes shadow maps.
roundSprite: 2 # Fixes misaligned bloom.
mergeSprite: 1 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.
@ -46655,7 +46655,7 @@ SLUS-20945:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
textureInsideRT: 2 # Fixes shadow maps.
textureInsideRT: 1 # Fixes shadow maps.
roundSprite: 2 # Fixes misaligned bloom.
mergeSprite: 1 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.
@ -49510,7 +49510,7 @@ SLUS-21439:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
textureInsideRT: 2 # Fixes shadow maps.
textureInsideRT: 1 # Fixes shadow maps.
roundSprite: 2 # Fixes misaligned bloom.
mergeSprite: 1 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.
@ -50066,7 +50066,7 @@ SLUS-21578:
region: "NTSC-U"
compat: 5
gsHWFixes:
textureInsideRT: 2 # Fixes shadow maps.
textureInsideRT: 1 # Fixes shadow maps.
SLUS-21579:
name: "Barbie in The 12 Dancing Princesses"
region: "NTSC-U"
@ -50375,7 +50375,7 @@ SLUS-21633:
region: "NTSC-U"
compat: 5
gsHWFixes:
textureInsideRT: 2 # Fixes shadows.
textureInsideRT: 1 # Fixes shadows.
SLUS-21634:
name: "Crazy Frog Racer 2"
region: "NTSC-U"
@ -52494,7 +52494,7 @@ SLUS-29150:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
textureInsideRT: 2 # Fixes shadow maps.
textureInsideRT: 1 # Fixes shadow maps.
roundSprite: 2 # Fixes misaligned bloom.
mergeSprite: 1 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.
@ -52693,7 +52693,7 @@ SLUS-29196:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
textureInsideRT: 2 # Fixes shadow maps.
textureInsideRT: 1 # Fixes shadow maps.
roundSprite: 2 # Fixes misaligned bloom.
mergeSprite: 1 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.