* Pad: Get rid of redundant object lookup
* Pad: Serialize 'stage' state
[SAVEVERSION+]
* Pad: Reduce Freeze duplication and add markers
Catch any possible unhandled device type change.
[SAVEVERSION+]
* Pad: Localize controller type names
* Pad: Handle mismatch between state and current config
* Misc: Drop .at() from vector/array access
We don't use exceptions.
* Pad: Remove redundant GetUnifiedSlot()
Sio has routines for converting these.
* Sio2: Remove redundant optional in Pad()
* Pad: Constify and finalize controller classes
* Pad: Move PadManager to Pad namespace
No point having a class when there's only a single instance.
* Pad: Move PadConfig to Pad namespace
* Pad: Move PadMacros to Pad namespace
* Pad: Re-localize controller bindings/settings
* Pad: Make controller info local
Don't want to create duplicates.
* Pad: Use span for ControllerInfo settings/bindings
* Pad: Fix auto-toggled macro buttons
* Pad: Fix pressure for macros
* Pad: Merge PadConfig/PadManager/PadMacros
Faster compile time.
* Pad: Fix incorrect condition in Sio0::SetTxData()
* Pad: Add deadzone for macro triggers
- Don't assume no overlap = free. Reduces a number of barriers.
- Prefer SW blend for Ad blends, except when it's constant. It's
impossible to emulate accurately in HW, because 128 is 1, not 255.
- Prefer SW blend for AFIX > 128 on no-overlap sprites.
Enables one-barrier software blending for fullscreen quads.
We can also use tex-is-fb safely in these scenarios too.
Fixes Persona 4 menu background, Hard Hitter Tennis shadows at
Basic blending.
Force pushed because git hates me
[SAVEVERSION+] Bump savestate version
CI: Update locations of pad/memcard sources
Discard leftover old PAD code
Fix additional merge oddities
Add translations for OSD messages
Copyright headers
Version bump
Fix a whole boatload of concurrency problems from file moves and other miscellaneous update problems
Partial redo of PS1 pad support
Fix incorrect mode due to analog behavior at startup
Mostly reimplement SIO0 memory card logic
Still needs pocketstation
Use new runtime wrapped translate function
Dead code
Fix multiple port/slot/presence issues for PS1
Save State version bump
Clean up some duplicate/unused headers
More header consistency
Remove old stray files
Fix incorrect return
Fix uninitialized array
Add missing overrides
Switch to init/close model used by other subsystems
Remove old input recording references
Rename SIO globals
Rename SIO2 FIFO globals
Remove commented SIO0 code for illegal write
Add guitar icon
Added Blending Accuracy 3 to fix Gems not shining properly.
Revert "GameDB: Add Blending Accuracy to Spyro: Enter the Dragonfly"
This reverts commit d2b8017e59cfbb99beee8cb7f912b327c5ffaf9e.
GameDB: Add Blending Accuracy to Spyro: Enter the Dragonfly