mirror of https://github.com/PCSX2/pcsx2.git
cmake: drop ASAN workaround
It was used to mask stack issues. It seems to be fixed with previous commits. I managed to boot a game without any crash ^^
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@ -264,9 +264,6 @@ endif()
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if (USE_ASAN)
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set(ASAN_FLAG "-fsanitize=address -fno-omit-frame-pointer ${DBG} -DASAN_WORKAROUND")
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if(${PCSX2_TARGET_ARCHITECTURES} MATCHES "i386")
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set(ASAN_FLAG "${ASAN_FLAG} -mpreferred-stack-boundary=4 -mincoming-stack-boundary=2")
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endif()
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else()
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set(ASAN_FLAG "")
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endif()
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