Gregory Hainaut
03bf1ec7b3
gsdx-tc: extend preload frame hack to load target too
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The goal is to check the impact on game that have wrong RT content.
It helps a bit Smash Court Tennis Pro Tournament 2 but the game suffers
another texture cache bug. (RT BW is 10 whereas texture BW is 8)
Note: Armored Core: Last Raven must be tested (only game so far
that rely on the option and I didn't want to add a new one).
2015-10-25 15:26:38 +01:00
Gregory Hainaut
295f867118
gsdx: invalid alpha after an EE write
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Typical wrong draw:
1/ draw in 32 bits
2/ draw in 24 bits
3/ Use alpha as a texure. (Must reuse the GPU data)
4/ Write alpha from EE
5/ Use alpha as a texure. (Must upload new data)
This commit fixes the step 5.
Fix #917 (Conflict - Desert Storm)
2015-10-24 16:23:50 +02:00
refractionpcsx2
286769dc03
VIF MFifo: Simulate buffer filling time from Scratchpad.
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-Fixes other Chessmaster hang.
-having it say it has data really quickly if the data incoming was huge seemed to throw it off. I suspect it may actually be the time it takes to fill 16qw (or whatever is incoming if lower) is the wait time but it seems rather happy with the incoming data size.
2015-10-24 13:25:29 +01:00
Gregory Hainaut
5cbd0cf42a
gsdx-debug: add more push/pop debug group on the init
2015-10-24 14:14:37 +02:00
Gregory Hainaut
9ba949c2d9
gsdx-debug: support correct logging on mesa
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By default low severity message were disabled. (thanks to be open source)
2015-10-24 14:14:37 +02:00
Gregory Hainaut
c26f2cc80a
linux: remove an useless script
2015-10-24 14:14:37 +02:00
Gregory Hainaut
e8fdd99962
spu2x-sdl: keep only C++11 code path
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Linux supports C++11 completely.
2015-10-24 14:14:37 +02:00
refractionpcsx2
8d22006165
Vif MFIFO: Logic fix for Chessmaster. Game still needs EE Timing Fix to solve later hang in video, but game is playable now. Thanks to Ssakash for looking in to this :)
2015-10-24 03:30:29 +01:00
Gregory Hainaut
e64bdbdb2c
Merge pull request #920 from PCSX2/ee-recompiler-stack-alignment
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Ee recompiler stack alignment
2015-10-23 22:49:55 +02:00
Gregory Hainaut
1f2d95db7e
cmake: restore omit frame pointer optimization
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Crash was related to unaligned stack in dyna_page_reset/dyna_block_discard
2015-10-23 22:17:14 +02:00
Gregory Hainaut
b07621f1a1
cmake: drop ASAN workaround
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It was used to mask stack issues. It seems to be fixed with previous commits.
I managed to boot a game without any crash ^^
2015-10-23 22:17:14 +02:00
Gregory Hainaut
ccea764556
EE-rec: Don't jump directly to C++ function
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On linux, it breaks the 16B stack alignment requirement.
2 dispatchers were added to handle the call to the function. It avoid
any performance impact and remove the extra inlined asm
Fix #506
2015-10-23 22:16:49 +02:00
Gregory Hainaut
40b5195f0e
EE-rec: don't save useless variable
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the 2 static variables are only used to debug stack issue.
It saves 2 move instructions by block
2015-10-23 22:02:41 +02:00
Gregory Hainaut
464aeecef8
EE-rec: use uptr for function pointer
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Avoid potential issue on 64 bits port
2015-10-23 22:02:41 +02:00
Gregory Hainaut
3d5393a0e7
i10n: update template POT file
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Nearly 1 year old but hopefully few strings where updated.
2015-10-23 20:00:16 +02:00
Gregory Hainaut
87001326f6
gsdx: remove 4Y-old unused code
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It was never used.
2015-10-22 19:51:03 +02:00
Gregory Hainaut
56f2e74ff4
Merge pull request #893 from PCSX2/accurate-date-regression
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gsdx-ogl: accurate date regression. Bad interaction between depth & DATE
2015-10-22 12:34:00 +02:00
Gregory Hainaut
92553add8e
gsdx-ogl: accurate date regression. Bad interaction between depth & DATE
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In the DATE42 algo, first pass must find the primitive that write the
bad alpha value. If depth test is fail, alpha value won't be written therefore
you mustn't keep the primitive id.
In theory to ensure 100% correctness, depth would need to be fully executed
(currently depth write is disabled). However it requires to copy the depth buffer.
It is likely bad for the perf.
Issue reported on DBZInfWorld
2015-10-22 12:31:51 +02:00
Gregory Hainaut
059d4a1306
Merge pull request #898 from PCSX2/gsdx-aniso-hw-unit
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gsdx-ogl: only enable aniso when sampling from the HW texture unit
2015-10-22 12:22:21 +02:00
Gregory Hainaut
6561fbc831
gsdx-ogl: only enable aniso when sampling from the HW texture unit
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Potentially help issue #884
2015-10-22 12:21:43 +02:00
micove
b13a1ff3dd
Merge pull request #908 from micove/WX_PIZZA
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Linux GUI: Fix invalid cast from 'wxPizza' to 'GtkBin'.
2015-10-21 16:38:21 -04:00
Gregory Hainaut
ffdc914c71
linux: SDL2
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For older distribution you can still use SDL1.2
./build.sh ... --sdl12 ...
or
cmake ... -DSDL2_API=FALSE ...
Note: there is a hard dependency between WxWidget and SDL. If Wx is linked against
SDL1.2, you must use SDL1.2. Crashes are expected otherwise.
2015-10-21 22:35:38 +02:00
Gregory Hainaut
b6d9ea86ee
spu2x-sdl: memset the stream buffer in SDL2
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Fix #382
2015-10-21 22:13:29 +02:00
Gregory Hainaut
53c38ef2cc
spu2-sdl: move the ifdef to support automatic indentation
2015-10-21 20:54:09 +02:00
Gregory Hainaut
281c5e4c66
Properly swap the argument of the good option
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AKA: redo commit d7afd7aae0
with the eye open...
2015-10-21 20:41:40 +02:00
Gregory Hainaut
96bf714d85
spu2x-sdl: unique_ptr is always supported
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So let's drop various ifdef
2015-10-21 20:36:07 +02:00
Gregory Hainaut
2b06d34279
pcsx2: use Reassign of the scoped pointer to improve readability
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Note: it is equivalent to a basic assignment due to operator overloading
2015-10-21 20:10:16 +02:00
Gregory Hainaut
826319ce34
gsdx-ogl: check null pointer
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CID 151735 (#1 of 1): Dereference after null check (FORWARD_NULL)
61. var_deref_model: Passing null pointer rt to CopyRectConv, which dereferences it
2015-10-21 20:10:16 +02:00
Gregory Hainaut
d7afd7aae0
pcsx2:debug: swap 2 arguments
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It changes nothing but it is more consistent
CID 146916 (#1 of 1): Arguments in wrong order i
(SWAPPED_ARGUMENTS)swapped_arguments: The positions of arguments in the call to disBranch do not match the ordering of the parameters:
rt is passed to rs
rs is passed to rt
2015-10-21 20:10:16 +02:00
Jonathan Li
aff1467ea3
debugger:linux: Fix wx2.8 compilation
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Bind doesn't work on wx2.8. Replace with event tables and Connect.
wxString::Format also requires the format string to be L"something".
const char* requires an explicit conversion to wxString.
The show 128/64/32 bit menu column stuff doesn't have a direct wx2.8
replacement so just omit it - I'm not sure it's useful functionality
anyway.
2015-10-21 17:34:02 +01:00
Jonathan Li
ccb261a8a3
debugger: Set wxGrid label font as well
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It makes the debugger window more vertically compact.
2015-10-21 17:34:02 +01:00
Jonathan Li
9d23fc222a
Merge pull request #885 from byehi5299/ctrlregisterlist
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Rewrite CtrlRegisterList to allow scrolling and fix size issues.
It now works better on small screens and has simpler code.
2015-10-21 17:33:10 +01:00
Gregory Hainaut
e5015faafa
Merge pull request #906 from PCSX2/try-catch-register-allocation-error
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pcsx2: generate an exception when recompilation failed
2015-10-21 15:16:45 +02:00
Gregory Hainaut
a4c37d7f51
pcsx2: fallback to the interpreter if bad register allocation
2015-10-21 13:16:51 +02:00
Miguel A. Colón Vélez
8cf51c5cf4
Linux GUI: Fix invalid cast from 'wxPizza' to 'GtkBin'.
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(PCSX2:32189): GLib-GObject-WARNING **: invalid cast from 'wxPizza' to 'GtkBin'
.
Cast the wxPizza directly to a GtkWidget. Looking at the wx3.0 source code the pizza
constructor returns a GtkWidget. Also GetHandle() returns a GtkWidget:
http://docs.wxwidgets.org/trunk/classwx_window.html#a185e6cd7065367b552748cb722651b27
2015-10-20 18:23:48 -04:00
refractionpcsx2
2a21224ab8
Merge pull request #907 from ssakash/gameDB_update
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GameDB: Update compatibility status of games.
2015-10-20 22:43:30 +01:00
Akash
78890f925c
GameDB: Update compatibility status of games.
2015-10-21 03:08:43 +05:30
Gregory Hainaut
796f831296
pcsx2: generate an exception when recompilation failed
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Avoid the cost of checking -1 for a very rare case.
It misses currently a good fallback
2015-10-20 18:23:38 +02:00
Gregory Hainaut
5f78644bb6
Merge pull request #902 from PCSX2/convert-auto_ptr-unique_ptr
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pcsx2: auto_ptr is deprecated in favor of auto_ptr
2015-10-19 15:37:35 +02:00
Gregory Hainaut
c42f46eba4
pcsx2: auto_ptr is deprecated in favor of unique_ptr
2015-10-19 13:41:34 +02:00
byehi5299
369a6a30da
A few small formatting changes.
2015-10-18 22:01:30 -04:00
Gregory Hainaut
395b4c25f3
Merge pull request #899 from ssakash/gsdx_nullcheck
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gsdx: use old size of target if ds and rt is null
2015-10-18 19:25:39 +02:00
Jonathan Li
26de185f54
pcsx2: Fix OpenSUSE 13.2 wx3.0 compile
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I have no idea why it fails to convert the wxString to a const wxChar *.
2015-10-18 15:13:59 +01:00
Jonathan Li
7fac189ab3
spu2-x:linux: Fix potential null deference
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Coverity CID 146911: Dereference before null check (REVERSE_INULL)
2015-10-18 14:01:27 +01:00
Gregory Hainaut
d5e0899955
oups collision with ref commit
2015-10-18 11:19:39 +02:00
Gregory Hainaut
f99882c61c
gsdx-ogl: keep gl_ActiveTexture & gl_BlendColor (fix MS compilation)
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It seems openGL ABI isn't exactly the same between Windows and my PC.
2015-10-18 11:18:19 +02:00
refractionpcsx2
42a4c7d368
GameDB: Add comment for hack required for Dakar 2 on OPM Demo Disc 33
2015-10-18 02:38:58 +01:00
refractionpcsx2
179a4cead5
GSdx: Fix compilation
2015-10-18 02:01:56 +01:00
refractionpcsx2
b132557f04
GameDB: Fixed entry for PBPX-9505, serial incorrect, updated name
2015-10-18 01:26:13 +01:00
Akash
294b8d3c6e
gsdx: use old size of target if ds and rt is null
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CID 146843 (#1 of 1): Dereference after null check (FORWARD_NULL)6. var_deref_model: Passing null pointer ds to GetSize, which dereferences it.
2015-10-17 22:47:44 +05:30